Rim Patrol Force 1

By JohnPJones, in X-Wing

New to X-Wing, and for me games like this require backstory for my army/fleet/squardron/etc

So here's the back story for the fleet I'm building.

Alistar James joined RimPat 1 in 1 BBY. RimPat1at the time consisted of Gozanti class cruiser, 3 Decimator class IPVs, 1 TIE Silencer, and 3 TIE Interceptors. Taking command of Decimator Squadron 55 (DecRon55) consisting of 3 Decimators, a class he was familiar with having commanded one himself about half a decade earlier. RimPat1 is based on a small planet called Eyeoh-Wah, near the Outer Rim, and supports several important mining settlements, but little else aside from a few million primitive natives. RimPat1 and the base's garrison of around 250 Imperial Army troopers, and 25 Storm Troopers including 3 AT-STs and 5 speeder bikes were there to protect the resource exploitation operations, as well as bring order to a region that would otherwise see little Imperial presence.

In 9ABY a small Rebel force attacked Eyeoh-Wah, a rebel Corvette was seriously damaged and managed to escape, several X-Wing fighters, were destroyed as well as a pair of U-Wings. 3 U-Wings were able to make onto the planets surface, but the troopers and pilots inside were quickly captured, and the craft impounded at the base.
By 10ABY Cdr James had gained enough support to imprison the base Commander and Executive Officer, along with most of the garrison's stormtroopers. James saw the Empire fracturing in daily reports of power struggles between political leaders at the planetary and sector levels, as well as the upper levels of the Imperial military. After taking control of RimPat1 and it's operating base Cdr James declared the planet independent of the Empire, and himself Planetary Governor, working out a neutrality agreement with the rebels, stating as long as he did not attempt to help the Empire they would not attack Eyeoh-Wah, in return he agreed to let the Rebels use the civilian starport at the largest of the mining settlements.

After the New Republic came to power James refused to bring Eyeoh-Wah into the Republic instead choosing to remain independent leading his planet into the future, attempting to integrate the natives into the more advanced elements of society as they desired.


(didn't see an area that would be more suitable so i hope this is an ok location for a post like this.)

Edited by JohnPJones
upon reflection i realized that the back story would make more sense for the base to have had Interceptors rather than fighters, 3 TIE Fighters has been changed to 3 TIE Interceptors.

well the fleet is coming together.

2 interceptors
2 decimators
1 silencer
1 U-Wing

so far

25 minutes ago, JohnPJones said:

well the fleet is coming together.

2 interceptors
2 decimators
1 silencer
1 U-Wing

so far

🤨 So a custom casual format?? Even in 1.0 this "fleet" was a no go faction wise (U-Wing is and was Rebel only, Silencer is First Order only in 2.0).

On 9/9/2019 at 2:44 PM, JohnPJones said:

(didn't see an area that would be more suitable so i hope this is an ok location for a post like this.)

Off-Topic or Epic Play perhaps?

https://community.fantasyflightgames.com/forum/549-x-wing-epic-play/

https://community.fantasyflightgames.com/forum/422-x-wing-off-topic/

9 minutes ago, Hiemfire said:

🤨 So a custom casual format?? Even in 1.0 this "fleet" was a no go faction wise (U-Wing is and was Rebel only, Silencer is First Order only in 2.0).

Off-Topic or Epic Play perhaps?

https://community.fantasyflightgames.com/forum/549-x-wing-epic-play/

https://community.fantasyflightgames.com/forum/422-x-wing-off-topic/

Ya, I have no intentions of playing in any tournaments or anything.

and I have another topic elsewhere asking what the general view of mixing lists.

just my opinion but strict faction adherence seems silly since non-state actors like the rebels aand resistance would be using what ever they can get a hold of including stolen or refurbished imperial ships.

(heck I think I just watched a generation tech video that mentions an imperial ship that was almost strictly a carrier was often stolen by the rebels)

Maybe try playing the game as designed before passing judgement of it being "silly".

Having seen some of your comments on another thread I now see that you don't seem to have any interest in playing the game as intended, so good luck.

Edited by faceyfood

Haha, "rim".

1 hour ago, faceyfood said:

Maybe try playing the game as designed before passing judgement of it being "silly".

Having seen some of your comments on another thread I now see that you don't seem to have any interest in playing the game as intended, so good luck.

Uncalled for.

To the OP, I've put a couple of things like this in the Epic Subforum.

Check out my Squall Squadron and Clinker Squadron threads there.

Have fun, but remember this game is balanced around "closed herd" factions, so mixing things could create broken combos. Outside of that, the game is your oyster.

Mixing factions doesn't upset me specially if it is for your personal lore. Altough it can't be never played on formal game (or who knows...) I would admit it on casual, campaigns, personal or it's-my-table-so-I-do-what-I-want formats.

The point I see unclear its a Silencer at 1BBY, specially on a more or less irrelevant location.

Speaking about mixing factions more seriously, I've always considered the option of stolen ships. Maybe with a % overcost or something.

By the way. This fleet has no expendable ships, not a single Tie/ln. This is weird and even dangerous for imperial tactics.

This and the Silencer need a larger explication on your backstory IMO.

3 hours ago, Minaith said:

By the way. This fleet has no expendable ships, not a single Tie/ln. This is weird and even dangerous for imperial tactics.

This and the Silencer need a larger explication on your backstory IMO.

To be honest the silencer was mostly cool factor, and the interceptors rather than fighters is because interceptors were designed specifically to enemy strike/attack craft, thus a distant outpost to have a better chance of surviving a heavier assault than anticipated 3 interceptors would be a better choice than fighters. (This is all speaking from a lore standpoint but I’d assume interceptors are better than fighters in game as well)

if the silencer should come later either as a captured ship or as a special purchase the back story can be adjusted.

If you stick to the lore, the Silencer is a big problem. It's not invented for another 30 years.

3 hours ago, herschet said:

If you stick to the lore, the Silencer is a big problem. It's not invented for another 30 years.

That's it. Maybe some kind of prototype or pre-design... And for some reason it hasn't a very careful tracking by the imperial research and financial teams...

On ā€Ž9ā€Ž/ā€Ž9ā€Ž/ā€Ž2019 at 10:44 PM, JohnPJones said:

Edited 13 hours ago by JohnPJones
upon reflection i realized that the back story would make more sense for the base to have had Interceptors rather than fighters, 3 TIE Fighters has been changed to 3 TIE Interceptors.

Actually, a 'back-end-of-nowhere' garrison would normally have TIE/ln fighters. The 'squadron leader' having a TIE/in or TIE/x1 is a maybe but the TIE/vn you've got from somewhere more than covers that.

Given that the garrison's main 'job' is to suppress several million potentially rebellious 'Iowans', who since you've said they're 'primitive' aren't presenting an air threat, the most useful thing that could be assigned to the garrison is a bunch of TIE/sa bombers or TIE/sk strikers; something which can carry ordnance for saturation bombing of ground threats. (Because with the 'ruthless imperial' hat on, that's the easiest way for a reinforced infantry company to intimidate an entire planet)

Decimators as a local space patrol force makes sense, and they can do double duty as 'hot-zone' dropships for the stormtrooper platoon if it hits the fan somewhere. Note that 4 AT-STs or 4 non-lightspeed-capable fighters (i.e. a full Gozanti-load) would make more sense, as the Imperial Military tends to deploy things in nice, neat logistical blocks.

On ā€Ž9ā€Ž/ā€Ž11ā€Ž/ā€Ž2019 at 3:35 AM, JohnPJones said:

for my background story the fleet is primarily a planetary defense force which means patrolling near space for long periods since they don’t have access to any advanced space based sensors, old fashioned patrols are necessary, but they don’t go far enough to really justify using the hyperdrive

I still can't see much need for a carrier for a U-wing. Unlike snubfighters, U-wings have a pretty decent sized internal compartment, so spending a day or so aboard one is fine in the way spending a day or so in a fighter isn't, and if you're going further than that, you would be using a hyperdrive, and U-wings are lightspeed-capable

And yes, the silencer is a highly unlikely prototype for an imperial garrison to lay their hands on. Remember that as of the resistance era - decades after we're talking about - they're still 'test pilots' and 'prototypes'.

19 hours ago, Magnus Grendel said:

Actually, a 'back-end-of-nowhere' garrison would normally have TIE/ln fighters. The 'squadron leader' having a TIE/in or TIE/x1 is a maybe but the TIE/vn you've got from somewhere more than covers that.

Given that the garrison's main 'job' is to suppress several million potentially rebellious 'Iowans', who since you've said they're 'primitive' aren't presenting an air threat, the most useful thing that could be assigned to the garrison is a bunch of TIE/sa bombers or TIE/sk strikers; something which can carry ordnance for saturation bombing of ground threats. (Because with the 'ruthless imperial' hat on, that's the easiest way for a reinforced infantry company to intimidate an entire planet)

Decimators as a local space patrol force makes sense, and they can do double duty as 'hot-zone' dropships for the stormtrooper platoon if it hits the fan somewhere. Note that 4 AT-STs or 4 non-lightspeed-capable fighters (i.e. a full Gozanti-load) would make more sense, as the Imperial Military tends to deploy things in nice, neat logistical blocks.

I still can't see much need for a carrier for a U-wing. Unlike snubfighters, U-wings have a pretty decent sized internal compartment, so spending a day or so aboard one is fine in the way spending a day or so in a fighter isn't, and if you're going further than that, you would be using a hyperdrive, and U-wings are lightspeed-capable

And yes, the silencer is a highly unlikely prototype for an imperial garrison to lay their hands on. Remember that as of the resistance era - decades after we're talking about - they're still 'test pilots' and 'prototypes'.

Primitive is a broad term as we are currently primitive compared to Star Wars tech, but we can shoot satellites out of orbit, and can and have shot down missiles that fly at 0.9 mach, so a ā€˜primitive’ military can be a threat to imperial air power.

granted I envisioned the locals as some where between 40s-80s in technology. And a 3ā€/50 gun was credited with shooting down a mig during Vietnam. For reference a mig21 from the late 50s was capable of speeds nearly twice a TIE fighter.

The TIEs are were in case of a rebel raid (like the one where the u-wings were captured) rather than local suppression.

while the planet is out of the way an empire needs its resource exploitation operations to maintain itself. Look at the UK. Without a global empire they couldn’t financially maintain their massive military particularly the RN would be lucky to be called a shadow of its former self. (Just like the rush for the arctic. It’s backwater and out of the way but the resources under it could raise a country that controls them to up to super power status the US sunk significant resources into the arctic previously, and is dedicating its Burke class destroyers to patrolling the arctic circle to contest Russian and Chinese influence. Similar concept)

might just play the silencer as a fourth interceptor then.

as for the U-Wings on the gozanti just because a fighter is Lightspeed capable doesn’t mean they can’t be carried...if I’m not mistaken the republic carried many Lightspeed craft onboard their venator class star destroyers.

Keep it coming it helps me refine the story.

Edited by JohnPJones
On 9/12/2019 at 3:04 PM, GuacCousteau said:

Haha, "rim".

Came here for "phrasing" jokes; really disappointed so far. ;)

1 hour ago, stuffedskullcat said:

Came here for "phrasing" jokes; really disappointed so far. ;)

We are sophisticated intellectuals around these here parts

6 hours ago, JohnPJones said:

Primitive is a broad term as we are currently primitive compared to Star Wars tech, but we can shoot satellites out of orbit, and can and have shot down missiles that fly at 0.9 mach, so a ā€˜primitive’ military can be a threat to imperial air power.

Not with a resource and industry base the size of Sardinia. I guess that depends what you meant by 'a few million', though.

Regardless, if the detachment is just a security detail for a mining facility, then yes, most likely you'd be looking at TIE/ln fighters. If there's an imperial troop presence, they'd be 'proper' TIE/ln, not the 'civilian/paramilitary' version the Empire provides to the Mining Guild for security operations, but I'd be surprised if an Interceptor formation would be deployed. As noted, a TIE/ln unit with a 'wing leader' TIE/in isn't uncommon.

6 hours ago, JohnPJones said:

as for the U-Wings on the gozanti just because a fighter is Lightspeed capable doesn’t mean they can’t be carried...if I’m not mistaken the republic carried many Lightspeed craft onboard their venator class star destroyers.

Yes, but the Venator -class, and for that matter any other destroyer class has internal hangars. It can do maintenance and re-arming and generally act as a base of operations. The docking-clamps Gozanti is more like a hyperspace version of a skyhook. It's useful if the ship isn't hyperspace capable (like a TIE/ln or TIE/sa) or if it's a long point-to-point journey where the lower rating of the capital ship hyperdrive* makes a meaningful distance. For local patrols with a lightspeed-capable medium craft, I'm sure you could but I'm not convinced what the point would be, especially since their larger size means carrying a U-wing would probably take both clamps, so you couldn't bring along any supporting fighter cover.

* lower rating = faster, wierdly. Standard star wars nomenclature for a hyperdrive's rating is a multiplier to 'standard' travel times, so a class 1 is 'standard' and a class 0.5 (like the Falcon's) is very impressive

Thanks for the feed back guys. Rewriting some of the background and fleet composition.

1 Raider Corvette

1 Gozanti Cruiser

1 TIE Interceptor

4 TIE Fighters

2 captured U-Wings

working on a new short story to go with it .

what I meant by a few million people in the original post was honestly about 50-75 million rather than 1-3 million

Edited by JohnPJones