Sun Fac cost - how many is too many?

By Jedu, in X-Wing

Petranaki Arena Ace w/ Ensnare & Snapshot at 55 seems like a good deal to me.

I had some fun testing this out last night:

Sun Fac
- Treacherous
- Gravitic Deflection

Gorgol
- Ensnare

Stalgasin Hive Guard
- Ensnare

Stalgasin Hive Guard
- Ensnare

Total: 195 points

Even though they can't react to high-PS pilots as well, the fact that I could put ensnare on three separate Nantex for only 6 more points than it would cost on Sun Fac was a definite advantage that let me do crazy things with the board state. I was daisy-chaining tractor tokens through my ships, spoiling firing arcs for enemies, and beaching them on rocks.

It's also something of a high-ceiling list. You really need to plan ahead with the firing arcs. You can't simply take a tractor token in order to reposition, because that token will also force you to rotate your arc. You may have to stay in a less advantageous spot in order to keep your guns on the enemy, or sacrifice a shot in order to reposition for later. It feels like flying Phantoms, where you have to plan your moves several turns ahead.

Just remember!

If you think Sun Fac's overcosted, you've got a LOT of other options that might actually see the light of day since the I 6 isn't a stupid autoinclude

2 hours ago, ficklegreendice said:

Just remember!

If you think Sun Fac's overcosted, you've got a LOT of other options that might actually see the light of day since the I 6 isn't a stupid autoinclude

Nope. Now he's a deliberate and carefully considered centerpiece that you build the squad around.