So, the costing of Nantex with Ensnare talent will be the main factor which will decide whether the ship, especially Sun Fac, sees play.
If it's costed too prohibilitly, it will maybe have some table time only in casual, for fun games. Cost it over 70 points and it won't see any competitive play. This is my point of view. I saw that some of you were considering and trying to predict Sun Fac's cost and how many points would be too many. So, how do you think?
Taking into consideration it's manouverability, it'similar to interceptor, BUT:
- less blue manouvers,
- only bullseye 3 dice and 2dice in the rotating arc (for the cost of tractor token),
-no other means to reposition, than to take tractor token,
- 4 hull, but protected by 3/2 green dice.
Chasiss is similar, but seems weaker, than TIE Interceptor's chasiss. So, Sun Fac should cost maximum 48points (3 less than Soontir). His ability is almost useless without Ensnare or other Nantexes in the squadron. But with ensnare - he shines. How much than Ensnare should cost? If it cost that many points, that it elevates Sun Fac to, let's say, 72 points (Ensnare over 20pts would be insane but... Who knows), would you play him?