Future of the Rebel faction?

By LUZ_TAK, in X-Wing

15 hours ago, LUZ_TAK said:

Ok. So besides new pilots and some new upgrades that might find perfect home in a rebel ship... that's it?

And a stick of gum in every pack?

At this point FFG either (A.) waits for a new Rebel ship to be created in a Disney production, (B.) needs to tap the EU for more ships or (C.) can only supply the Rebels with more cardboard.

And basically FFG has said it's gonna be A. or C.

18 hours ago, It’s One Of Ours said:

Likewise to a later developed Kyle and Corran, it’s very unlikey that they will.

I wonder, especially with characters like Corran Horn that are technically in the post-OT timeline, whether these belong in the Rebel faction at all.

Anything New Republic might make more sense in the ST faction, ergo Resistance, from a SW Era POV.

Edited by Darth Meanie
15 minutes ago, JJ48 said:

Could they make Moldy Crow cheaper for Rebels but not Scum? Or make it a Rebel-only upgrade?

To the first question, theoretically. They already have some sliding scales for things and giving cross faction pieces different prices for which faction they’re in might help with balance. Though the differences would need to be very thoroughly vetted before implementation to minimize backlash.

As for the second question, that’s highly unlikely. Palob actually owned the Moldy Crow at one point.

1 minute ago, SabineKey said:

As for the second question, that’s highly unlikely. Palob actually owned the Moldy Crow at one point.

To be honest, when FFG decided to make Palob into OP, NPE rubbish, I sort of stopped caring about how the lore fit in, at least in regards to this specific ship.

3 minutes ago, JJ48 said:

To be honest, when FFG decided to make Palob into OP, NPE rubbish, I sort of stopped caring about how the lore fit in, at least in regards to this specific ship.

Okay. Still doesn’t mean others, including FFG, do too. If you want an actual solution, it’s good to consider the criteria others use as well as your own.

4 minutes ago, SabineKey said:

Okay. Still doesn’t mean others, including FFG, do too. If you want an actual solution, it’s good to consider the criteria others use as well as your own.

Right. Which is why I was trying to meet in the middle. If it were completely my call, Scum wouldn't exist as a faction, and therefore wouldn't be a concern in points at all.

Just now, JJ48 said:

Right. Which is why I was trying to meet in the middle. If it were completely my call, Scum wouldn't exist as a faction, and therefore wouldn't be a concern in points at all.

I am well aware of that fact, and have my own opinions on it. But disregarding criteria that matter to other people isn’t “meeting someone in the middle”. Again, you can say and think what you like, but if you actually want something done, you need to put more effort in understanding the other side.

Just now, SabineKey said:

I am well aware of that fact, and have my own opinions on it. But disregarding criteria that matter to other people isn’t “meeting someone in the middle”. Again, you can say and think what you like, but if you actually want something done, you need to put more effort in understanding the other side.

And what is it you think I want done? I made one serious suggestion (adjust points differently for each faction, so that the differences in each faction's approach can be factored in) and one slightly less serious suggestion (remove an upgrade from a faction that has had it since the game released).

I'm not entirely sure why you keep feeling the need to point out that it isn't feasible, as if you thought that I was seriously suggesting it or felt that it was realistic.

2 hours ago, GuacCousteau said:

I'd like the HWK pilots or Moldy Crow or both to come down to make the HWK worth fielding again.

6 Rebel Scouts with Engine Upgrade and Leia. 198 points. They move really well, can point their arc in any direction and still take a focus token, and Leia can give them all white stops. Fly into someone's teeth, and clean up in the scrum.

2 hours ago, GuacCousteau said:

How about some decent gunners that don't cost a small moon?

Yes Yes Yes.

Particularly some which don't rely on turret arcs, too. The sweetest thing about the new Ahsoka gunner is that she's functional on turret and non-turret ships.

2 minutes ago, JJ48 said:

And what is it you think I want done? I made one serious suggestion (adjust points differently for each faction, so that the differences in each faction's approach can be factored in) and one slightly less serious suggestion (remove an upgrade from a faction that has had it since the game released).

I'm not entirely sure why you keep feeling the need to point out that it isn't feasible, as if you thought that I was seriously suggesting it or felt that it was realistic.

Based on your past posts and behavior, my view of what you want done is the removal of what you find troublesome. As you seem to lump all of Scum into that, let’s just say I have questions about how much care you are putting into even these “meet in the middle” suggestions. In this case, you wish to separate Palob and the Moldy Crow Title.

I may have pointed out the removal of Moldy Crow from Scum wasn’t feasible (after commenting your other suggestion had merit), but you are the one that took time to say you didn’t care why it wasn’t feasible. You could have said “yeah, that one was just wishful thinking” and continued on with your serious suggestion, or presented other alternatives. I’ve though of several that, while also having their share of problems, accomplish the goal.

The problem is, with all your ranting and raving about Scum, it’s hard to tell the difference between your “serious” and “less serious” suggestions. When you repeatedly post that an entire faction shouldn’t exist (despite knowing this is unrealistic), you will have to forgive me if some of your joke suggestions come off as something you would actually push for.

I really like the idea of more gunners and maybe more astros.

4 minutes ago, SabineKey said:

The problem is, with all your ranting and raving about Scum, it’s hard to tell the difference between your “serious” and “less serious” suggestions. When you repeatedly post that an entire faction shouldn’t exist (despite knowing this is unrealistic), you will have to forgive me if some of your joke suggestions come off as something you would actually push for.

We're on a forum discussing a game, and throwing around suggestions that will likely never have even the slightest impact on the actual design of the game. If you absolutely can't discern between what's serious and what's silly, and must treat everything as 100% one or the other, why choose to treat everything that seriously?

1 minute ago, LUZ_TAK said:

I really like the idea of more gunners and maybe more astros.

Wasn’t the best combo, but getting Hobbie and Targeting Astromech would be fun.

Just now, JJ48 said:

We're on a forum discussing a game, and throwing around suggestions that will likely never have even the slightest impact on the actual design of the game. If you absolutely can't discern between what's serious and what's silly, and must treat everything as 100% one or the other, why choose to treat everything that seriously?

I didn’t say I had trouble telling if everyone was being serious or silly on the forum. Just you. Now, in hindsight, adding the clause “when concerning Scum” would have been helpful, and I do apologize for that confusion.

I treat it seriously because I care. I care about Scum. Yes, it has its problems, but so do the other factions.

I also care about consistency. On non-Scum topics, it has been my experience that you’re a pretty chill guy that tries promotes understanding. Maybe that’s me missing things, it wouldn’t be the first time. But when it comes to Scum, that seems to go out the window. That chill I respect disappears and you seem to hold Scum to standards I don’t see you apply to other factions (again, maybe I missed it). So, I take what you say seriously because I’m trying to understand it, to find the consistency, but I can’t find it. That’s my problem, and I do apologize for putting it on you. I sympathize with your dislike of ships like Palob and will even go so far as to say I am fine with a change to his ability or the like. But when he’s used as an example of why all of Scum shouldn’t exist, it’s hard to maintain that sympathy.

I'd love for flight assist Astros to return, but with new wording... maybe add a calculate after performing a boost or barrel roll.

Rebels and Imperials need an influx of new options, not ships. Pilots, crew, droids... alternate configuration cards (works for the gunboat). If new material gives us new ships, yes, those too!

More Rebel (and some Scum) specific astros would definitely be needed. As it stands now, the only unique Rebel astros are Chopper, R5-D8, and R2-D2; the latter two are just an R5 and R2 respectively with 1 more charge. Scum have R5-TeamKill, “Genius”, and R5-P8.

Resistance has 4 unique astros plus the new BB-series available as a generic. And Republic have received the lion’s share of astros, with 5 uniques (one of which is baby-Chopper), and a generic R4-P uniquely available to them.

At this point I am all for some more astromech options for Rebellion and Scum. Probably a faction-specific generic for each, and a new unique. And while we’re at it, there may not be many astromech-capable ships for First Order and Empire, but they could certainly put some to use as crew options.

Edited by It’s One Of Ours

Has anyone ever mentioned the possibility of Rebel pilot/crew cards that would allow the Rebellion to use Shuttle Tydirum? They did steal one an all, so its perfectly cannon.

1 minute ago, K-2SO said:

Has anyone ever mentioned the possibility of Rebel pilot/crew cards that would allow the Rebellion to use Shuttle Tydirum? They did steal one an all, so its perfectly cannon.

The idea of one off cross faction pilots in card packs intrigues me. Shuttle Tydirum is a good example, along with an Imperial version of Boba Fett.

1 hour ago, K-2SO said:

Has anyone ever mentioned the possibility of Rebel pilot/crew cards that would allow the Rebellion to use Shuttle Tydirum? They did steal one an all, so its perfectly cannon.

I don't really want it in regular gameplay (fewer faction-crossing ships is generally better), but 100% it should exist as a Quickbuild card.

33 minutes ago, theBitterFig said:

I don't really want it in regular gameplay (fewer faction-crossing ships is generally better), but 100% it should exist as a Quickbuild card.

I would. I don't do QB play, because I want to list build.

OTOH, they could do Imperial Fett, Shuttle Tydirium, the B-Wing super laser, and stuff like that as a casual-only funsies Card Pack.

It would keep tournament play "clean," but allow folks who just play for fun to have the options.

Edited by Darth Meanie
32 minutes ago, Darth Meanie said:

I would. I don't do QB play, because I want to list build.

OTOH, they could do Imperial Fett, Shuttle Tydirium, the B-Wing super laser, and stuff like that as a casual-only funsies Card Pack.

It would keep tournament play "clean," but allow folks who just play for fun to have the options.

I guess there's a bit of a terminology barrier. I probably wouldn't consider "casual-only funsies" stuff as "regular gameplay."

But I don't begrudge Shuttle Tydirium in some funsies format, and think it'd probably be kind of cool to have some form of set-up for it, just keep it out of the standard 200/6, Extended/Hyperspace format where there's an attempt at balance. :D

But like , do there need to be rules for Imperial Fett? Ask your opponent if it's OK to throw existing Fett into an Imperial list, and if we're just hanging out and playing, do what you want. Shuttle Tydrium is a little trickier, since there aren't points costs, but still.

//

B-Wing Superlaser seems right for a epic context, IMO, and I hope it exists there somehow. Absolutely it should be there. Seeing it punch holes in huge ships with a range 3-5 bullseye weapon would be sweet. I think it has no business being in Extended/Hyperspace, just like how the wing tool doesn't get used in standard play.

I dunno, there’s already a scum Falcon and Rebel TIE, I don’t think a Rebel Tydirium would be out of line. As far as keeping things balanced, the crew would/could make it fly like a “new ship”, no? Maybe it could suffer in some ways being an older model as well as benefit from a General Solo Pilot. I think it would be cool having what is essentially a spy ship with a “fly casual” or “code clearance” type of ability that could make you blend in against an opponent running an Imp list.

Not really sure where I’m going with that, cause I don’t really know enough about the game, but...

19 minutes ago, K-2SO said:

I dunno, there’s already a scum Falcon and Rebel TIE, I don’t think a Rebel Tydirium would be out of line. As far as keeping things balanced, the crew would/could make it fly like a “new ship”, no? Maybe it could suffer in some ways being an older model as well as benefit from a General Solo Pilot. I think it would be cool having what is essentially a spy ship with a “fly casual” or “code clearance” type of ability that could make you blend in against an opponent running an Imp list.

Not really sure where I’m going with that, cause I don’t really know enough about the game, but...

The precedent is certainly there with the Stolen TIE for the Rebels.

OTOH, the cries of despair over Faction Purity have probably put FFG off the feed for more cross-over models.

55 minutes ago, theBitterFig said:

But like , do there need to be rules for Imperial Fett? Ask your opponent if it's OK to throw existing Fett into an Imperial list, and if we're just hanging out and playing, do what you want. Shuttle Tydrium is a little trickier, since there aren't points costs, but still.

//

B-Wing Superlaser seems right for a epic context, IMO, and I hope it exists there somehow. Absolutely it should be there. Seeing it punch holes in huge ships with a range 3-5 bullseye weapon would be sweet. I think it has no business being in Extended/Hyperspace, just like how the wing tool doesn't get used in standard play.

What would be nice to see are some rules for "hiring mercenaries" or (if you are Scum and Villainy) "cooperating with the authorities" in a broader sense.

Once nice thing about "Official Imperial Fett" is that it could be in a listbuilder somewhere instead of stapling 2 lists together. I know, that's kinda trivial, but. . .

*****

I homebrewed the B-Wing Superlaser; it seemed pretty balanced and was a lot of fun. I would really love to see the B-6 Prototype and super weapon for Epic someday.

And lastly, "do what you want" always takes 2nd place to "FFG Sanctioned, even just for fun" in terms if community acceptance and dissemination. So, I think stuff "just for funsies" still should come from the top--and so we should ask for it to be developed.

One advantage of having 2 Completed Factions might be that FFG can start dabbling in eccentricities.

Edited by Darth Meanie
10 minutes ago, Darth Meanie said:

And lastly, "do what you want" always takes 2nd place to "FFG Sanctioned, even just for fun" in terms if community acceptance and dissemination. So, I think stuff "just for funsies" still should come from the top--and so we should ask for it.

Fair enough.

10 minutes ago, Darth Meanie said:

I homebrewed the B-Wing Superlaser; it seemed pretty balanced and was a lot of fun. I would really love to see the B-6 Prototype and super weapon for Epic someday.

Rather, you homebrewed a fair and balanced B-Wing Superlaser. Out of curiousity, how did you represent it?

Personally, I kind of want a horrendously unfair B-Wing Superlaser. I want it to be rolling 8-10 dice, giving a smaller-than-epic ship enough bonus green dice to maybe avoid it, and being nuttier than an Twi'lek Fruit Cake.

Edited by theBitterFig
34 minutes ago, theBitterFig said:

Rather, you homebrewed a fair and balanced B-Wing Superlaser. Out of curiousity, how did you represent it?

Personally, I kind of want a horrendously unfair B-Wing Superlaser. I want it to be rolling 8-10 dice, giving a smaller-than-epic ship enough bonus green dice to maybe avoid it, and being nuttier than an Twi'lek Fruit Cake.

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Now, obviously, Timer Tokens are exactly Charge Tokens with better wording. I think I was ahead of my time. ;)

And it's pretty close to what you want. What keeps it Fair and Balanced is that the B6 is gonna face a heck of a lot of enemy fire, so it will either need to be vigorously guarded, safely out of the fray (and therefore doing nothing), or a one-hit wonder.

Edited by Darth Meanie

I still think the right way to do a superlaser like that is something crazy hard to set up (bullseye, R2-3 only, lock required, you only get it one out of three turns and you can't save it, you have to spend your lock and take 3 ions afterward, etc) but hitting incredibly hard (5-6 dice, turn all hits to crits).

And the B-6 prototype I'd want to do a stupid expensive title that's straight-up like Delta 7B: "+1 agility. Reduce the difficulty of your basic maneuvers. Add gunner slot." Simple, but thematic.

I've said all this before though.

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(Missed the Gunner slot. Oops.)

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(Maybe 5 dice would be more fair. Or make it 4 charges and spend the lock.)