Working on this new (hopefully competitive) 400pt fleet and I could use some help in deciding on a modification to it.
Here is the roster as it stands now:
Assault Frigate MKII A (81pts)
- General Madine (30pts)
- Electronic Countermeasures (7pts)
- Bail Organa (7pts)
- Paragon (5pts)
- XI7 Turbolasers (6pts)
- Boarding Troopers (3pts)
CR90 Corvette A (44pts)
- Turbolaser Reroute Circuits (7pts)
- Jaina's Light (2pts)
Hammerhead Scout Corvette (41pts)
- Task Force Organa (1pt)
- Slaved Turrets (6pts)
- Boarding Engineers (2pts)
Hammerhead Scout Corvette (41pts)
- Task Force Organa (1pt)
- Slaved Turrets (6pts)
- Boarding Engineers (2pts)
Squadrons
- A-wing x2 (11pts each)
- E-wing (15pts)
- VCX-100 Freighter (15pts)
- Corran Horn (22pts)
- Hera Syndulla (28pts)
Objectives
- Close-Range Intel Scan
- Jamming Barrier
- Salvage Run
Total: 394pts
After a couple of games where none of the boarding parties were ever used, I'm thinking of dropping all three in favor of some better upgrades (giving me 13 points to still play with). My immediate idea is split between two possibilities. I can either give the Frigate and the Hammerheads all Disposable Capacitors (3pts each, leaving me with a total of 396pts), or I can just give the Assault Frigate the D-Cap and add a Sensor Teams to it as well (8pts together, leaving me with 395).
The idea of the fleet is to take advantage of the Dust Fields earlier on to avoid damage, while racking up points and hits via my more maneuverable fleet getting itself into a better position and arc dodging (the VCX being there chiefly to play with Jamming Barrier and Salvage Run).
For the time being I'm not interested in modifying my Squadrons or Ship roster, just looking for ways to better spend the remaining 13pts. Thank you!