Since my first Age of Rebellion game, I've been thinking about how to allow characters to both move across complicated terrain and perform other actions simultaneously in one round. In that game, our Dressellian Commando melee monster wanted to leap off a rock onto a cargo skiff and attack the Stormtroopers guarding the shipment. Being a new GM and not wanting to make things up, I decided to require an Athletics check for the leap down, then wait until his next turn to make his Melee check. Everyone accepted that that was how it should go, but we all acknowledged it was a bit of an underwhelming moment.
So, a while back, I was skimming the CRB and noticed the Let's Ride Talent, which allows pilots to downgrade a Maneuver to an Incidental when entering a cockpit or mounting a riding animal. That gave me the idea for a new house rule. Basically, if a character wants to take an Action while moving across terrain that also requires a check, they can spend 2 Strain to downgrade the movement-based check to count as a maneuver instead ( they still need to make the check to move) and make the other check as normal. That way, my characters can do the cool stuff like running across a collapsing catwalk while firing at the bounty hunters below or climbing a rocky cliff while issuing orders to their troops.
Thought?