2 minutes ago, Boom Owl said:I always try to look for ways to exploit a stalling opponent. The droids arent phantoms so they cant lateral fort you. The can 1 turn roll, or continue on a forward path k turn and blue turn to clear. They setup a weird kinda stalling fort but its not unapproachable.
The key for me with vulture lists now is just a partial first engage followed by a close in engage where some portion of their list cant focus fire. Thats been seeming largely acheivable regardless of what the swarm player is doing.
I think a partial engage is more viable vs Sear than Missile droids. Partial engages against missile droids is hard to do because it rarely hits hard enough to remove firepower and usually costs a lot of damage or just an entire ship (basically the Danger zone around a Sear droid list can present a greater threat, but is significantly smaller because it doesn't use the R3 range band anywhere near as well as missile droids).
Sear, you ideally want to partial engage at R3, then split their attention and resources when you full engage. Missile droids have to be stuttered and then jump to R1 to try and remove multiple ships at close range before they shoot because even 4 droids at R3 with calc lock missiles will consistently down an ace.