Building around Captain Oicunn

By LeMightyASP, in X-Wing Squad Lists

Hey everyone! Captain Oicunn is one of my favorite pilots in the game, and i feel like he is incredibly underutilized. For that reason, I wanted to showcase a couple of lists that i made tocreate some discussion around him.

Captain Oicunn (74)
Intimidation (3)
Seventh Sister (9)
Admiral Sloane (9)

Ship total: 95 Half Points: 48 Threshold: 8

Black Squadron Ace (26)
Ship total: 26 Half Points: 13 Threshold: 2

Black Squadron Ace (26)
Ship total: 26 Half Points: 13 Threshold: 2

Black Squadron Ace (26)
Ship total: 26 Half Points: 13 Threshold: 2

Black Squadron Ace (26)
Ship total: 26 Half Points: 13 Threshold: 2


Total: 199

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z215X122WW60W14WWWWWY227XWY227XWY227XWY227XW&sn=Unnamed Squadron&obs=

Pretty simple Swarm list, you want as many ships taking advantage of Oicunn's intimidation. Throw in Sloane because Sloane is good,and then you still have space for seventh sister, because tractoring an enemy ship when you're flying a swarm is pretty good.

Captain Oicunn (74)
Intimidation (3)
Tactical Scrambler (2)
Dauntless (4)

Ship total: 83 Half Points: 42 Threshold: 8

Black Squadron Scout (38)
Ruthless (1)

Ship total: 39 Half Points: 20 Threshold: 2

Black Squadron Scout (38)
Ruthless (1)

Ship total: 39 Half Points: 20 Threshold: 2

Black Squadron Scout (38)
Ruthless (1)

Ship total: 39 Half Points: 20 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z215X122WWWWWWW110W147Y212X128WWWY212X128WWWY212X128WWW&sn=Unnamed Squadron&obs=

This list subs out the TIE fighters for TIE Strikers, which pack an extra attack dice at all times and have an easier time following the Decimator around. We have Ruthless on the Strikers to maximize our damage, and using it on a decimator is probably the best use you can have from it. We put the title and scrambler on Oicunn just to fill out our points

Captain Oicunn (74)
Intimidation (3)

Ship total: 77 Half Points: 39 Threshold: 8

Saber Squadron Ace (40)
Ruthless (1)

Ship total: 41 Half Points: 21 Threshold: 2

Saber Squadron Ace (40)
Ruthless (1)

Ship total: 41 Half Points: 21 Threshold: 2

Saber Squadron Ace (40)
Ruthless (1)

Ship total: 41 Half Points: 21 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z215X122WWWWWWWWY181X128WWY181X128WWY181X128WW&sn=Unnamed Squadron&obs=

This list further upgrades the TIE Strikers into Interceptors, at the cost of the title and tactical scrambler. At initiative 4, the Interceptors have the same out of punch as Tie strikersand have the ability to act as pseudo-aces after the first engagement and clean up stragglers.

Captain Oicunn (74)
Intimidation (3)
Darth Vader (14)
0-0-0 (5)
Proton Bombs (5)

Ship total: 101 Half Points: 51 Threshold: 8

Soontir Fel (53)
Predator (2)

Ship total: 55 Half Points: 28 Threshold: 2

"Duchess" (42)
Predator (2)

Ship total: 44 Half Points: 22 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z215X122WW26W63WWW69WWY179X127WWY211X127WWW&sn=Unnamed Squadron&obs=

The last list here is abandoning the idea o a swarm altogether and instead trying to fly a heavier Oicunn with two flanking Aces. Not too much to be said here, Oicunn with Vader exerts an extreme amount of pressure, especially considering that he as a double rotating arc and bombs. Soontir and Duchess will just do their thing.

So what are your thoughts? How do you like to fly Captain Oicunn? Feel free to say what you think of these lists and share your own!

I think that the best Oicunn has Intimidation, Dauntless, and 5Bro. He can reliably take a lock, has 5Bro for an eyeball, and Intimidation is too good to pass up. He does everything he needs to do without getting too pricey, leaving plenty of room for friends.

I also think that you have a good instinct in trying to fill the remaining points with many ships to take more advantage of Intimidation - but the tragedy is, you will rarely actually intimidate anyone. Most people will be able to avoid bumping Oicunn - his use is in denying huge swaths of the board to your opponent lest they do get bumped, and consequently f(_)cked.

With that in mind, I would try fit as many friends for Oicunn as you can, so long as those friends would be strong without him - RAC with GrInky, and then a few other toys between the 2, could actually work well, but I might suggest any 2 of the following that fit together, maybe with a few extra spices around the list:

Duchess with Predator

Pure Sabacc with Predator and SU

Vermeil with Vader

Soontir with Predator

24 minutes ago, Greebwahn said:

I think that the best Oicunn has Intimidation, Dauntless, and 5Bro. He can reliably take a lock, has 5Bro for an eyeball, and Intimidation is too good to pass up. He does everything he needs to do without getting too pricey, leaving plenty of room for friends.

If I'm choosing a force user on Oicunn then i'd rather take Seventh Sister, as i find her ability more useful than the guaranteed crit from fifth brother, but otherwise i agree with your points. In the first list I end up putting sloane in because im already flying a swarm and I have a carrier. Sloane is crazy good.

I could potentially go for more Ties/Strikers/Interceptors if I downgraded them to I1, but i really want Oicunn to be moving first. It also allows me to fill the pocket behind Oicunn with my ships, increasing the overall probability of the enemy bumping Oicunn and not just flying past him.

On the last list I end up putting Vader and 0-0-0 on Oicunn because they allow me to choose reinforce my action and still have a ton of pressure on ships that fly too close to Oicunn.

31 minutes ago, Greebwahn said:

I also think that you have a good instinct in trying to fill the remaining points with many ships to take more advantage of Intimidation - but the tragedy is, you will rarely actually intimidate anyone. Most people will be able to avoid bumping Oicunn - his use is in denying huge swaths of the board to your opponent lest they do get bumped, and consequently f(_)cked.

From my experience, on straight up jousts, with a white 4 forward and a large base, the Deci has a lot of potential to completely take away all the space the enemy can have to not bump, leaving only the options of bumping, which I should come out on top of, or the enemy ships turning away from the joust, which, unless they are RZ-2s or SFs, I should come out on top of. That's also why i lke the Deci moving first when I'm flying him with a swarm.

That reminds of a game i played with something resembling the first list against Blackout, Quickdraw, Null and Midnight and managed to bump all of them into Oicunn...the only problem is that they managed to Initiative kill 3 out of my 4 TIEs before they could evenfire... Perhaps the dice gods were telling me something?

35 minutes ago, Greebwahn said:

With that in mind, I would try fit as many friends for Oicunn as you can, so long as those friends would be strong without him - RAC with GrInky, and then a few other toys between the 2, could actually work well, but I might suggest any 2 of the following that fit together, maybe with a few extra spices around the list:

Duchess with Predator

Pure Sabacc with Predator and SU

Vermeil with Vader

Soontir with Predator

This type of list is what i was trying to do on that last example, but it is not something that I have experience on myself, so I'm not really sure what to fly beside him or what upgrades to prioritize.

Thanks for the feedback!

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The game where i managed to bump 4 FO ships. the ship with the planetary sentinel cardboard is supposed to be Null and the one with Soontir's is supposed to be Midnight

I enjoy flying Oicunn as well, just clogging up the board. I’ve been running mine with Fifth Brother, intimidation, and dauntless. He is supported by a crack howlrunner and 3 academies. In my few games that I ran with this list people tended to focus on the decimator and my swarm was able to do some damage, especially if I could take away a green die with intimidation. Fifth brother was a solid addition as well.