So with the range ajustments snipers now do not have to worry about other snipers and can just sit on the back edge and shoot whatever high points cost units they want without coming under fire. Although the snipers were intended to get nerfed i belive that is is a buff and actually ended up hurting sabs more with points increase on the strike team and e stims. The sniper war may be over but the Era of snipers is still in full tow.
End to the sniper war not an end to sniper Era.
Maybe, but remember the table is 6 feet long and range 5 is only 2 and 1/2 feet, so you might find you have to move in a little closer to other units than you wanted. Units like Speederbikes, Droideka, BARCs, T-47s, Boba and Sabine, all of which can close to range 3 in a single round, some of which can also fire in that round.
The thing about range 5 is that, the sniper war may have ended, but regular units have a chance to fight back now. Where as before snipers were immune unless there were snipers on the other side.
Is weird that they increased the base cost instead of the sniper upgrade, but I’m not quite with you on being a buff. It also means snipers can’t shoot across the field length wise like they used to either. So a little less need to worry about every enemy sniper on the field also means you can’t cover the whole map with a sniper in the corner anymore either.
It also makes snipers one of the only things that can reach as far as the dish without having to move. Of course some things with serious firepower like an ATST should be able to move and shoot up the dish just fine.
Activation advantage is still there... It costs more, but it's still there.
Yeah, I thought about this yesterday. Limiting snipers to range 5 means they'll be used more to attack units than they are to counter other snipers. Range 4 weapons are a better counter to them than they were before, but we'll see over the next couple months what the meta ends up shaking out as. I really think that the cheaper T-47s and AT-STs will have a bigger impact on the sniper meta than the changes they made directly to the snipers.
25 minutes ago, Dosiere said:Is weird that they increased the base cost instead of the sniper upgrade, but I’m not quite with you on being a buff. It also means snipers can’t shoot across the field length wise like they used to either. So a little less need to worry about every enemy sniper on the field also means you can’t cover the whole map with a sniper in the corner anymore either.
One of the problems with strike teams is they were too efficient in terms of cost per activation - this applied to snipers and sabs.
Snipers were not an issue in a full squad, so increasing the cost of the strike teams is absolutely the right call IMO.
51 minutes ago, JediPartisan said:Maybe, but remember the table is 6 feet long and range 5 is only 2 and 1/2 feet,
Your leaving out that most deployments put you at 2 1/2 of of enemy units as the short edge is 3 feet total and you and your opponent have 1/2 a foot of deployment so in some cases range 4 is all you need for turn one shots the long march has always been a bad deployment type for all games in which it exists but with the faster units people may be more inclined to have it exsist in their pool and has a valid part of the argument.
57 minutes ago, Dosiere said:I’m not quite with you on being a buff.
Can your sniper shoot me now, no the sniper control pieces have changed if you don't run taun tauns,speeders, or at-st you wont likey have a turn to shoot at them and they can kill without any worry of return fire. All of the answers to snipers are at a higher cost and sould be shooting other things.
1 hour ago, Barbarickendar said:Your leaving out that most deployments put you at 2 1/2 of of enemy units as the short edge is 3 feet total and you and your opponent have 1/2 a foot of deployment so in some cases range 4 is all you need for turn one shots the long march has always been a bad deployment type for all games in which it exists but with the faster units people may be more inclined to have it exsist in their pool and has a valid part of the argument.
So in those cases the corps units (especially those with range 4 like the ubiquitous DLT) will be their own sniper support or a unit that can take one down. Despite the extra activations, I think sniper strike teams will be far less prevalent, not gone, but definitely less prevalent.
Errata means that moving forward the new cards will have the correct printing, the tournament costing of the units is more transient and they don't want to confuse the issue with new points costs on the cards. Example airspeeders may see significantly more play (even at 140 I don't think so, here is hoping though) and they find they are undercosted and bump them back up 5/10 pts now we have 3 cards with 3 different point cost on them. The errata is a permanent replacement for the card moving forward , e.g. Cards in the next print run will reflect snipers being range 1-5 but the strike team cost will still be 16.
This is understandable, and is something I got used to with the RPG as their first prints often had typos or flat errors in them , especially the later ones. These were usually if not always sorted in the prints done after the rules were errata:d
21 hours ago, Barbarickendar said:Can your sniper shoot me now, no the sniper control pieces have changed if you don't run taun tauns,speeders, or at-st you wont likey have a turn to shoot at them and they can kill without any worry of return fire. All of the answers to snipers are at a higher cost and sould be shooting other things.
Disagree. The main advantage sniper teams give you activation advantage. My tactic that has worked well for me is to target squishy sniper teams quickly and, looky now I have the activation advantage. So using a higher cost unit to destroy snipers is just good tactics. I have particular luck with at rts, as the surge to crit, notifying cover advantages
I'm going to have to disagree about the range 5 being more a buff. If I run a squad of Death Troopers then they won't always be in range of all 3 snipers each turn and any that they are in range of are only 1 range band out before they are in dlt range. It's dangerous for snipers to relocate as they are only 2 models. If they need to move to get a better shot they can risk being out of cover.