Scum Sabine (or Latts) with Assassins

By BoskiChe, in X-Wing Squad Lists

After a slew of tournaments that have happened during last weeks I was inspired to build my own variant of a Scum list.

Sabine Wren (Scum) (62)
IG-88D (3)
Contraband Cybernetics (3)
Shadow Caster (3)

Ship total: 71 Half Points: 36 Threshold: 5

Captain Seevor (30)
Crack Shot (1)

Ship total: 31 Half Points: 16 Threshold: 2

Black Sun Assassin (48)
Crack Shot (1)

Ship total: 49 Half Points: 25 Threshold: 3

Black Sun Assassin (48)
Crack Shot (1)

Ship total: 49 Half Points: 25 Threshold: 3
Total: 200

There lists inspired me. One bringing 4 Assassins with Crack Shots, on with Torkil, 3 Marauders and Seevor and one with Latts, Koshka and 4LOM. Of course my list differs greatly from all of them.

My thought was to build a control list with some endgame potential.

Sabine is mostly because of I3 and borderline useful ability. The key here is the title that can set up one target for a large beating.

Seevor strips tokens

Assassins are here the bullies, but not a blunt weapons, more surgical ones.

Ideal order of firing is: Seevor (token strip) > Sabine (Agility debut) > Assassins

I know that the world is not perfect and in game it won't be easy to sustain this order. I'm curious if the concept is sound enough:) The list's weakness is I3 and reliance on Sabine hitting it's target. I was thinking here if substituting her with Latts in YV-666 wouldn't be a bad choice...

Edited by BoskiChe
2 hours ago, BoskiChe said:

The list's weakness is I3 and reliance on Sabine hitting it's target. I was thinking here if substituting her with Latts in YV-666 wouldn't be a bad choice...

I think it would not be a bad choice at all. Her tractor ability may be easier to stick on things.

Haven't flown Sabine as yet but I think that build there is pretty much the same as one I've looked at. I do feel like it may be able to get some work done.

Everything will hinge on her squadmates, since she's kind of pedestrian, being hard to kill rather than particularly scary. I feel like she's perhaps more inclined to rotate the arc and not be so focussed on delivering that tractor token. More of a persistent problem than a centrepiece alpha destroyer, like Ketsu or Asajj. At I3, without oodles of mods, passive or otherwise, I think she's going to struggle to set up the initial tractor show, which makes a tanky, more reserved 180 arc slightly more attractive to me than a head on jouster.

IIRC, I was looking at teaming her with a couple of Bounty Hunters. They're obviously straight up bruisers who can get in, threaten and bash things if they decide to try and shut Sabine down. 2x front/rear arc is not easy to dodge.

The idea was that something that can handle attention would help the Shadow Caster title proc, then things gain momentum. And if not, she can at least just keep plinking away while they brawl. Perma 3 turn, double calc and side arc on her ability will be very annoying to deal with, if it comes down to just a couple of ships left.

Seevor and particularly the Assassins, will not enjoy that job so much. Which means opponents have the option to avoid Sabine, melt them and then overpower her. Making that situation work in your favour will require some very good flying, errors will be severely punished and easy to make at I3.

However, that's 4 good ships there, with powerful abilities and solid upgrades. I'd be very interested to see how it would perform. If anything, the thing that will work against it is simply squad balance. It might be that you have a deceptively good one..... I can't quite tell :D

Edited by Cuz05
18 hours ago, Cuz05 said:

I think it would not be a bad choice at all. Her tractor ability may be easier to stick on things.

Haven't flown Sabine as yet but I think that build there is pretty much the same as one I've looked at. I do feel like it may be able to get some work done.

Everything will hinge on her squadmates, since she's kind of pedestrian, being hard to kill rather than particularly scary. I feel like she's perhaps more inclined to rotate the arc and not be so focussed on delivering that tractor token. More of a persistent problem than a centrepiece alpha destroyer, like Ketsu or Asajj. At I3, without oodles of mods, passive or otherwise, I think she's going to struggle to set up the initial tractor show, which makes a tanky, more reserved 180 arc slightly more attractive to me than a head on jouster.

IIRC, I was looking at teaming her with a couple of Bounty Hunters. They're obviously straight up bruisers who can get in, threaten and bash things if they decide to try and shut Sabine down. 2x front/rear arc is not easy to dodge.

The idea was that something that can handle attention would help the Shadow Caster title proc, then things gain momentum. And if not, she can at least just keep plinking away while they brawl. Perma 3 turn, double calc and side arc on her ability will be very annoying to deal with, if it comes down to just a couple of ships left.

Seevor and particularly the Assassins, will not enjoy that job so much. Which means opponents have the option to avoid Sabine, melt them and then overpower her. Making that situation work in your favour will require some very good flying, errors will be severely punished and easy to make at I3.

However, that's 4 good ships there, with powerful abilities and solid upgrades. I'd be very interested to see how it would perform. If anything, the thing that will work against it is simply squad balance. It might be that you have a deceptively good one..... I can't quite tell :D

Nice comment, thanks :)

I fooled around with this list in Fly Casual to have a hang how it works. I know AI is not human, but the App gives at least some impression.

Sabine is ok, however she is too fast :) Double Calc is good, but amount of bumping made me thinking about givin Unkar Plutt a shot. The hitting is a concearn, big one to be frank. The rest is stellar. Assassins do their job and Seevor is obviously good when he supports ships with I3 or lower.

This made me thinking to give Latts a shot:

Latts Razzi (59)
Crack Shot (1)
Unkar Plutt (2)
0-0-0 (5)
Contraband Cybernetics (3)

Captain Seevor (30)
Crack Shot (1)

Black Sun Assassin (48)
Crack Shot (1)

Black Sun Assassin (48)
Crack Shot (1)
Total: 199

And it instantly clicked. Latts is a support ship or a brawler or a sponge... allow me to slow roll and to control the field a bit more. Only with 0-0-0 I'm on fence, because I don't have a way to use the stress other than to troll. It looked brutal on my computer (I've tried it against a swarm, aces). I need to give it a shoat against living opposition.

I just built a latts + assassins list a few days ago. Haven't tried it yet since I am on vacation with no possibility to play X-Wing.

The latts loadout is tried and effective, played it myself already.

The assassins are loaded up heavily, maybe too much, would have to see this on the table.

Plan is obvious: catch a ship close by racing over obstacles, unload 5 red dice into target without green dice...

Latts Razzi (59)
Crack Shot (1)
0-0-0 (5)
Unkar Plutt (2)

Black Sun Assassin (48)
Outmaneuver (6)
Collision Detector (6)
Adv. Proton Torpedoes (6)

Black Sun Assassin (48)
Outmaneuver (6)
Collision Detector (6)
Adv. Proton Torpedoes (6)
Total: 199

View in Yet Another Squad Builder 2.0

Edited by flooze
Spelling
On 9/7/2019 at 2:17 AM, flooze said:

The assassins are loaded up heavily, maybe too much, would have to see this on the table.

Plan is obvious: catch a ship close by racing over obstacles, unload 5 red dice into target without green dice...

... and roll blanks, but I'm sure that's just me.

On 9/6/2019 at 2:56 AM, BoskiChe said:

Nice comment, thanks :)

I fooled around with this list in Fly Casual to have a hang how it works. I know AI is not human, but the App gives at least some impression.

Sabine is ok, however she is too fast :) Double Calc is good, but amount of bumping made me thinking about givin Unkar Plutt a shot. The hitting is a concearn, big one to be frank. The rest is stellar. Assassins do their job and Seevor is obviously good when he supports ships with I3 or lower.

This made me thinking to give Latts a shot:

Latts Razzi (59)
Crack Shot (1)
Unkar Plutt (2)
0-0-0 (5)
Contraband Cybernetics (3)

Captain Seevor (30)
Crack Shot (1)

Black Sun Assassin (48)
Crack Shot (1)

Black Sun Assassin (48)
Crack Shot (1)
Total: 199

And it instantly clicked. Latts is a support ship or a brawler or a sponge... allow me to slow roll and to control the field a bit more. Only with 0-0-0 I'm on fence, because I don't have a way to use the stress other than to troll. It looked brutal on my computer (I've tried it against a swarm, aces). I need to give it a shoat against living opposition.

Fenn, Seevor, and 2 assassins has done quite well in some Hyperspace trials, so if you feel Latts or Sabine can put in the work of Fenn, then the list should be capable. I'd lean more for Latts, just so you have a 180 3 dice arc, instead of a 3/2 dice with Sabine. And latts creates a big no fly zone bubble for aces, making them take pot shots from range to your 3 agility ships or else take time killing Latts.

19 hours ago, buckero0 said:

... and roll blanks, but I'm sure that's just me.

Sry for that. Everybody can roll blanks. The list has no action economy, so variance is there for sure.

Target lock and focus are required I'd say