Wandering Monsters Tables for X-Wing

By Darth Meanie, in X-Wing

So this can totally be a thing. Each player rolls d8 to select a faction, and d12 to select an environment.

I suppose in a FLGS situation, you could use faction choice as a way to pair off players, too.

Random Encounter Tables For X-Wing

Table I: Factions Table II: Environments

1

Rebel Alliance

1

Asteroid Shower

2

Galactic Empire

2

Clouzon-36 Deposits

3

Scum and Villainy

3

Comet Tail

4

Resistance

4

Ion Clouds

5

First Order

5

Mynock Infestation

6

Galactic Republic

6

Recent Wreckage

7

Separatists

7

Continuous Bombardment

8

Player’s Choice

8

Countdown

9

Minefield

10

Munitions Cache

11

Pinpoint Bombardment

12

Unexploded Ordnance

Environment cards I was expecting to be chosen by a shuffle and draw, although having the chart helps if you want to proxy the cards.

Choosing a side may not work unless you are sharing ships and cards amongst the players. At a store, I would probably opt to put 1 pilot from each of the factions I own and brought that night into card sleeves (since the backs have faction designs), shuffle and have the opponent draw one.

Once they are out and known, I may adapt your dice roll for determining the environment.

Our flgs group usually only has a list of two with them normally.

28 minutes ago, kris40k said:

Environment cards I was expecting to be chosen by a shuffle and draw, although having the chart helps if you want to proxy the cards.

Choosing a side may not work unless you are sharing ships and cards amongst the players. At a store, I would probably opt to put 1 pilot from each of the factions I own and brought that night into card sleeves (since the backs have faction designs), shuffle and have the opponent draw one.

For myself, I envision this as an "end of the night, for next time" event.

My brother and I roll for random factions, then for the environment.

Next session, we bring a list made for our designated faction, optimized for the environment we are going to be in.

Hopefully, it ups the ante for creativity and exploration. And, this is why I like "big" games with lots o' options.