Activity for this game in this forum is certainly dying out if I'm the one starting topics haha. As you may or may not know Keyforge released a rules update today, and I'd say the changes are intriguing. Let's recap.
Destroyed Sequence - The sequence for destroying cards is finally spelled out. Cards are tagged for destruction, destroyed effects trigger, then cards are destroyed. This has some lasting repercussions that are thoughtful and hilarious. First:
Archimedes is fixed! If there is a board wipe while Archimedes is in play and surrounded by creatures the new destroyed sequence dictates that his ability can only affect his immediate neighbors. It no longer transfers to every neighbor he could or could not potentially have. In my opinion this is how it should have been from the beginning. OP Europe owes us an apology for making a video saying " no it works this way but you've all been playing wrong and that's why it is confusing ." I am glad they came around on this, even if it hurts my Archimedes + Might Makes Right shenanigans a little.
Duma the Martyr nerfed a little? With this new destroyed sequence you tag creatures to be destroyed, then trigger destroyed effects. Only a replacement effect can stop a destroyed tag. By the way, Replacement Effects are an official thing now. Anyways, this means if something like Poison wave would kill Duma and other creatures too, Duma healing those creatures doesn't save them from being destroyed. I've never had a deck with Duma in it so I can't speak from experience on how this impacts Duma play but if someone would like to chime in on it I'd be happy to hear it.
New Errata - 3 more cards have received errata to clean up how they are supposed to work: Magda the Rat, Yzphyz Knowdrone and Life for a Life. 7 cards now have errata. Library Access still not errata'd to be an Alpha. One can dream.
Lots of new questions and answers in the FAQ . Almost an entire page of new questions to help clear numerous interactions up. I will say one in particular stuck out to me:
Gabos Longarms Ruling reversed : I'm pretty sure before if Gabos Longarms attacked an elusive creature all his damage was negated and he dealt no damage with his before fight ability. Now Gabos Longarms can declare an attack on an elusive creature, use his ability and deal damage. Gabos is restored to the way it was supposed to work.
Also - Library Access + Wild Wormhole process changed again . The last FAQ really spelled out the process in a clear cut and sensible way that was great. However when FFG realized that one of their rulings made sense they had to move and change that, as this interaction has once again been reworded to be more confusing. It's still functionally the same, just more convoluted. The clarification was nice while it lasted.
That's about it for my wrap up. Interesting decisions and a lot of clarifications given out. I am positive there are still some issues out there that have not been resolved. I can't remember what one I asked about back in June but I am fairly confident it wasn't answered. What rulings are you still waiting on? Thoughts on rulings given? Thoughts on the new destroyed sequence and replacement effects being official? Just waiting for laser dinosaurs like I am?
Discuss!
Edited by TheSpitfired