After looking at the feedback from my previous Tri-fighter homebrew and reconsidering my approach to designing the ship, I've chosen to remake my tri-fighter design with a bit more writing to support my ideas, and a slightly more concise design theme.
I decided that the CIS needed an interceptor that was more reliable and familiar than the Nantex-class starfighter. I also thought that it could use something to make buzzdroids the favorite ordnance of the platform. My Tri-fighter is a straightforward combat vehicle with some of the drawbacks of droid maneuver restrictions, and the inherent challenge of lining up the bullseye arc to maximize performance.
Characteristics
- Predatory aesthetic
- Long-range communication capability
- High maneuverability, droid flight standards
Roles
- 'Conventional' interceptor
- Flanker
- Go-to buzz droid carrier
Design themes
- Aggressive suppression
- Ace hunter
- Boresight sniper
- Advanced, threatening starfighter
Chassis
Epicenter Cannon: While you perform an attack, if the defender is in your bullseye, you may change one focus result to a crit result.
{I have given the ship 3 agility and 4 hull, to avoid the problems that I find are plaguing ships like the Tie Interceptor regarding its poor balance of expendability and fragility. Also sadly, epicenter cannon was literally the only cool name I could come up with for the 'big middle gun shoot hard' ship ability}
Dial
{All credit for this dial goes to theBitterFig , they had posted it in the last discussion that I made for the Tri-fighter and it remains probably the best dial for the ship in my opinion}
Pilots
(One Dot) DIS-ZZZ - Init5: Colicoid Hunter
[2 recurring charges]
After a ship in your bullseye suffers critical damage, you may spend 2 charges to assign them 1 ion token.
{This pilot is a mix of ace-hunter and buzzdroid forcefeeder, limited to every other round. Can do both, or just one of the two.}
(Two Dot) Plac-Arphocc Prototype - Init4: Double-Edged Operating System
At the start of engagement, you may exchange one of your tokens with a friendly Plac-Arphocc Prototype.
{Even once one of these ships dies, initiative 4 is nothing to sneeze at for a droid}
(One Dot) DIS-BOR - Init2: Incisive Photoreceptors
While you perform a primary attack, if the attack is obstructed by an enemy ship, roll one extra attack die.
{I first designed this pilot on a chassis with a primary attack of 2, so its ability applied when the attack was obstructed by any ship. I changed this to enemy ships exclusively, which reflects that trying to hide valuable pieces from this pilot won't stop their wrath}
(Two Dot) Patrol Drone - Init3: Enhanced Reticulation
While you defend or perform an attack, you may spend 1 calculate token from a friendly ship with the Networked Calculations ship ability at range 0-3 to change 1 focus result to an evade or hit result.
{The effect only works one way, as I didn't want these guys to be able to fuel Net. Calc. swarms from well outside attack range. Also straight up giving the ship Net. Calc. means DBS-32C. *shudders*}
(Three Dot) Honed Skirmisher - Init3: Pursuit Precepts
After you fully execute a red maneuver, you may gain 1 calculate token if there is an enemy ship in your V , and 2 if they are in your bullseye.
{Revised Pursuit Precepts ability, simplified and not integral to the design of the chassis}
(Two Dot) Suppression Droid - Init3: Overwhelming Fire
After you perform an attack that hits, you may gain one strain token to assign one strain token to the defender.
Strained enemy ships in your bullseye cannot modify 1 focus result when defending.
{Can do its job without the bullseye similar to the Skirmisher, but really shines if you line it all up}
-EXPERIMENTAL-
Discord Missile Racks (Modification)
[1 non-recurring charge]
When firing Discord Missiles, you may spend one charge from this card instead of the Discord Missiles card. You may also choose a template 1 speed higher or lower to launch the buzz droid swarm.
This card’s charges cannot be recovered.