Scum Force pilots and what do you want to see???

By Archangelspiv, in X-Wing

Firstly, I am on a train so please forgive any errors....

As far as I can remember, Asajj is the only force user open to the Scum faction. This could be intentional, but I was thinking, dangerous, what Force sensitive pilots would you like to see in the Scum Faction?

I am not across EU characters at all, wouldn’t know who was available, but I think some new chassis or new pilots could be a good thing for my beloved Scum.

Just now, Archangelspiv said:

Firstly, I am on a train so please forgive any errors....

As far as I can remember, Asajj is the only force user open to the Scum faction. This could be intentional, but I was thinking, dangerous, what Force sensitive pilots would you like to see in the Scum Faction?

I am not across EU characters at all, wouldn’t know who was available, but I think some new chassis or new pilots could be a good thing for my beloved Scum.

id be happy to see Asajj in another ship with small base. that would give her access to more force upgrades than she can take in the shadow caster.

im not a EU guru but im betting there are rogue Jedi that have drifted into the outer rim and become renegade scum pilots. ;)

51 minutes ago, Da_Brown_Bomber said:

im not a EU guru but im betting there are rogue Jedi that have drifted into the outer rim and become renegade scum pilots. ;)

I'd probably look at the various Force & Destiny characters in the FFG Star Wars RPGs - they've taken other characters from them (like Lowwhrick, Graz the Hunter, Old Teroch and so forth) and added them to X-wing, so making one of them a 'scum' force user (in some cases with a 'may not take dark side upgrades' rule) might work.

Rav Naaran is a fallen Jedi (a former clone wars general gone off the deep end) from the starter adventure, who had the 'wrack' ability to use force to throw strain around at enemies. I'm pretty sure you could fit that into a pilot ability quite easily.

As to what he'd fly, I'm not sure. Force & Destiny isn't big on space combat, being the Jedi rather than Rebel game.

Off topic but Greedo needs his own ship.

Edited by Da_Brown_Bomber

i hope so! Force is something I've hardly used in X-Wing...

56 minutes ago, Da_Brown_Bomber said:

Off topic but Greedo neefs his own ship.

The Incom Corsair, not much known about it and currently legends I believe.

Something between a Z95 and T65 in terms of stats and dial (3/2/3/1)

Greedo's ability could be 1 recurrent charge, lose 1 charge when defending, when attacking you may spend a charge to change a hit to a crit

Edited by Scum4Life
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If we go into the EU, we could get Bardan Jusik as a pilot of Mandalorian craft. I have no idea, if he flew anything in the past the battle of Yavin, but sadly he did not fly anything in the clone wars era.

I think that the non-canonical/EU characters that are in the game are the only ones we will get. I believe that FFG has committed to sticking to the new canon moving forward.

I think if we see any Scum force users it will not be the traditional Jedi/Sith warriors like we have seen on the other factions, but force-attuned/force-adept folks that exist in the new canon.

[NEW EU SPOILERS]

A couple of possibilities are the young girl that can see the future from Resistance (although likely she would be in the resistance, but who knows) or the young girls (Skywalkers) that can navigate through hyperspace in the second Thrawn novel.

A younger Kanan in a HWK could work. Sure he didn't use the force often, but that doesn't mean he COULDN'T. Bonus is he'd be in a new faction, so new ability.

14 hours ago, Whalers on the moon said:

I think that the non-canonical/EU characters that are in the game are the only ones we will get. I believe that FFG has committed to sticking to the new canon moving forward.

Which really is a shame. Mara Jade would be the perfect candidate here. I’m still holding out hope that someday we’ll see her in her customized Z-95 (unique title that adds some survivability and +1 attack), as well as blastboats, Talon Karrde (crew), and the Wild Karrde epic ship (even if it is hideous).

Edited by Herowannabe

Unlikely, but it could be Maul in the Korm'roghkmr'rmor'omkrm-class thing he took from the mandos.

Mara Jade definitely comes to mind. She could frankly be a pilot for all three OT factions. For Scum, she’d likely be in a Z-95.

A Maul pilot for Scum could work, especially if it’s aboard the Nightbrother (a Gauntlet Fighter).

Alexi Garyn was a Force Sensitive Black Sun Underlord from the old Dark Horse Darth Maul miniseries. Probably not very powerful, but putting him on say a Starviper could be fun.

Maaaaybe Mighalla, a Nightwitch that worked for Alexi Garyn.

It is most probably intentional that S &V does have only Assaj pilot and Maul crew. Which would also be more or less fine if Force was correctly costed. Force is a passive mod and should cost thereafter.

But right now some force combos seem to boarder towards problematic (i.e. Inquisitors having both white evade and Force, Force users having both bigh Ini and high Force and good abilities/chassis). Some of the bigger tournaments lately had suspiciously many force combos n the cut.

I have said it before, not giving the Gand Findsman 1 force charge or having a named Force Gand at slightly higher ini (e.g. 2-3) was a big miss imho. The G1A is a rather weak chassis (unless your name is Adv Sensor 4Lom), and that would have been an interesting non broken support piece. Maybe Sense at ini 1 might be a problem?

BoShek was Force sensitive as well.

Edited by Managarmr
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Second thought, what about the protagonist from the upcoming Fallen Jedi game? Assuming he doesn't die at the end because sequel money, and at a certain point cramming even more force users into the rebellion seems like it will become problematic. The big ship with the moving middle piece might be too big for standard play, so hopefully we see him in something else.

15 minutes ago, Whalers on the moon said:

Second thought, what about the protagonist from the upcoming Fallen Jedi game? Assuming he doesn't die at the end because sequel money, and at a certain point cramming even more force users into the rebellion seems like it will become problematic. The big ship with the moving middle piece might be too big for standard play, so hopefully we see him in something else.

Just judging from what I’ve seen, I’m not sure there is enough justification about him being Scum. (Spoiler in case someone has been avoiding ad material for the game.)

In one of the gameplay demos that was showed off, he was working with Saw Gerrera against the Empire.

Now as the game isn’t out yet, he may end up in a Scummy place. But we’ll have to wait and see.

Edited by SabineKey

Ezra Bridger has been known to do crimes have respectable business ventures with Hondo Ohnaka and Ciktaro Vizago. Pilot/crew abilities usually change with faction jumps, but Ezra's ability should probably work with stress somehow. Every version of Ezra in 1e and 2e has had a stress interaction. Hrm. "At the end of the engagement phase, you may spend 1 force charge to transfer 1 stress from yourself to an enemy ship in arc at range 0-2." Kind of borrows from 4-LOM a bit, but it'd be kind of thematic. There typically seems to be some sort of a bait and switch in Ezra heist episodes, where one character or another sneaks away with the prize, and leaves someone else holding the bag.

There'd be a cool synergy with Maul, too. Sort of. The ship takes damage, gains a force and a stress, and then uses that force to give someone else that stress stress. Ezra's kind of left with nothing in the end, but someone else is worse off, and that seems pretty scum-y.

2 hours ago, Managarmr said:

I have said it before, not giving the Gand Findsman 1 force charge or having a named Force Gand at slightly higher ini (e.g. 2-3) was a big miss imho. The G1A is a rather weak chassis (unless your name is Adv Sensor 4Lom), and that would have been an interesting non broken support piece. Maybe Sense at ini 1 might be a problem?

Could always leave the force talents off the generic.

Even with that, it would have been really sweet for the G1-A to have force charges (except on 4-LOM, obviously). It'd also be really interesting since that'd differentiate the ship more from something like a Kimogila or a Scurrg. They're all 3/1/(9-10) medium base ships which aren't particularly mobile (Firespray and Aggressor can move pretty well, by contrast). That'd really add a lot of punch to their Jam actions, since they would have a force charge to modify their attack afterwards.

So hear me out a second on faction themes regarding the force...

The Rebels we know. Luke becomes a Jedi, and the entire plot of the OT revolves around him becoming a big damned wizard. Kanan and Ezra follow the story from Rebels. And beyond that maybe an Obi Wan crew or possibly a Jedi knight Kyle Katarn and Corran Horn are in order.

Empire is Vader, Palpatine, the Palpatine’s Inquisition from Rebels, providing them with quite a lot of hidden force users, which totally makes sense thematically as Sith hiding in plain sight.

Resistance is of course Rey, and Leia and right now little else. Ep 9 might add to that count, but the theme is definitely keeping with the big **** space wizard hero shtick of the OT.

First Order is Empire’s younger, edgier brother. So yeah, Kylo, probably Snoke, and eventually we might see Knights of Ren and maybe some other bad force guy.

Separatists are Sith, and the Republic are Jedi (and Sith), so we can expect a metric ****ton of force from these two factions dredged up from a “more civilized time”.

This leaves Scum, who thematically consist mostly of Black Sun, Hutt Cartels, Mandolorians, pirates, possibly some Zann Consortium, Bounty Hunters, and Smugglers. Asajj and Maul fit that bill nicely, and the only force users that I think could be reasonably added would be Asajj’s fellow Nightsisters and possibly something rather minor on the force scale. Such as a particularly gifted Gand findsmen. But seeing as Zuckuss isn’t a Force user, meh... I think Scum is fine as the “Force -Lite faction”.

Edited by It’s One Of Ours
1 hour ago, It’s One Of Ours said:

I think Scum is fine as the “Force -Lite faction”.

🤨 S&V is less "Force-lite" and more "Every other faction can do at least 1 thing you can allot better. But if you look to be able to do something better than the others it gets hammered to death."

Edited by Hiemfire
1 hour ago, Hiemfire said:

🤨 S&V is less "Force-lite" and more "Every other faction can do at least 1 thing you can allot better. But if you look to be able to do something better than the others it gets hammered to death."

Nobody can equip a cheaper ship with Deadman’s Switch... Or have a joust-capable arc-dodging interceptor. Or fly the Falcon like Lando hates you. Or Starviper.

No, back the **** up. Starviper. Should be nuff said. No other faction in the game has a ship that can reveal a 3-bank right Sloop, but beforehand pull a back-bank right barrel-roll and end up with a lateral shift turn around. The Starviper is hands down the squirreliest ship to try to predict beyond that of any other faction, even beyond that of SuperGr8 Vader or Kylo. And it’s ******* awesome!

**Edit** Echo is a close second place, limited by only having K-Turns and no Boost.

Edited by It’s One Of Ours
53 minutes ago, It’s One Of Ours said:

Nobody can equip a cheaper ship with Deadman’s Switch...

? So suicide/fratricide...

54 minutes ago, It’s One Of Ours said:

Or have a joust-capable arc-dodging interceptor.

? The Fang? Riiiight...

55 minutes ago, It’s One Of Ours said:

Or Starviper

Pay for Soontir to get an I2...

With seven factions and Scum being the largest faction it is hard to define what Scum theme is.

It used to be described as high risk-high reward/rule breaking/control but being the largest faction it certainly has ships/pilot that aren't that at all, Serrisu is more Rebel/Resistance, Lots of ships are bulky like the Rebel alliance but they also have arc dodgers in the from of Fangs and Vipers ('rule breaking' with bendy barrel roles or risk-reward via concordia faceoff) there are Empire like ships (MG Ties, Fangs, M3-As,) The IG-2000 Aggressors could be seen as high end Seperatists, with calculate sharing but on platforms as high end as a First Order Silencer or maybe even Tie Defender.

Palob, Torkil and 4-LOM all exemplify how a ship can be 'rule breaking' in a way that feels really Scummy.

Nym cheats bomb activations even ketting your own ships to fly over them.

It is true many other factions have ships that can be better examples if specific platforms, Fangs vs Squint, T70 vs Khiraxz, B-wing vs (G-1A/Kimogila), Starwing vs JM5K, Rebel Z95 vs Scum Z95, Tie/Ln vs Mg Tie, Maul/Dooku vs Assaj.

But being second/third best at everything means we have many viable lists, Perhaps not for hyperspace but certainly for extended.

I agree that there are a Lots of dumb things like deadmans switch, the awful JM5K, many pilots not having 'Scummy Abilities' like Serrisu/Drea/Maneroo but alot do, and upgrades like Contraband cybernetics are nice and Scummy, as is feedbaxk array, ships like the quadjumper, Autopilot drone escape craft, Mg Ties ability to ignore rocks (shame about those gas clouds).

Hopefully things get even better balanced (not specific archetypes, more so multiple pilots of each ship chassis can be competitivley viable)

Edited by Scum4Life
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None. Give scum their own tricks.

1 hour ago, Hiemfire said:

? The Fang? Riiiight...

Pay for Soontir to get an I2...

Fangs are still fun to fly, and perform well enough head on. That doesn’t mean you always should joust with them, though.

No offense to the Baron, but the Tie Interceptor isn’t on the same platform of comparison as the Starviper. That comparison is like saying “pay for Luke to get an I1 Defender.” Interceptors are not Vipers (and vice versa); the two ships don’t fill the same role. One is is the quintessential arc-dodger that flies and dies by the seat of it’s pants, while the other is a superfighter designed by MandalMotors because a megolomaniac crimelord came to them and said “GIMME SUMFIN PHAT THAT OUTFLIES THE INTERCEPTOR!”