They said I was mad for buying a Punisher in 1.0.
When I bought two, they tried to have me committed.
When I bought three , they sent no less than the National Guard, FBI, CIA, NSA, and Paul Heaver to put me away for good.
But now it’s 2.0, and I’ll be the one who laughs last! So what if I missed the brief period of Redline domination; the chassis is at least semi-not-terrible, and priced to move! There’s just one problem: I can’t decide between two lists . I could definitely use a hand here.
List #1 runs two well-equipped generics alongside a Redline packing nasty toys. The idea is to lean pretty hard on the Target Locks (via Passive Sensors for the generics; via high-I for Redline) to unleash ordnance death at any range:
“Redline” (52)
Adv. Proton Torpedoes (6)
Diamond-Boron Missiles (6)
Fifth Brother (9)
Cutlass Squadron Pilot (38)
Passive Sensors (3)
Proton Torpedoes (13)
Cluster Missiles (5)
Proximity Mines (6)
Cutlass Squadron Pilot (38)
Passive Sensors (3)
Proton Torpedoes (13)
Cluster Missiles (5)
Seismic Charges (3)
Total: 200
View in Yet Another Squad Builder 2.0
List #2 shifts things around to accommodate Deathrain. It also takes more of a “set ‘em up/knock ‘em down” approach with the ordnance distribution. Everyone can still wreck face at any range, but Redline’s Plasma Torps are there to hopefully strip shields at high-I, while the generic’s Homing Missiles are there to push that one last damage through on stragglers:
Cutlass Squadron Pilot (38)
Passive Sensors (3)
Adv. Proton Torpedoes (6)
Homing Missiles (5)
“Deathrain” (44)
Trajectory Simulator (10)
Adv. Proton Torpedoes (6)
Diamond-Boron Missiles (6)
Skilled Bombardier (2)
Bomblet Generator (5)
“Redline” (52)
Plasma Torpedoes (9)
Cluster Missiles (5)
Fifth Brother (9)
Total: 200
View in Yet Another Squad Builder 2.0
I’m also open to other options, but I’m deffo in the mood to fly these three big uglies. Help me, Punisher friends!