Homing Missiles - Do I need to ask my opponent?

By Wittrik, in X-Wing Rules Questions

Hey there,

do I need to ask my opponent if he wants to choose to suffer the damage?

The card says, that de defner MAY choose to do so. If he does not choose, i get to continue my attack.

So if I declare my target and the weapon in the attack phase and give him the chance to think about it, can I continue my attack if he does not say anything?

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Yes, you have to give him the explicit opportunity to make that choice.

You can't assume he's chosen just because he says nothing. Don't be a jerk.

19 minutes ago, thespaceinvader said:

Don't be a jerk.

Pretty much this. We're here to have fun while playing this game.

Proper etiquette for this weapon is.
Declare your weapon -> Declare your target -> Pay cost -> ask opponent "Dice or hit?" and wait for them to verbally give you a response.

The attack stops here until they decide to suffer 1 damage or not suffer and let you roll for it.

24 minutes ago, thespaceinvader said:

You can't assume

In general, its bad to assume anything in this game. Especially when it comes to player decision.

Sure, it would be mean to do so. Nevertheless the rules say:

"Unless a card ability uses the word “may” or has the “Action:” or “Attack:” headers, the ability is mandatory and must be "

So you could say, he does not need to choose, since the defender "may" do so. Ergo he does not need to be chosen, as you say.

Just now, Wittrik said:

Sure, it would be mean to do so. Nevertheless the rules say:

"Unless a card ability uses the word “may” or has the “Action:” or “Attack:” headers, the ability is mandatory and must be "

So you could say, he does not need to choose, since the defender "may" do so. Ergo he does not need to be chosen, as you say.

You could say that. And you would be a jerk.

U se of “m ay ,” “ c an ,” and “m Ust The word “may” is used to mean “has the option to.” For example, an ability that says “At the start of the Engagement Phase, you may perform a 󲁂 action,” means that the ship has the option to perform the action, but can also decline.

Unless the person concerned has specifically declined the option or agreed to move on from the decision, they still may exercise it. If you rush them past the decision point by assuming they've passed it without saying anything at all, they would be well within their rights to call a judge and indicate that you are not being sportsmanlike, by rushing them past a decision point.

Don't be a jerk.

1 minute ago, Wittrik said:

Sure, it would be mean to do so. Nevertheless the rules say:

"Unless a card ability uses the word “may” or has the “Action:” or “Attack:” headers, the ability is mandatory and must be "

So you could say, he does not need to choose, since the defender "may" do so. Ergo he does not need to be chosen, as you say.

You are dancing on a semantic pinhead.

The use of 'may' in this context enables the alternative use of the missile. The defender may, rather than receive a four dice modded attack, instead choose to suffer a single hit. Until they have chosen, you cannot progress the game state.

Yeah. This is like saying during activation: "3. Perform Action: The ship may perform one action"

So if I start moving my ship before he does he declined his action.

This comes up a lot between a friend and me, because I tend to not give him proper chance to take his actions. (Not because I'm a jerk, I just get excited to move my ships) So if I reveal my dial before he had a proper chance to take his action, he still gets to stop me, go back and do his action.

Edited by Bort
21 minutes ago, thespaceinvader said:

Unless the person concerned has specifically declined the option or agreed to move on from the decision, they still may exercise it. If you rush them past the decision point by assuming they've passed it without saying anything at all, they would be well within their rights to call a judge and indicate that you are not being sportsmanlike, by rushing them past a decision point.

Don't be a jerk.

This can actually fall into the Missed Opportunities rule.


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Players are expected to act with respect and not intentionally distract or rush an opponent with the intent of forcing a missed opportunity .

Players not speaking is not a decision. So you cannot move onward. They may not have heard you, or they may be thinking about the best option, doing the math in their head. Until you get an answer from them, you cannot move on.

On 9/3/2019 at 6:52 AM, Lyianx said:

Proper etiquette for this weapon is.
Declare your weapon -> Declare your target -> Pay cost -> ask opponent "Dice or hit?" and wait for them to verbally give you a response.

The attack stops here until they decide to suffer 1 damage or not suffer and let you roll for it.

The only exception i can see in this situation would be if your opponent is taking an inordinately long time deciding between one damage or an attack roll, to the point of stalling the game. As the attacker, you do not have the option of moving forward without confirmation of the defender's choice (1 damage or 4 dice)... but if the defender simply won't choose, then you're within your rights to call a judge to enforce the defender to make that choice, or risk penalties for intentional slow play (which could potentially result in a match loss or event DQ).

In casual play, of course, this should NEVER be an issue: the attacker needs to let their opponent make the choice, and the defender needs to make that choice in a timely manner.

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Edited by emeraldbeacon
1 hour ago, emeraldbeacon said:

The only exception i can see in this situation would be if your opponent is taking an inordinately long time deciding between one damage or an attack roll, to the point of stalling the game. As the attacker, you do not have the option of moving forward without confirmation of the defender's choice (1 damage or 4 dice)... but if the defender simply won't choose, then you're within your rights to call a judge to enforce the defender to make that choice, or risk penalties for intentional slow play (which could potentially result in a match loss or event DQ).

In casual play, of course, this should NEVER be an issue: the attacker needs to let their opponent make the choice, and the defender needs to make that choice in a timely manner.

Well that's the other side of the coin, isn't it. Rushing opponent vs slow play. We should always strive to be in the middle of that somewhere so we are not bumping either end.

1 hour ago, Lyianx said:

We should always strive to be in the middle of that somewhere so we are not bumping either end.

Unless you're Arvel or Oicunn. ;)

On 9/4/2019 at 3:13 PM, emeraldbeacon said:

Unless you're Arvel or Oicunn. ;)

And sometimes Zeb. :D

30 minutes ago, Hiemfire said:

And sometimes Zeb. :D

and maybe Chopper

On 9/6/2019 at 1:32 PM, Lyianx said:

and maybe Chopper

And usually DBS-404

8 minutes ago, SirToastsalot said:

And usually DBS-404

hehe , im kinda wanting to make a list around him, see what i can do. (would be more fun if you could put deadman switch on him lol)