****, if it doesn’t feel like Imps got the better end of the deal with the new titles (Harrow, Corvus vs Liberator, Vanguard).
Kind of a ‘whoa! Vs meh’ reaction from me.
****, if it doesn’t feel like Imps got the better end of the deal with the new titles (Harrow, Corvus vs Liberator, Vanguard).
Kind of a ‘whoa! Vs meh’ reaction from me.
5 minutes ago, RogueCommander said:****, if it doesn’t feel like Imps got the better end of the deal with the new titles (Harrow, Corvus vs Liberator, Vanguard).
Kind of a ‘whoa! Vs meh’ reaction from me.
And the better deal with the new squadrons. I can see them being played a whole lot more than the new rebel titles
But heres a compliant.
Imps got an SSD .....
Corvus is easily the best of the four.
16 minutes ago, Zamalekite said:And the better deal with the new squadrons. I can see them being played a whole lot more than the new rebel titles
Yeah, the Rebel squads are okay. I like Mart with a prox mine build with Adar though. I’ll give Kanan a try with Rex, but the other two .... meh.
Agreed, Corvus is going to be rough. Harrow will make the victory a scarier bulldog, but it’s still a victory.
Edited by RogueCommanderLando is Very good.
Also, the Imperial titles move the ships from "bad" to "useable" while the rebels ships with titles have always faired well in the meta.
The Nebulon already had two good titles, one of which made the ship a mandatory inclusion in any fighter-heavy fleet. The VSD didn't have anything like that. Corrupter - increases TIE Bombers from speed 4 to 5 for 5 pts, that's quite rubbish. Dominator - strip your shields for 12 (!!!!) pts, the card would be good at 6pts but is so overpriced nobody ever touches it. Warlord - modest dice jiggery pokery for 8pts, has niche uses but still too expensive.
As well as Vanguard there was also Auxiliary Shields Team which deals with the feeble shields on the sides of the Nebulon-B. For 7pts it becomes a much more effective ship.
I do agree that Corvus is a cheeky card but I have been having much more fun with Harrow. Projection Experts Harrow in an Interdoctor fleet to make everyone extra unkillable, Expanded Launchers Engine Techs Harrow for all the black dice in the world, etc etc.
The Liberator gives you the cheapest Fleet Command platform, which could be a great addition to an Ackbar, Madine or Craken fleet. And Vanguard adds survavibility (is this even a word?) to the Nebulon, not to mention Gunnery Teams or OE in a Sato fleet, with an additional Turbolaser slot to fill. The Imperial titles are obviously easier to work with, but I can see plenty of Rebel fleets when the new titles would play important roles.
I love the harrower title, especially because of the ET potential, now the Vic can actually maneuver the front arc to be basically pivoting towards his targets
39 minutes ago, Norell said:The Liberator gives you the cheapest Fleet Command platform, which could be a great addition to an Ackbar, Madine or Craken fleet. And Vanguard adds survavibility (is this even a word?) to the Nebulon, not to mention Gunnery Teams or OE in a Sato fleet, with an additional Turbolaser slot to fill. The Imperial titles are obviously easier to work with, but I can see plenty of Rebel fleets when the new titles would play important roles.
Liberator is one use, otherwise I’d love it. I really don’t know why they designed it to be one use.
Vanguard is very meh. No ECM means I’ll be loathe to give up the double brace meaning swapping an evade for redirect? That’s okay. As for the Weapons Team slot, the front arc is so narrow it’s going to be hard to get two ships in it for Gunnery Team. Only other card is maybe, C&S? I dunno. Aux Shield Team is definitely the better point spend for the Neb imho. I’ll likely use that and put it on Salvation and Yavaris.
I wish the guppy could’ve got some new title love, or the Pelta.
objectives are great, happy for the releases overall. As a Rebel only player, just wish the titles had been a bit more.
I think the Rebel titles and squadrons are great. Vanguard is super flexible. It can be great in a squadron list by tacking on Flight Controllers or Ruthless Strategist to it, want more of a gunship Gunnery teams Caitken and Shollan are great options. While I don't think Vanguard is going the first title taken for a Neb in most list because of the titles flexibility I can feasible see a double Neb list doing well, and who knows maybe I will be surprised and a lone Vanguard will be great.
Liberator is great, as it gives you one super turn all your ships are not in engagement range dump IF, you need to boost your B-wings speed for that one key turn no problem AFFM, want to have a Ozzel jump effect once per game EF, some yaw adjustment for the messy turns TEA, again its not amazing but is very flexible in list building it will do what you want it to do.
Lando is amazing put him and Ten Numb in your fighter wing and well Tie fighter aces can say goodbye.
Kanan with Toryan Far is pretty gross, particularly with Rex.
Malee Hurra- she is the only way the rebels have to guarantee a crit. Nothing else on the rebel side can do this, this makes her a great inclusion in any rebel fleet that depends on critical effects, particularly CR-90 B's. She also helps out Sato Lists a lot.
Mart- I will agree I am a bit underwhelmed with him, but maybe I will be supersized placing a mine can be extremely useful in the right circumstances.
Personally I feel that the Rebels are built around synergy much more so than the Empire, and all these upgrades and squadrons seam to really tie back to that idea, sure I don't think that one of these upgrades or squadrons by itself is amazing they tie back to what I think is the theme of the Rebel faction they are a piece of a fleet built to synergize together. While the Empires Individual pieces are much stronger (again in my opinion) than their Rebel counterparts once upgraded sure they can have some synergy together, but not to the extent the Rebels can have, and I really think that is why these cards might seam underwhelming because by themselves they kind of are, but you need to think of the full 400 point picture not the 2, 4, 19, 22, 23, or 26 point picture.
27 minutes ago, RogueCommander said:Vanguard is very meh. No ECM means I’ll be loathe to give up the double brace meaning swapping an evade for redirect? That’s okay. As for the Weapons Team slot, the front arc is so narrow it’s going to be hard to get two ships in it for Gunnery Team. Only other card is maybe, C&S? I dunno. Aux Shield Team is definitely the better point spend for the Neb imho. I’ll likely use that and put it on Salvation and Yavaris.
Ruthless strategists, 2 blue dice, Toryn Farr. (Laughs in dead opponent).
55 minutes ago, RogueCommander said:Liberator is one use, otherwise I’d love it. I really don’t know why they designed it to be one use.
Most likely to keep the Pelta somewhat relevant.
if you could have a permanent fleet command cr90 platform that would be death for that ship. Now, it still has a use.
19 minutes ago, Drasnighta said:Most likely to keep the Pelta somewhat relevant.
if you could have a permanent fleet command cr90 platform that would be death for that ship. Now, it still has a use.
They could have at least made it a bit like the Chimaera so you can get one use of a fleet command of your choice. A useful upgrade and the Pelta still has a place. As it is it's pretty useless except perhaps in a CR90 swarm
1 hour ago, Zamalekite said:They could have at least made it a bit like the Chimaera so you can get one use of a fleet command of your choice. A useful upgrade and the Pelta still has a place. As it is it's pretty useless except perhaps in a CR90 swarm
Are you saying the Pelta is useless? Cause I got 2 different top 8 players at GenCon who'll prove you wrong...
2 minutes ago, geek19 said:Are you saying the Pelta is useless? Cause I got 2 different top 8 players at GenCon who'll prove you wrong...
I'm pretty sure he was talking about Liberator.
2 hours ago, geek19 said:Ruthless strategists, 2 blue dice, Toryn Farr. (Laughs in dead opponent).
Yeah, that could work.
2 hours ago, Bertie Wooster said:I'm pretty sure he was talking about Liberator.
AFFM without needing a Pelta? Yes please. One crazy wonky swing TEA turn? Also good. Con Fire of everything one turn with a guarantee its at least a hit? Yup, sounds great.
Liberator with TEA might be great in a madine list. Give one extra click for that super turn where your ships can spin around even faster or to have even more options, and the cr90 synergises with madine too since it has high speed and turning
Imo LTT has made 2 underused ship variants viable, the AF2A and the mc30c scout. Both fire small to medium outputs of reds at long range from their fronts and sides, so they benefit alot from a reroll each attack while double-arcing. Also boosts their flak. I might like to try a AF2A Paragon with LTT
6 hours ago, Bertie Wooster said:I'm pretty sure he was talking about Liberator.
Yes I was. I also use the Pelta regularly and not just for the fleet command, so I'd argue it still has a place even if another ship can do fleet commands, was just following @Drasnighta argument.
It's quite often in games that I'll only use AFFM once but sometimes I use it several times. Paying 7 points for the chance to maybe use it once is steep.
Evasive Maneuvers could be useful except it's of no benefit to CR90s (the ship it's on), GR75s or a speed 3 Neb.
3 hours ago, geek19 said:AFFM without needing a Pelta? Yes please. One crazy wonky swing TEA turn? Also good. Con Fire of everything one turn with a guarantee its at least a hit? Yup, sounds great.
If I'm wanting AFFM I'd still prefer the Pelta as I need to command those squads and FCT on the Pelta is super useful. IF! or the other commands could work and would be most beneficial in a fast moving MSU fleet where you don't want a Pelta slowing you down.