Newbie with first list. S&V

By Virrut, in X-Wing Squad Lists

Hello there,

I`m beginner in X-Wing and after first models come to my shelf I decide to create list of this flying bastards.

Can I ask for some tips&tricks for fresh guy? I know more I play, more I learn but I try to find my way according to model I like :)

Talonbane Cobra - Kihraxz Fighter (50)
Elusive (3)
Contraband Cybernetics (3)
Afterburners (6)
Stealth Device (6)

Ship total: 68 Half Points: 34 Threshold: 3

Old Teroch - Fang Fighter (56)
Elusive (3)

Ship total: 59 Half Points: 30 Threshold: 2

Guri - StarViper-class Attack Platform(64)
Elusive (3)
Afterburners (6)

Ship total: 73 Half Points: 37 Threshold: 3


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum%20and%20Villainy&d=v8ZsZ200Z119X119WW92WW105W166Y98X119WY147X119WWW105W&sn=New%20Squadron&obs=

Thank you in advance.

Edited by Virrut

First off, welcome to Scum. :) Hope you enjoy your stay.

Erm... you say your a new player, so I will give some basics. If this wasn't what you were looking for sorry.

So the ships you list are all pretty good.

Basically you have gone for what we call "aces". The idea with "aces" is to have High initiative pilots with extra maneuver skills (Boost / Barrel roll). Your game play with them is mostly trying to move after the opponent so that you can position yourself to shoot, but not get shot at (arc dodge).

So one hint for the fleet as you have it is to not use your full 200 points. Flying aces you want a "bid". This is because the player with the biggest bid gets to choose player 1 or 2. With aces mostly you want to be player 2. This is for when you come up against opponents also flying high initiative (5 in your case) ships, then you still get to move last and use your positioning actions to get out of arc.

A good thing you did with the list is to have all 3 yours ships on the same initiative (5). This helps planning your own moves so that you don't bump. Initiative order determines order of activation, so this will help a lot as you learn where your ships go. As a start I would stay with this before looking at other pilots.

I would maybe change Elusive out for a Predator or Crack shot. (yes, both these require bullseye arc, which are quite tricky to get, especially for a new player). But the reason I suggest this is because (a) it saves you some points for your bid, and (b) you ideally want to use your high initiative move to prevent opponents from shooting you, so an offensive Talent should give you better mileage than a defensive one.

And people might tell you that Guri really wants Advanced Sensor instead of Afterburners. But for now stick with Afterburners because it lets you do things in the correct sequence. (move then action). Advanced Sensors changes this around so that you can choose to Action (boost/barrel roll) first and then go into your maneuver. As you gain more experience you can consider that.

Hope this helps.

Welcome to Scum from another player who joined the game with the start of 2.0.

First, as Bort already mentioned: She Ships and the Pilots you choose are all very good. But you dont want that much defense (Elusive on all Ships and Stealth device on Talonbane). You have to know that Red Dice are better than Green dice. And with Aces you dont want to modify Defense dices, you want them not to be used (Arc dodge). So you can spend the Points for some other upgrades. Fearless looks so nice but its a trap on squishy Aces. So i would go with predator on Talonbane and Teroch but i love Outmaveuver on Guri. If you Arc dogde with a Barrel roll and than get a nasty Range 1 Attack is sooo annoying for your opponent.

Talonbane Cobra (50)
Predator (2)
Contraband Cybernetics (3)
Afterburners (6)

Ship total: 61 Half Points: 31 Threshold: 3

Old Teroch (56)
Predator (2)

Ship total: 58 Half Points: 29 Threshold: 2

Guri (64)
Outmaneuver (6)
Afterburners (6)

Ship total: 76 Half Points: 38 Threshold: 3


Total: 195

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z119X127WWW92W105WY98X127WY147X126WWW105W&sn=New Squadron&obs=

This List also gives you also a decent 5 Points Bid. in Most of the small tournaments i played (here in Germany) 5 Points are enough most of the time . Most guys flew lists with 198-200 Points. I have the feeling that the current meta is not so Bid-Heavy as it was at the beginning of 2.0.

I hope you enjoy your flights!

Hi @Virrut ,

Welcome to X-wing, congratulations on picking one of the most fun factions to play!

First off, are planning to go to tournements or are you playing casually with friends?

If playing casually are you happy to use printed lists (or a list on a mobile phone)

If you can do that you can experiment with upgrade cards you may not have and we are all free to make Lots if list suggestions, but if you really need the cards for a tournement then best let us know what you have/or dont have.

For example Crackshot, predator, outmanuevour, afterburners, Contraband cybernetics, fearless, cluster missiles and especially advanced sensors could all be used to great effect with that Squad.

As a new player you may find a jousting list easier to play well, as you only have to point it at your opponent, but if you like 'ace' style play then do stick with your currently ships.

Great choice to initiative match as @Bort has said, Movies and Shoppibg in any order helps you avoid ship collisons and can maximise your attack potential too.

As a new player the mandatory bendy barrel roles of a starviper can be both alkuring but hard to judge, so do play around with seeing the 12 positions a barrel roll can land you.

I love the Viper, one of the sturdiest and nimble arc dodgers in the game

Talonbane Cobra (50)
Crack Shot (1)
Cluster Missiles (5)

Ship total: 56 Half Points: 28 Threshold: 3

Old Teroch (56)
Fearless (3)

Ship total: 59 Half Points: 30 Threshold: 2

Guri (64)
Advanced Sensors (10)
Afterburners (6)

Ship total: 80 Half Points: 40 Threshold: 3


Total: 195

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z119X116W98WWWWY98X121WY147XW111WW105W&sn=New Squadron&obs=

Agree with what most people have said here. I also think your Talonbane is too fat (has too many upgrades, which you can learn more about later). I tried to make everything simpler, but I think if you are just learning to fly, putting a collision detector on Guri will be huge. This will let you go through obstacles with minimal risk a few times.

Everything else should be kept simple with as few triggers to remember as possible:

Talonbane Cobra — Kihraxz Fighter 50
Predator 2
Contraband Cybernetics 3
Afterburners 6
Ship Total: 61
Half Points: 31 Threshold: 3
Old Teroch — Fang Fighter 56
Predator 2
Ship Total: 58
Half Points: 29 Threshold: 2
Guri — StarViper-class Attack Platform 64
Outmaneuver 6
Collision Detector 6
Ship Total: 76
Half Points: 38 Threshold: 3

Welcome to the Hive!