Cain_hu said:
Also, about the MtG comparison :
- In MtG about 35-40% of your cards are "passive" > don't do anything at all but makes resources (these are lands)
- normally you draw a single card a turn
- the minimum deck size is 60
I think it's not terribly hard to understand why putting in some extra cards will be pointless : You will rarely draw them, and your ability to draw particular cards decreases.
Another comparison :
- In W:I if you have 1-2 "cheap" permanents you are fine to start your KZ and QZ (1-2 cards out of 7)
- In MtG you want to see 2-3 lands and at least 1-2 other cards to play in the first 3 turns (3-5 cards out of 7)
Also, note that in MtG you draw one less card (6 instead of 7) if you mulligan.
Counting with minimal deck sizes for both game, the chances to draw a particular card in turn 2 :
- In MtG it's 1,8%
- In W:I it's 2,3% if you put no power into your QZ
- In W:I it's 4,5% if you put a single power into QZ
So if you put even single WE or contested village into your QZ you have about 250% chance to draw a particular card compared to MtG ! And you could increase these chances even more turn by turn. This, combined their 35-40% of drawing a land card clearly shows that an extra card with usefull ability is much easier to justify in W:I than in it's rival.
I wasn't comparing the odds of drawing a card in W:I to the odds of drawing a card in M:tG. I was comparing the odds of drawing a given card in 2 W:I decks. If the decks are 50 cards and 55 cards, and 50 cards are the same, in the mirror match, the 50 card deck will win more often given enough games.
Also, I wasn't talking about the kingdom zone. Again in the mirror match (especially with orc rush), if one player gets the first turn quest power and the other player doesn't, the player that is getting more cards a turn will more than likely win.
Another point was that you are not taking a mulligan every 20+ games. You are taking a mulligan every 1 or 4 games(55 cards) as opposed to every 1 of 5 games(50 cards). The higher odds of taking a mulligan also mean higher odds that your new hand will not be good either, and you can only mulligan once in this game. You bring up M:tG and their mulligan rule as if it is a drawback, but they have that "draw one less card" stipulation because you can keep doing mulligans. You draw your 7, if you don't like it shuffle up and draw 6. Don't like the 6, shuffle up and draw 5, etc.
Also in M:tG, you can play 4 copies of a card. A 50 card deck of W:I has a 37.04% chance of drawing a certain card that is a 3-of in its opening 7. A 60 card M:tg deck has a 39.95% chance of drawing a certain card that is a 4-of in its opening 7. I don't really see the relevance of comparing W:I to M:tG this way, but I thought I would point it out because you brought it up.