Which 3 units do you want to see point adjustments to?

By R3dReVenge, in Star Wars: Legion

1. Snipers. Would rather FFG make them a detachment, but if they increase their cost, I wouldn’t mind.

2. T-47 cost reduction. I’m hoping 20-30 point reduction.

3. AT-ST cost reduction. Make it cost more in line with the new heavies.

What are your top 3 units for point changes?

T-47, Pathfinders, AT-ST.

1) Darth Vader (Commander)

2) T-47

3) Pathfinders

Sniper teams probably need something besides a point adjustment, especially since I'd rather not see saboteurs get hurt by the same change.

Edited by Squark

T47 a definite 20 point reduction, possibly the AT ST by 5 to 10...will be interesting next Tuesday...

Maybe they will reduce the cost for the tap guns from the first few releases? It might generally help to also just make some of those guns have Cycle like some of the new heavy options to the game for Republic and CIS.

Snowtroopers, Rebel Veterans, and E-webs. I want to dominate with Hoth power creep.

2 hours ago, GhengisharnIV said:

T47 a definite 20 point reduction, possibly the AT ST by 5 to 10...will be interesting next Tuesday...

...and for the third, increase Tauntauns by 20 as they are too gud...

Hmmm not really sure definitely t47 and the atst but not really sure what else

Fleet trooper MPL.

Brain says: snipers, atst, & airspeeder. I know those three are very controversial picks.

Heart would like: jyn, Pathfinders, & airspeeder. I main Rebles and feel like they need a bit more love to give them more options. Of course the new rebel units may do that

Honestly, I'd like to see some new keywords get put on old stuff

-Old tap weapons get cycle except for the missile launcher, which just loses tap (Cumbersome is downside enough according to Clones)

-General Weiss is a field commander. Maybe give it to Ryder too, but a General ought to be able to give orders.

-T-47 gets Outmaneuver

-AT-RT switches to Armor: 1 or Armor: 2, and gains surge to block.

Edited by Squark

HH-12 should be a bit cheaper maybe...

5 hours ago, GhengisharnIV said:

...and for the third, increase Tauntauns by 20 as they are too gud...

T-47 murders Tauntauns; of course, if you tried it, you’d know that.

In a perfect world? And disregarding the "three units" limitation?

Z6 trooper 1p up
Luke 5p up
Strike teams 5p up
Sabine 5p up
Vader 10p down
ATST 5-10p down
Weiss 5p down
T-47 15 p down
Ground Buzzer 5p down
Harpoon 3p down
Wedge 3p down
ATRT Laser cannon 5p down
Speederbikes 10p down
HH-12 trooper about 7-9p down
T-7 Ion snowtrooper 7-9p down
MPL ion trooper 7-9p down
MPL barrage trooper 5-7p down
Pathfinders 4p down
Bistan 7p down
E-web 5p down
Comms Jammer 3-5p down

2 hours ago, Derrault said:

T-47 murders Tauntauns; of course, if you tried it, you’d know that.

Using a ~180 point unit to "counter" a 90 point unit seems like a weak argument.

21 minutes ago, R3dReVenge said:

Using a ~180 point unit to "counter" a 90 point unit seems like a weak argument.

Nobody takes a single Tauntaun, they always take 2-3 and they are death to infantry, so yeah, 175 to counter 180-270 is worthwhile.

3 minutes ago, Derrault said:

Nobody takes a single Tauntaun, they always take 2-3 and they are death to infantry, so yeah, 175 to counter 180-270 is worthwhile.

This isn't how you balance units bud......

I know that you ignore the data and evidence, so I'm not going to discuss this any further with you.

2 minutes ago, R3dReVenge said:

This isn't how you balance units bud......

I know that you ignore the data and evidence, so I'm not going to discuss this any further with you.

I only use data and evidence, and tend to avoid pointless personal attacks (ahem).

Units: t47 for sure. Pathfinders need their config to cost significantly less, maybe even 0. Commander Vader could use a little shaving off maybe, but well see what the new command cards and force abilities do.

Most weapons that tap

The two early heavies

Rebel commanders that aren't Luke and Leia

Make all commanders free like Warmachine. Maybe the exhaust weapons too. How often do you do a recover action?

58 minutes ago, ScottGilbert25 said:

Make all commanders free like Warmachine. Maybe the exhaust weapons too. How often do you do a recover action?

Then you would have to balance the commanders against each other. Because why would you take anything but the Emperor if all commanders were free?

I would love speeder bikes to be cheaper.

8 hours ago, Derrault said:

Nobody takes a single Tauntaun, they always take 2-3 and they are death to infantry, so yeah, 175 to counter 180-270 is worthwhile.

I never plan on playing rebels without 3 tauntauns again. But I'm grandfathered in. I liked tauntauns before it was cool.

I'm hoping the whole thing was misunderstood, and there will be no changes; the points changes he was talking about will hopefully turn out to be just the "changes" to the Luke/Vader operative units from their core set versions. I really, really don't want them to do a wide scale re-balancing of points that ruins lists like they do in X-Wing.