For a campaign I'll be running based loosely off the Ruins of Azlant AP by Paizo, one of the magic skills I'm going to allow are a variant of the Runes magic skill in Terrinoth.
Instead of carrying little shards with a mystic rune engraved on it, the runes are carved directly into the skin. It uses Brawn instead of Intellect, and the default range for the Attack action is Engaged instead of Short.
This will be my first time running/playing with the magic rules, though I've listened to episode19 of DPP. Do these changes seem unbalancing?