Geek 32628232
51 minutes ago, GiledPallaeon said:I intend to discuss all of that in detail in my report, but I'll repeat the Cliff's Notes version here. I faced squadron heavy rounds 1, and 4-7. Of those four games I went 3-1. The plan for my list is simple. Run in, blow up the real ships, bug out. It worked because of two ship. NOVA is incredibly punch-drunk on squads. The Sloane builds I dealt with (4, 6, 7) were all designed by their users at least in part to deal with two ship. Their play reflected this most of all, with conservative backline deployments not only for the ships but the squadrons. What that meant for me as I accelerated across the table is that the squadrons rarely started shooting me before I was firing on their ships, and I tended to win those damage races.
As for Geek 19 blog, is there a link to it anywhere?