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Thank you for posting! I needed a late night armada fix.
And the Dancing Monkey takes the win with a score of 30
I was Flying
CR90 Corvette A (44)
• General Cracken (26)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 79 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
CR90 Corvette B (39)
• SW-7 Ion Batteries (5)
= 44 Points
MC30c Torpedo Frigate (63)
• Lando Calrissian (4)
• Ordnance Experts (4)
• Advanced Projectors (6)
• External Racks (3)
• H9 Turbolasers (8)
• Admonition (8)
= 96 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• 2 x A-wing Squadron (22)
= 55 Points
Total Points: 396
Played as 1st player every game only lost 3 ships all day
Well done. What sorts of lists did you face?
2 minutes ago, Zamalekite said:Well done. What sorts of lists did you face?
2 SSD lists and a Slone ISD Demo Quasar
And its fully uploaded ready to go
Enjoy
3 hours ago, X Wing Nut said:
2 SSD lists and a Slone ISD Demo Quasar
Yeah I think fast moving MSU fleets can do well against SSDs. NB @LTD !
Good job beating a Sloane list though! Probably the harder match up?
10 hours ago, Zamalekite said:Yeah I think fast moving MSU fleets can do well against SSDs. NB @LTD !
Good job beating a Sloane list though! Probably the harder match up?
Tough list but not a tough player. He did not want to play me as he has never beaten me. We were paired round 1. I think in his mind I had already won. It was over by round 5
In the second game, did the SSD deploy properly for Blockade Run?
21 hours ago, LTD said:In the second game, did the SSD deploy properly for Blockade Run?
We asked the TO about it and he ruled that the SSD did not have to deploy touching the player edge. the deployment area is large enough for him to fit the SSD in it fully so the to said the objective overrides the "players edge rule".
48 minutes ago, X Wing Nut said:We asked the TO about it and he ruled that the SSD did not have to deploy touching the player edge. the deployment area is large enough for him to fit the SSD in it fully so the to said the objective overrides the "players edge rule".
An interesting interpretation, but I'm not following where the SSD is allowed to not deploy on he player edge. How big the Deployment area is has nothing to do with the RRG given by the SSD and I don't see the objective breaking how deployment works except for where the deployment and player edges are now located.
That's not a ruling I would support.
TO was asked and that was the answer he gave so we played it that way otherwise there is no way for the SSD to cross the finish line.
But then the next question is must the ship be fully in the players deployment zone or over the line?
Until the next FAQ comes out that's how he is ruling it. I think there will needs to be a full section on how the SSD works with a few of the objectives. I dont like the Idea of a Objective not being playable for a solo SSD as I was thinking of a few fun tactical reasons why a SSD would want to take Blockade Run and win it. forcing it to deploy all the way back at the players edge would mean 4 rounds of nothing. I cant see how that would be good for the game. I could be completely wrong and maybe FFG just does not want solo SSD lists to work with Blockade Run we will just have to wait and see
13 minutes ago, X Wing Nut said:TO was asked and that was the answer he gave so we played it that way otherwise there is no way for the SSD to cross the finish line.
But then the next question is must the ship be fully in the players deployment zone or over the line?
Until the next FAQ comes out that's how he is ruling it. I think there will needs to be a full section on how the SSD works with a few of the objectives. I dont like the Idea of a Objective not being playable for a solo SSD as I was thinking of a few fun tactical reasons why a SSD would want to take Blockade Run and win it. forcing it to deploy all the way back at the players edge would mean 4 rounds of nothing. I cant see how that would be good for the game. I could be completely wrong and maybe FFG just does not want solo SSD lists to work with Blockade Run we will just have to wait and see
Well, there are always missions that do not work with specific fleets. Did you ever try to use Fighter Ambush without Squadrons as one of your objectives? 😁
It is up to the SSD player to take his objectives. And if he takes an objective, that is not working with his fleet, well...
He does not have this same problem as first player, because he does not need to reach the other side. But as second player this missions is really stupid, if you follow the rules (as
@Karneck
was showing).
In the end it is up to the TO about the rulings. But imo the Blockade Run is clear, and not really a mission you take as SSD player becauce of this (as second player).
32 minutes ago, X Wing Nut said:TO was asked and that was the answer he gave so we played it that way otherwise there is no way for the SSD to cross the finish line.
But then the next question is must the ship be fully in the players deployment zone or over the line?
Until the next FAQ comes out that's how he is ruling it. I think there will needs to be a full section on how the SSD works with a few of the objectives. I dont like the Idea of a Objective not being playable for a solo SSD as I was thinking of a few fun tactical reasons why a SSD would want to take Blockade Run and win it. forcing it to deploy all the way back at the players edge would mean 4 rounds of nothing. I cant see how that would be good for the game. I could be completely wrong and maybe FFG just does not want solo SSD lists to work with Blockade Run we will just have to wait and see
The Rules-as-Written is Perfectly Clear, even if you consider the card Overriding.
Its because you must start touching the player edge, and according to the rules , when you use the short edges, the short edge becomes your player edge .
There's no mistake. There's no overlook. It works completely... Its just a poor choice to make for a certain player - but getting *past* it can be tricky.
Plus, I'm told there *is* a way to get the SSD into the Zone, but it involves Ozzel, Jerjerrod and a specific form of maneuvering to swing, but I'm not 100% on it, because I have not yet tested it myself.
when I think about Why the rule of touching the players edge is in the rules in the first place is to override the rule of having to deploy the ship fully in the deployment zone where it would only fit pointing in one direction. Without the rule to override that rule the SSD would be almost unplayable due to being out flanked.
we have 3 objectives (I think) that can change that rule because the
need
to have the rule to be deployed at the players edge is no longer needed. Fleet Ambush for example in a Solo SSD list is another fun option. I believe we should get a reverse rule of the players edge rule. IMO the SSD should be place with its front base touching the 2nd players side of the edge of the Ambush Zone and allowed to extend back past the first players side of the Ambush Zone. This will make the objective playable for a SSD list without giving up the 2nd players advantage. A rule like this will also allow some SSD lists a reason to pick the objective where the other 2 options are a worse match up against a certain list.
Taking Fighter Ambush with no Squadrons really is the only, dare I say, bad option for a list with out Squadrons. All the others I can recall at the moment can work with a wired list guys like me sitting on the laptop all night long come up with while there wife hogs the TV to watch home revelation shows.
Yes I do have a list for a Rebel no squadron
Precision Strike
list
Weather or not a player takes a set of Objectives that does not work well for there list is really another topic altogether. I just really hope FFG does not come out with rulings that make the objectives unplayable for some list types
13 minutes ago, X Wing Nut said:when I think about Why the rule of touching the players edge is in the rules in the first place is to override the rule of having to deploy the ship fully in the deployment zone where it would only fit pointing in one direction. Without the rule to override that rule the SSD would be almost unplayable due to being out flanked.
we have 3 objectives (I think) that can change that rule because the need to have the rule to be deployed at the players edge is no longer needed. Fleet Ambush for example in a Solo SSD list is another fun option. I believe we should get a reverse rule of the players edge rule. IMO the SSD should be place with its front base touching the 2nd players side of the edge of the Ambush Zone and allowed to extend back past the first players side of the Ambush Zone. This will make the objective playable for a SSD list without giving up the 2nd players advantage. A rule like this will also allow some SSD lists a reason to pick the objective where the other 2 options are a worse match up against a certain list.Taking Fighter Ambush with no Squadrons really is the only, dare I say, bad option for a list with out Squadrons. All the others I can recall at the moment can work with a wired list guys like me sitting on the laptop all night long come up with while there wife hogs the TV to watch home revelation shows.
Yes I do have a list for a Rebel no squadron Precision Strike list
Weather or not a player takes a set of Objectives that does not work well for there list is really another topic altogether. I just really hope FFG does not come out with rulings that make the objectives unplayable for some list types
I can think of a few "stupid" mission decissions of your own missions (and these do not include any of the new missions):
- Advanced Gunnery when all combat ships have Gunnery Team
- Blockade Run with a SSD.
- Most Wanted, when your only ship is a SSD
- Precision Strike without Bombers
- Contested Outpost with a MSU list
- Fighter Ambush without Squadrons
- Hyperspace Assault with only large/huge ships
- Navigational Hazards with large/huge ships
- Sensor net with only one or two ships and/or without strategic
They are not unplayable, just stupid picks. Basically there is no unplayable ones for your own missions.
Don't forget, this are your own missions, for your fleet. Not the choice you have from the opponent ones.
These are the ones you can decide yourself. And honestly, if you take any of these with the said "problem", you deserve to lose
😁
But back to topic 😉 . Thanks for the video. I will watch them tonight. Even when i could see it as livestream, it is still great.