Hi guys,
I recently started playing EotE with my friends and am now trying to write my own campaign. The players are quite experienced with roleplay games such as Pathfinder and Shadowrun, and really love the EotE system because of its narrative nature and its dice rules. Now I need a bit help from creative minds as I have trouble coming up with the middle part of the campaign.
So far we played 'Escape from Mos Shuuta' and 'The Long Arm of the Hutt'. In the first adventure, when the players visited the junk yard, the one who played 41-VEX talked the R5 droid into helping them steal the part they needed and joining them on their escape, to which the R5 droid agreed. Since, the player called their group the 'droid liberation front' and tried to free all of the droids they encountered for the rest of the campaign, which has been great fun.
Now I want to incorporate this in the new campaign. We already agreed to build new characters with a new story for the players, so I thought it might be fun to use the droid liberation front as the bad guys in this campaign. I was planning on starting the campaign by simply playing the prepared adventure 'Debt To Pay' as this perfectly fits the theme. (***SPOILER ALERT***) In this adventure the players are sent to a mining facility by a hutt and when they arrive there is no one there except for a few droids. During the adventure the players find dead bodies and finally realise that the droids were the ones who turned on their masters, who fled into the mine shaft. The droids were acting up for quite some time due to not getting sufficient maintenance and finally did this because an EV supervisor droid, who was bought by the mining company to control them, instead organised a revolt. I would only change two things about this session:
1. The plot hook: I'd rather have a (two-legged) business man asking for the players' help or just the players getting a distress call from the mining facility, as the players recently had a bad experience with a hutt and I think they wouldn't trust Bargos now.
2. The reason why the EV droid didn't work as intended and instead started a rebellion would be that 41-VEX managed to tamper with the programming of several EV droids in the hope that wherever droids rebelled in the galaxy, their oppressors would probably buy a supervisor droid and then those could spark the rebellion (so 41-VEX's goal is basically that all over the galaxy the EV droids would organise revolts, then steal ships and return to him with freed droids, so he can build a private army).
However I don't want the PCs to find out about that so early - I'd rather have two or three sessions in between where they slowly realise the great, evil plan before they finally find and kill 41-VEX (who now has a new body made from different parts of various battle droids) in an abandoned part of the MerenData droid factory (I'd steal the setting from the finale from 'Under The Black Sun' for this).
So as you can see I have the beginning and the end figured out, but I stole almost everything from existing campaigns. I could play the story like this if I just gave them the information about 41-VEXs evil plan in the data memory of the EV droid or from a spy network or something but this would feel a little too short as a campaign and I think there's more juice in this story. What do you think should happen in the middle part? How can I keep the players invested in the story while giving them just enough information so they can slowly figure out what is going on?
Edited by BeautifulMoustache