This has you bugged?
Thanks to its timing, "After you reveal your dial", I'd like you to meet your new best friends:
And Ion Bomb coming soon...
Reason (from the Ion section of the Rules Reference):
Ion
A ship is IONIZED while it has a number of ion tokens relative to its size: at least one for a small ship, at least two for a medium ship, and at least three for a large ship. Ion tokens are red tokens.
During the Planning Phase an ionized ship is not assigned a dial.
During the Activation Phase, an ionized ship that did not have a dial assigned to it during the Planning Phase activates as follows:
The ship skips its Reveal Dial step.
During the Execute Maneuver step, the ionized ship executes the ion maneuver. The ion maneuver is a blue [1 straight ] maneuver. The bearing, difficulty, and speed of this maneuver cannot be changed unless an ability explicitly affects the ion maneuver.
During the Perform Action step, the ship can perform only the <Focus> action.
After the ship finishes this activation, it removes all of its ion tokens.
Additionally:
Some special weapons inflict ion tokens instead of dealing damage.
If a ship becomes ionized after the Planning Phase (and therefore has been assigned a dial) but before it has activated during the Activation Phase, it activates as normal. During the next Planning Phase, if the ship is still ionized, it is not assigned a dial and proceeds with the ion maneuver during the Activation Phase.
Since an ionized ship does not have a dial assigned to it and does not reveal its dial, it cannot resolve any effects that trigger after it reveals its dial.
Have fun all.
Some reason I forgot Electro-Proton Bomb. And ICT (Thanks RStan)