The following is a spoiler, please do NOT read it if not there ye t :
We encountered a problem it the 11th mission of the Arnor campaign. (in the french version !)
It isnt a bug in the code. Instead, it is a mix of issue with the French translation AND the game objective design. Both created a nasty and frustrated situation for the players.
PLEASE, remind yourself that the app game works in an "Iron man" mode. You cant just "go back" a few round back when you encounter the issue. When you notice the problem, it is too late for the players. AND you can even lose the campaign on that scenario ! (so yes.. it is important, as you dont play the game for an hour, but HOURS and lot of evenings and this can literally ruin your game)
ISSUE ? In short, the game objective let you deliberately suggest all along that you can "achieve" something. While in fact : you CANT. (and so, you lose the game)
(Also note that we had already done the other (normal) way to finish this scenario, we did it the first time under pressure. We went now for an alternative ending, suggested by the game itself, and encounter the issue.)
Here is the detail (spoiler incoming!)
QuoteWe managed to finish the 11th map, with the 7 Mirrors.
Situation? We are at 60/70 menace (2/3 turns left) and totally cleaned the board trying to save the mirrors instead of destroying them.
What did we do exactly ?
- both mirrors (tower + tomb) are still up and working
- no interaction left but "destroying the mirror" and activate the 7th one for help.- destroyed both "Boats" menaces
- no standard enemies left on board
- we also killed Atarin at his first turn (or at least we made him "flee" from the field)
Quote
So game board is clean. All this done, we don't have any specific action left BUT to wait. Why do we want to wait instead of destroying the items?
Because the actual objective (that the player follow) is literally in french : "Keep Atarin and his forces away from the mirrors"
If you look back at the quote here above, you will see that indeed, this is what we have done. Yet, without any other actions left, we just passed turns, and we even passed them to "the end" expecting that Atarin and his army would left the field. (We found it weird to do, but again : no other option, and objective is still suggesting us to just keep Atarin distant..)
The correct final objectives: "Destroy the mirrors and flee" ONLY pops in when .. you destroy a first mirror. This is counter intuitive ! Again, if the game just says "keep the enemy distant".. your natural reflex is NOT to destroy a mirror if you try to save them. Destroying them is only an alternative option, and usually in case you are under pressure. Even the specters dont encourage you to destroy them, they simply say that "IF" the enemy is too strong, destroying the mirrors might be a valid option. Again : if the players succeed pushing atarin back, they dont want to destroy "by default" the mirrors.
SOLUTION : if the game is to destroy the mirrors NO MATTER WHAT, replace the main objective SOONER by the " destroy the mirror" objective. The "Keep Atarin and his forces away from the mirrors" misleading objective really needs to be replaced sooner, trigger by anything you want that wont let players lose turns after turns, before realizing they cant save the mirrors, even with no enemy left. You just loose the game, feeling cheated by the objective.
Voilà, hope that Grace can read this, or that someone else already mentioned that issue.
It looks not that much, but believe me, for people spending hours in the game and that scenario, trying to unlock an alternative route that doesnt exist, it is really irritating and the "game over" punishes them. Because the same people, if they beated everyone on the map, had plenty of time to resolve the expected required actions...
That being said, have fun out there
Edited by shade666