Suggestions for new player

By RepentOrPerish, in Army Building

Hi! I recently just bought a used copy of Legion core box and Boba Fett pack. I know that when it comes to this game, going for units that I personally enjoy is a solid way to go, but I was wondering if you guys could drop a couple lists so that I can know where to begin. I will probably start by making an imperial team but eventually would like to also have a rebel’s team.

I’m not looking for the optimal efficiency, I am a casual player, but I would like the list to be efficient nonetheless. That being said, for the fun aspect, I’d rather not have a list of the three same units because it’s the best (I saw some lists running 3x AT-RTs with flamethrowers. It looks good, but I would want maybe a bit more variety.)

Anyway, I’m really just looking to not spend money on units that are kinda “meh” on both the power level and fun factor, yet I don’t want to run the optimal list either.

BTW, extra points if you suggest a list with death troopers since they are probably my favourite units!

Thanks!

Hi,

Here you can find a nice article about what to buy as a new player.

if you want to use DTs, the your #1 pick (well, after them) should be Krennic. He is a solid commander that supports your troops via the compel keyword and good command cards, and has a natural sinergy with DTs thanks to his enturage keyword and his 2-pip card.

to fill out the rest of your army a second core set is probably a good choice, this way you'll have 4 storms AND the basis for a rebel army (also having more dice is always good).

From there you will probably want snipers and medics.

Snipers are a good and cheap activation that the empire needs, and if you don't play competitive you can prox 3 units with 1 box i think(and rememer: thanks to Krennic's enturage you can have 3 snipers AND the DTs in the army).

Medics are just outstandig with DTs due to their high save and high points-per-wounds, treating a death trooper is always a good idea. The good thing is that in the specialists pack you will also get the generic command cards and the other specialists, and those will give your some nice options in almost every imperial list.

you will pobably end up with sometingh like this:

792/800
Director Orson Krennic 90
Esteemed Leader,
Boba Fett 140
Hunter, Emergency Stims,
Imperial Death Troopers 76
DLT-19D Trooper, Recon Intel, E-11D Focused Fire Config,
Stormtroopers 44
DLT-19 Stormtrooper, FX-9 Medical Droid,
Stormtroopers 44
DLT-19 Stormtrooper,
Stormtroopers 44
DLT-19 Stormtrooper,
Stormtroopers 44
DLT-19 Stormtrooper,
Scout Troopers (Strike Team) 16
DLT-19x Sniper,
Scout Troopers (Strike Team) 16
DLT-19x Sniper,
Scout Troopers (Strike Team) 16
DLT-19x Sniper,

Commands:
Whipcord Launcher, Voracious Ambition, ZX Flame Projector, Deploy the Garrison, Annihilation Looms, Z-6 Jetpack Rocket, Standing Orders
As for competitive lists with DTs Krossk is a good list (looks familiar?) but there is also 'middle manager' (wich you can find some examples in this very forum).
A tip for DTs: ALWAYS take the DLT-19D heavy weapon and the focused fire config, it is the most effective way to run them.
Hope this helps

Efficiency: stormtroopers, cheap commander like Krennic, and sniper teams

Casual/fun: literally anything

In your situation, my purchase order would be:

1. Death troopers, because you love their look

2. 2-3 more corps units. You have 2 right now from the core set. Whichever ones you pick is acceptable - I would lean more towards stormies although 1-2 flaming snows is a hilarious hoot of a time when you can get them in range. Shores look good and should be available any time now.

3. Scout troopers for the sniper unit - you can either play the full unit or the sniper team. The competitive scene will tell you buy 3x and do all sniper fire teams. I will tell you do what you feel like and play them correctly for how you build them. I like to build mine as the full unit of scouts + sniper and then run them up into range 2. Sniper is there more for pierce or for split fire on a key target then. 2 black dice per mini shooting at range 2 is nothing to sneeze at.

4. Second commander - Veers or Krennic. Vader can be your offensive commander for those types of builds, you now require a support commander who costs less and is there for boosting the men around him. Veers is a bit better with vehicles in his list, though his 1 and 3 pips are universally good. Krennic has instant synergy with your DTs, and his cards are more universal in application. He is squishier though under direct fire.

Just go over to tabletop admiral and start playing with list builds until you find what you like.

19 minutes ago, Ringmaster80 said:

to fill out the rest of your army a second core set is probably a good choice, this way you'll have 4 storms AND the basis for a rebel army (also having more dice is always good)...

you will pobably end up with sometingh like this:..

Thanks for the reply! I wonder, with the list you've provided, would I have all these upgrades and command cards from the few packs you've mentioned? Or are they found in various expansions. I could always proxy them I assume.

Thanks for the tips and mentioning the synergy. That's my idea of "effective but fun." I'll look into the snipers as well!

4 minutes ago, RepentOrPerish said:

Thanks for the reply! I wonder, with the list you've provided, would I have all these upgrades and command cards from the few packs you've mentioned? Or are they found in various expansions. I could always proxy them I assume.

Thanks for the tips and mentioning the synergy. That's my idea of "effective but fun." I'll look into the snipers as well!

Yes, i made sure to use only upgrades included in the packs i suggested. as @ScummyRebel mentioned, you shuld look at Tabletop Admiral . There you will find all the units and, if you click on an upgrade card, it will tell you in wich expansion it's included.

Edited by Ringmaster80
edited link
4 minutes ago, RepentOrPerish said:

Thanks for the reply! I wonder, with the list you've provided, would I have all these upgrades and command cards from the few packs you've mentioned? Or are they found in various expansions. I could always proxy them I assume.

Thanks for the tips and mentioning the synergy. That's my idea of "effective but fun." I'll look into the snipers as well!

His list has all necessary command/upgrade cards with the packs mentioned.... with the caveat of you buying 3x scout troopers to build the sniper teams “legitimately” rather than proxying additional scout minis as a sniper team. If you’re proxying those you will need to proxy their cards too.

12 minutes ago, ScummyRebel said:

2. 2-3 more corps units. You have 2 right now from the core set. Whichever ones you pick is acceptable - I would lean more towards stormies although 1-2 flaming snows is a hilarious hoot of a time when you can get them in range. Shores look good and should be available any time now .

Thank you for the tips! You've given me a good idea as to what my composition should look like in general. I did see some shoretroopers here and there and they do look both good and fun. That mortar guy looks really neat!

I guess, from your answers already, I have another question: should I avoid vehicles (unless I really want one because it looks fun?). It just doesn't seem like they are quite worth it. Also, what about packs like the E-web, or F1.4 Canon (rebel)? They seem quite average too.

Thank you for the suggestions already, seems like my next bet might be the Death Troopers with Krennic, followed by a second core set when I will see one on sale!

2 minutes ago, Ringmaster80 said:

Yes, i made sure to use only upgrades included in the packs i suggested. as @ScummyRebel mentioned, you shuld look at Tabletop Admiral . There you will find all the units and, if you click on an upgrade card, it will tell you in wich expansion it's included.

I will look at that website for sure. Thanks a lot!

Since you already have Boba Fett. If you get a second core set you will have a decent 800 point army of Imperials. And like 700 points of rebels.

Basic stormtroopers with DLT's are "competitive" so that's going to make your army strong enough that you don't just get tabled.

Vader's not "competitive" but he still wins in normal games. If you like him he's a good inexpensive (dollars wise) commander.

Speeder bikes WERE "competitive" back when the game started, people took 3 to tournaments, so using one or two in normal games is still solid. I only use mine for demo games though because I found the compulsory move to be un-fun.

Vader, Fett, 4x Stormtroopers with DLT, and 2 Speeder Bikes is 792 points. Use the other 8 points (and swap other things out) to fiddle with upgrades for the two characters in your first couple games and you'll settle into a groove pretty fast.

The thing is, Legion really does need two sets of dice. That's $15 towards a core set right there. The three imperial units in the core are worth another $80. So... $95 towards your $90 core set... plus all those rebels, barricades, and rulers...

A second core set is the only way to go! Then if you love death troopers, add deathtroopers next. Spray em' glossy black, paint the bases green and your done!

Me, I built up full Hoth armies from expansions. It was expensive but fun. And kinda the whole reason I got into Legion was to execute Hoth-priojects which had been impossible in the other 3 SW minis games I'd collected over the years. I still have a core set in basic SW colors to use for demo games though, which inevitably led to expanding up to 800 points of not-Hoth imperials!

@RepentOrPerish you can also scrounge some of your IA minis to make squads for your first couple games. Segregate them into their own units and they'll look ok, scale-wise. I also used the old D20 scout walker and snowspeeder to rapidly get 800 points on the table when I started.

Edited by TauntaunScout
Just now, RepentOrPerish said:

I guess, from your answers already, I have another question: should I avoid vehicles (unless I really want one because it looks fun?). It just doesn't seem like they are quite worth it. Also, what about packs like the E-web, or F1.4 Canon (rebel)? They seem quite average too.

I’ll take this in two steps, vehicles and eweb.

Vehicles aren’t currently in the latest hotness of competitive play outside specific niche builds. That doesn’t mean they can’t be competitive - it’s just you need to make them work hard and well to earn back the point value spent.

Personally, I almost always have played with vehicles - only once I didn’t use them, and it was because I was spending a ton of points on a different heavy combatant (Palpatine). That said - your drive towards other expensive units like Death Troopers or Boba means you’ll be hard pressed to afford a heavy vehicle in your list and have enough points left so your infantry isn’t starved. My lists with vehicles have typically showcased them and have a bunch of troops to help fill in the ranks they punch open. But that means I run Veers only or Veers + Boba for named characters in those lists and I don’t take anything fancy in the special forces world (maybe a single sniper?)

Your list composition based on what you like is sorta guiding you away from vehicles as it is, so no harm done to avoid them. If you want to try and do a mix with them and your stuff, go for it! Nothing says “good night Rebel Scum” faster than an AT-ST using the launcher with blast plus the main gun.

Eweb is solid filler or support, sure. It’s cheaper than a storm trooper unit with a DLT. If you’ve maxed out on snipers and still need cheap filler (or refuse to use a ton of sniper teams), then this is a solid entry.

I'm a huge fan of E-Webs (apparently mine consist of half of all E-Webs going to Worlds). They, along with most vehicles, will work if you know how to use them properly, get them deployed, and have a table that works. Some times that doesn't all factor in, other times it does. If you like E-Webs or any vehicle, give 'em a try. Armor seems to be becoming a factor in meta lists, so the same should be doubly true in casual games. The T-47 and 1.4 FD, on the other hand, are very difficult to work with. The T-47 has its supporters, but its never done well. I'd advise holding off on it until you've got a better grasp of the game. The 1.4 FD is a pretty good piece of anti-armor artillery, but since its fixed, it has a hard time contributing to the game, and tends to die easily if it gets within range.

Most other units will fit with certain play styles, so there's no wrong answer. I personally hate snowtroopers, but a lot of players find them useful.

Reading all this makes me beyond excited to dive into the game! @TauntaunScout , you really made me see how it is actually quite viable, not just $ value wise but fun and efficiency wise to go for that second core set. I originally thought it would be a bit "meh" to go for two core sets (I never did for Imperial Assault) but I really do see now the reason why it would make sense on so many levels, on top of having good units! Thank you!

8 minutes ago, RepentOrPerish said:

Reading all this makes me beyond excited to dive into the game! @TauntaunScout , you really made me see how it is actually quite viable, not just $ value wise but fun and efficiency wise to go for that second core set. I originally thought it would be a bit "meh" to go for two core sets (I never did for Imperial Assault) but I really do see now the reason why it would make sense on so many levels, on top of having good units! Thank you!

Oh it gets even crazier...

Collecting 2 cores and therefore 4 squads of stormtroopers and rebel troopers is "critical mass" for experimental list builds! Here's why.

The ion gun trooper, and the stormtrooper missile launcher, are widely regarded as "unplayable". I reject that idea from a spirit of the game perspective, but the truth is even I hate using them cause of how the exhaust mechanic works. Thus, 4 ion gun rebels, and 4 stormtroopers with missile launchers, culled from your 4 squads, can be proxied as a whole other squad of 4 things!

They also make good painting practice models since if you are kicking yourself for using some shading wash that looked weird or something, it's ok as you won't use them often in games.

8 hours ago, Alpha17 said:

I'm a huge fan of E-Webs (apparently mine consist of half of all E-Webs going to Worlds). They, along with most vehicles, will work if you know how to use them properly, get them deployed, and have a table that works. Some times that doesn't all factor in, other times it does. If you like E-Webs or any vehicle, give 'em a try. Armor seems to be becoming a factor in meta lists, so the same should be doubly true in casual games. The T-47 and 1.4 FD, on the other hand, are very difficult to work with. The T-47 has its supporters, but its never done well. I'd advise holding off on it until you've got a better grasp of the game. The 1.4 FD is a pretty good piece of anti-armor artillery, but since its fixed, it has a hard time contributing to the game, and tends to die easily if it gets within range.

Most other units will fit with certain play styles, so there's no wrong answer. I personally hate snowtroopers, but a lot of players find them useful.

It should also be noted that if you really like the Shoretroopers, the E-Web is a nice addition to an army with them as the Mortar can hang back and you can still use the Coordinate on the Shores to give an order token to the E-Web instead.

Edited by FSD

Here’s a question I have. I was planning on getting a second core set (which I still might), but I’m looking at the shoretroopers and they seem very interesting. Am I better off getting another core set (I know there’s a lot of value there) or mix my regular stormtroopers with some shoretroopers? Or shoretroopers are better if I go exclusively for them (so buying 3 packs?) Are they that much better than stormtroopers?

thank you!

Given your interests I would probably buy whatever keeps you motivated. The second core set is virtually required but shore or death troopers could be fun for you for small games.

Getting to 800 points will be all about that 2nd core though. Also, not having to memorize and re-roll your dice will be all about that second core set.

Ultimately while 3 corps units are required, it’s an infantry game and 6 corps is very common. 4 stormtroopers and 2 shoretroopers is presumably how you’re going to want to collect them.

I'm also just getting into the game so I can't comment on the power of it but I found a core set plus the following has given me a decent amount to play around with

Krennic, Death Troopers, 2XShoretroopers.

From that you can just plug in Boba and you would be away, it doesn't solve the issue of needing more dice but if like me you simply don't want to buy a second core its not a bad way to go.

Shoretroopers seem to be good, but I'm hesitant to think they could completely replace stormtroopers in list building. I also tend to think that having extra corps units is a great option, in case you ever decide to try out a Grand Army game.

Don’t forget the mortar is it’s own corps unit for organization purposes.

I am probably sticking with only 3 rebel veterans for the foreseeable future because of this.

If you’re not hard up for money buying expansions now and a second core later can work. I bought 6 snow troopers, 3 e-webs and 2 AT-ST’s and all I use stormtroopers & bikes for is demo games. Though I did snag a commander and extra squad of stormtroopers so I can run a double AT-ST not-Hoth-themed army if I need to.

A box of shoretroopers, Krennic and deathtroopers would still give you 800 points. Get a second core set afterwards.

I try to follow a “only buy as fast as I paint” rule which helps me budget.

And if you’re going for a whole Rogue One thing, well, the Endor helmet IS visible on Scariff so core set rebels will work.

Thank you all for the advice! I managed to find a second core set for really cheap! I’ll look into Death Troopers and Krennic next, and probably shoretroopers after.

On a different line of thought, since I have two core sets, I assume I’m close to a decent Rebel list as well? What would be your recommendation for rebels? I would go for those after my empire army but if I know in advance, I can keep my eyes open for a good deal ;) again, I’m looking for fun, varied and efficient options.

Thanks!

15 hours ago, TauntaunScout said:

I try to follow a “only buy as fast as I paint” rule which helps me budget.

This will be the rule I adopt in the future. But before I invest in paint supplies, I want to have a playable army to actually be able to enjoy the game and not just look at it! So yeah, I will assemble them before painting (which I know isn’t ideal) but this will allow me to at least play and learn the game. Then I’ll get into painting, then I’ll get into expanding into Rebels or something else!

Just now, RepentOrPerish said:

This will be the rule I adopt in the future. But before I invest in paint supplies, I want to have a playable army to actually be able to enjoy the game and not just look at it! So yeah, I will assemble them before painting (which I know isn’t ideal) but this will allow me to at least play and learn the game. Then I’ll get into painting, then I’ll get into expanding into Rebels or something else!

Depends on the model. Some are fine being push-fit together for games until you prime them. Vehicle riders and Darth Vader’s cape especially benefit from this.

4 hours ago, RepentOrPerish said:

On a different line of thought, since I have two core sets, I assume I’m close to a decent Rebel list as well? What would be your recommendation for rebels? I would go for those after my empire army but if I know in advance, I can keep my eyes open for a good deal ;) again, I’m looking for fun, varied and efficient options.

Thanks!

First things first, grab Leia. You’ll also probably want some commandos for the sniper or a decent squad.

If you play on tables with a lot of LoS blocking terrain that melee units are fun maybe the wookies are right for you?

Unless we learn something new on stream today, I’d advise the landspeeder over the t47 if you wanted to get into their vehicles more.

4 hours ago, RepentOrPerish said:

On a different line of thought, since I have two core sets, I assume I’m close to a decent Rebel list as well?

Assuming you don't load up on pointless levels of upgrade cards, you have around 630 points of rebels. Literally any two expansions will get you a decent size rebel army. Just buy whatever two you like the looks of.

If you care about the meta though, buy Leia and don't buy a snowspeeder. Then again, I found a snowspeeder on sale for $9 once, if you found a similar deal it's well worth it when you're starting out!

Full disclosure, I don't actually own Leia. I do not believe in list optimization and I shop purely based on the look of figures.

21 hours ago, TauntaunScout said:

If you care about the meta though, buy Leia and don't buy a snowspeeder.

Well, with an official cost reshuffling to be posted this coming Friday a lot of previous ‘truisms’ are about to be at least modified. Fun times ahead!