Lead the Attack - Republic Y-Wing preview

By Jarval, in X-Wing

1 minute ago, Ryfterek said:

Of course it is scary! Might just about be worth replacing 2 V19s with double-tap Matchstick and still fit one another craft.

the list that RStan threw up has 46 points of wiggle room before you need to lose a Torrent so plenty of room for him to fit :D

It seems like the old (republic) y wing is a bit better than the newer (rebel) one ( with or without R4 on both). Is that right?

There is a LOT of really powerful stuff in this pack. Ahsoka gunner, C-3PO crew and Chopper astro are all very very good and deserve to be expensive.

It looks like Republic will continue to be the dominant faction for a while at least.

Edited by Caduceus01
31 minutes ago, XPav said:

Alright how many of these do I buy.

6. Always 6.

swz57_diagram_1.jpg

Chopper could be a strong choice for Juke Ric. Twice, if he gets blocked, he can do that red evade for attack and/or defence mods (Juke Ric tends to be quite vulnerable to blocking because of his need for speed). Afterwards he can leverage his speed to weaponise that jam, and even if he can't he can still get a green token each round because of Full Throttle.

1 minute ago, Dasharr said:

Chopper could be a strong choice for Juke Ric. Twice, if he gets blocked, he can do that red evade for attack and/or defence mods (Juke Ric tends to be quite vulnerable to blocking because of his need for speed). Afterwards he can leverage his speed to weaponise that jam, and even if he can't he can still get a green token each round because of Full Throttle.

He could only get focus if I solve it out correctly, N-1 have no native Evade action.

Just now, Ryfterek said:

He could only get focus if I solve it out correctly, N-1 have no native Evade action.

True, but the odd turn when he only has a focus is a price worth paying for the other turns when he jams his target and his juked attack goes against weakened green dice results.

20 minutes ago, BenDay said:

It seems like the old (republic) y wing is a bit better than the newer (rebel) one ( with or without R4 on both). Is that right?

Without R4, the Republic Y-wing is truly awful at shedding stress. With R4, though, the Republic Y-wing does seem to surpass its sucessor in every area. Being ablr to take other astromechs and still clear stress on banks is pretty handy, though.

26 minutes ago, Ryfterek said:

He could only get focus if I solve it out correctly, N-1 have no native Evade action.

Chopper lets you take the evade action. It doesn't matter if it's on your bar.

You'd think that a "Plated Hull" might come in handy for other ships. Like some some ship designer a long time ago in a galaxy far away might have been like: "You know what might help keep a pilot alive? A plated hull like we have on those old Y-Wings."

Or maybe JUST Vader might have mentioned to his military contractors: "You know... this TIE Advanced is nice and all, but I really miss my Fine-Tuned Controls and my Plated Hull from my old ships from like 30 years ago. Any room for that technology next to my fancy new Advanced Targeting Computer?"

Military Contractor: "Um... no... sorry. How about these Afterburners so you can boost!"


Vader: "Sweet, yeah, I guess anything helps. So I can boost whenever I want now?"

Contractor: "No! no... just twice. Twice, and then they like... fall of or something."

You could get a 3rd use out of Chop using Spare Parts, too, for non-N-1's/ships with decent action economy.

22 minutes ago, Squark said:

Without R4, the Republic Y-wing is truly awful at shedding stress. With R4, though, the Republic Y-wing does seem to surpass its sucessor in every area. Being ablr to take other astromechs and still clear stress on banks is pretty handy, though.

I don’t know, I think the plated Hull and making a hull a shield is significant. While doing a 1 straight instead of a 1 bank just when you need to clear stress is not that bad. your enemy still effectively knows we’re you are going to end up if you need to shed stress. It’s not like they lost a blue 2 bank.

Edited by BenDay
14 minutes ago, thespaceinvader said:

Chopper lets you take the evade action. It doesn't matter if it's on your bar.

I think we're discussing his other side at this point. Should he fail to reach R1 to an enemy, he can gain Evade to cancel out with the jam token and then still get his Focus in activation. My point was that its impossible to save the Full Throttle Evade from getting jammed without an enemy nearby (unless breaking a leftover lock).

Goji seems difficult to use effectively.

As we all recall, dropping a bomb or mine and doing a 1-speed maneuver puts you outside of Range 1 of that device. Delayed Fuses is handy, to be sure. But just dropping a bomb and moving puts you out of range, if you aren't blocked.

Seems like Goji mostly sets stuff up for future turns, or for fellow ships.

2 hours ago, ScummyRebel said:

Precog is what Supernatural should have been. Having both is nonsensical, though it may see play as it has some other limitations that can make it a bit cheaper.

With the wording on Precog and it limiting you from taking any further actions this turn (like Adv Sensors), I think “a bit cheaper” will be an understatement. Adv Sensors is 10pts, Supernatural upwards of 32 on an Initiative 6. Precog will probably be fat more reasonable, around 14 to 16 points at most.

3 hours ago, svelok said:

Remember Han Gunner?

What if it was any friendly ship out to range 3, and they could even clear the stress with a blue the same turn? And what if when you didn't use it, it was a force point?

1. It can't be yourself, not at R0.

2. The focuser HAS to take a stress. (Yes you can clear it by doing it to a higher init pilot doing blues)

But yeah... you're probably right, now that I think about it. its about on par with Han gunner.

I think it makes sense thematically that the republic y-wing is a bit "better" that the rebel y-wing. Remember when the rebels had them they were considered outdated and they stripped them of some of their hull in order to make it a bit faster and more maneuverable. Meanwhile the republic models would have been era appropriate bombers rather than out of date fighter/bombers.

25 minutes ago, SpiderMana said:

You could get a 3rd use out of Chop using Spare Parts, too, for non-N-1's/ships with decent action economy.

Need to make sure to use it to top up the first charge spent, there is no going back once he flips.

From flying 1.0 Ywings, these guys are REALLY going to want the astromech that makes 1s and 2s blue. Its not the grits that worry this ship, its the darn stress!

21 minutes ago, It’s One Of Ours said:

With the wording on Precog and it limiting you from taking any further actions this turn (like Adv Sensors), I think “a bit cheaper” will be an understatement. Adv Sensors is 10pts, Supernatural upwards of 32 on an Initiative 6. Precog will probably be fat more reasonable, around 14 to 16 points at most.

There's always the possibility that after the release of Precognative Reflexes, Supernatural Reflexes will get nerfed like mad.

Like maybe new SNR prices to 10 points on Init 3, 20 on Init 4, 30 on Init 5, 40 on Init 6. Maybe PCR comes in at half that, 5/10/15/20.

Those aren't numbers I've put, like, any thought into. Just an illustration of a premise.

Edited by theBitterFig
15 minutes ago, Blail Blerg said:

1. It can't be yourself, not at R0.

2. The focuser HAS to take a stress. (Yes you can clear it by doing it to a higher init pilot doing blues)

But yeah... you're probably right, now that I think about it. its about on par with Han gunner.

Ahsoka also works with passive sensors, cause its not a coordinate. So passive sensor naboo torp fighters with ahsoka support is easy full mod torp.

Broadside with Ahsoka + ion cannon 55-ish pts? Broadside 36-39pts + 14-16 for ahsoka + 5 for cannon.

Naboo Fighter with proton torp + passive sensors = 50pts

anywhere from 90-95pts leftover

Edited by wurms
2 minutes ago, wurms said:

Ahsoka also works with passive sensors, cause its not a coordinate. So passive sensor naboo torp fighters with ahsoka support is easy full mod torp.

Broadside with Ahsoka + ion cannon 55-ish pts? Broadside 36pts + 14 for ahsoka + 5 for cannon.

Naboo Fighter with proton torp + passive sensors = 50pts

anywhere from 90-95pts leftover

Or just Ahsoka pilot, no?

15 minutes ago, Hiemfire said:

Need to make sure to use it to top up the first charge spent, there is no going back once he flips.

Right. I was figuring I’d give it a try on Ahsoka, maybe?

3 hours ago, MasterShake2 said:

Yeah, the clone wars series doesn't really go in order, is the problem.

There is a canon order of release posted somewhere so you can watch them in order.

5 minutes ago, SpiderMana said:

Or just Ahsoka pilot, no?

Right. I was figuring I’d give it a try on Ahsoka, maybe?

Ahsoka pilot has to be range 1 of naboo fighter then. Broadside can be like Drea, just have the friendly in any of his two arcs out to range 3, where as Ahsoka is like a howlrunner and needs to stick together. Both work, but under different cirumstances. Naboos can maintain that fast pace and broadside doesnt have to worry about trying to keep up.

5 minutes ago, wurms said:

Ahsoka pilot has to be range 1 of naboo fighter then. Broadside can be like Drea, just have the friendly in any of his two arcs out to range 3, where as Ahsoka is like a howlrunner and needs to stick together. Both work, but under different cirumstances. Naboos can maintain that fast pace and broadside doesnt have to worry about trying to keep up.

Sure, but the cost in list-building, the stress... I’m not saying it’s a bad option, but it doesn’t seem too groundbreaking when a similar option already exists.