Jostero and Shadow Caster

By Cuz05, in X-Wing Rules Questions

Only played this on Fly Casual so far, but there, if an enemy ship is tractored onto a rock through Shadow Caster and then suffers damage from the overlap, Jostero does not trigger.

My assumption is, because the overlap occurs as part of the aftermath of the Lancer attack, the enemy ship is still defending.

I'd just like to make sure that's the correct interpretation before I go wild with it. Thanks rules forum :)

Seems accurate.

Well Shadow Caster title gives the tractor token after the attack.

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In that case the ship ending up on the rock from tractor movement and taking a damage would trigger Jostero. After an attack is not while defending.

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3 hours ago, Frimmel said:

Well Shadow Caster title gives the tractor token after the attack.

In that case the ship ending up on the rock from tractor movement and taking a damage would trigger Jostero. After an attack is not while defending.

I see where you're coming from, and it's a nice idea, but it does not work. If it a ship isn't defending, it isn't "the defender" and Shadow Caster couldn't affect them, and the title would be meaningless. Heck, a lot of Aftermath Step abilities would be meaningless.

There isn't anything explicit in the rules about when a ship stops defending, but it'd make sense for that to only happen A defender is the defender (ty, @emeraldbeacon ) after all the steps of an attack, which means after the Aftermath step. Since Shadow Caster happens within the Aftermath step, I'd consider the enemy ship to still be Defending, and Jostero unable to trigger.

Edited by theBitterFig
1 hour ago, Frimmel said:

In that case the ship ending up on the rock from tractor movement and taking a damage would trigger Jostero. After an attack is not while defending.

The targeted ship is still a defender, though; per the Rules Reference , on page 9, under Defender :

Quote

DEFENDER

The ship that is chosen during the Declare Defender step of the Declare Target step of an attack is the defender.

That ship remains the defender until after all “after attacking” and “after defending ” abilities have resolved during the Aftermath step.

Since the ship is still a defender, it is still defending, and thus, Jostero doesn't get involved in someone else's fight. ;)

Point conceded. I had forgotten that there was an Aftermath Step and all of this was clearly spelled out in the rules documents.

Soooo....

There’s two ships in the ll Arc. She attacks one. If I’m thinking correctly, Jostero would trigger only on the one she did NOT attack.

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Edited by JBFancourt
7 minutes ago, JBFancourt said:

Soooo....

There’s two ships in the ll Arc. She attacks one. If I’m thinking correctly, Jostero would trigger only on the one she did NOT attack.

latest?cb=20180914135754

Correct

Josteros ability is more of an accident now, which is why nobody plays him. He might be useful with a cheap bomb launching ship, but that is a lot of work for his single mod attack.

2 hours ago, theBitterFig said:

Since Shadow Caster happens within the Aftermath step, I'd consider the enemy ship to still be Defending, and Jostero unable to trigger.

One viable use for this combination, though, is to tractor someone into a place where they have to overlap an asteroid next turn, leaving Jostero ready to light the target up at the next activation phase. And if you have Ketsu Onyo in the Shadowcaster, she can hopefully tractor someone into a rock for Jostero with her pilot ability, instead of with an attack.

Quads, Ketsu pilot, Lattz pilot, Torani having bullseye lined up on someone she's not shooting (R5-TK + Munitions Failsafe and a missile is one way, just using her primary on a different target is another), Bombs, Mines, and having Jostero lined up for a ship to fly over a debris or asteroid all come to mind as being able to do something to trigger Jostero's bonus attack.

11 minutes ago, Hiemfire said:

Quads, Ketsu pilot, Lattz pilot, Torani having bullseye lined up on someone she's not shooting (R5-TK + Munitions Failsafe and a missile is one way, just using her primary on a different target is another), Bombs, Mines, and having Jostero lined up for a ship to fly over a debris or asteroid all come to mind as being able to do something to trigger Jostero's bonus attack.

and don't forget the lovely, lovely range one death blossom of a deadman's switch.

I have him in with Asajj and Latts. He will trigger on Latts overlaps, also on any crit effects blossoming from Assaj/0-0-0 + BT-1.

Not triggering him on the Shadow Caster attack put me off a lot, so placing him to take advantage of an imminent/continuing overlap is a savvy shout. He needs to be able to shift his ability from one to the other, or the approach can't flex.

54 minutes ago, Cuz05 said:

also on any crit effects blossoming from Assaj/0-0-0 + BT-1.

? I think that would fall under the target still defending so no Jostero trigger.

1 hour ago, Hiemfire said:

? I think that would fall under the target still defending so no Jostero trigger.

Oh I just mean console fire, loose stabilizer....

I also have Deadman Switch :D

11 minutes ago, Cuz05 said:

Oh I just mean console fire, loose stabilizer....

I also have Deadman Switch :D

Okay, those work. :D

On 8/28/2019 at 10:18 PM, wurms said:

Josteros ability is more of an accident now, which is why nobody plays him. He might be useful with a cheap bomb launching ship, but that is a lot of work for his single mod attack.

Or a good bomb dropper, like Sixxa with Seismic, another device and Skilled bombardier, turret and Qura trailed by Jostero. I flew this to some effect, partly also due to the effect that enemies were reluctanct to go anywhere near these 2.

Of course requires some thinking, so that you not bomb-damage Jostero (or at least not consistently). Fun to fly.

In 1E i used to fly Jostero loaded with harpoon missiles, with Emon loaded with Bomblet, Cad Bane, and Unkar with Cluster mines. Even with all of that, the most difficult part was getting jostero in a position where he could trigger due to the ships crap maneuver dial.

On 8/28/2019 at 3:18 PM, wurms said:

Josteros ability is more of an accident now, which is why nobody plays him. He might be useful with a cheap bomb launching ship, but that is a lot of work for his single mod attack.

Might be playable again in the new Asteroid Shower or other obstacle formats that are coming out next year. There will be more potential for ships to land on rocks.

Edited by kempokid

Does feedback array also allow a bonus attack from Jostero?

Yes, there's no defender during feedback array.

Thanks again @thespaceinvader