First 50 RPQ Data

By TalkPolite, in Star Wars: Legion

45 minutes ago, Back5 said:

I'm new to the game. Could you explain how this works?

Usually when troopers are engaged in melee, they can only be targeted by the unit they are engaged with, and can only target that unit with their attacks.

In order to escape melee, they either need to defeat the opposing unit or spend both their actions to withdraw from melee.

Creature troopers such as Tauntaun Riders are an exception to this rule - they can spend a movement action to move away, leaving another action free for them.

The trick Mastershake2 is thinking of involves pulling the tauntauns out of melee with a move action, using their Relentless ability to grant them an attack against something vulnerable (like a sniper strike team), then moving them back into an enemy unit that won't be able to deal with the tauntauns effectively (and because they're in melee, they can't be targeted by ranged attacks).

7 hours ago, Back5 said:

I'm new to the game. Could you explain how this works?

Tauntauns as creature troopers can't be engaged. They can thus move out of melee, get a free attack, then use their second move to go back into melee. (though, they can't actually attack after moving into melee, so I don't know why you'd want to)

4 hours ago, Alpha17 said:

Tauntauns as creature troopers can't be engaged. They can thus move out of melee, get a free attack, then use their second move to go back into melee. (though, they can't actually attack after moving into melee, so I don't know why you'd want to)

They can definitely be engaged. You would put them back into melee (with a different unit) in order to keep your opponent's army from shooting them to death.

45 minutes ago, arnoldrew said:

They can definitely be engaged. You would put them back into melee (with a different unit) in order to keep your opponent's army from shooting them to death.

And this allows them to tie up other "shooty" units. They are quite powerful.

2 hours ago, R3dReVenge said:

And this allows them to tie up other "shooty" units. They are quite powerful.

Agreed.

4 hours ago, R3dReVenge said:

And this allows them to tie up other "shooty" units. They are quite powerful.

This does incentivize the inclusion of some powerful melee units that can still move in and chop them up, however.

18 hours ago, arnoldrew said:

They can definitely be engaged. You would put them back into melee (with a different unit) in order to keep your opponent's army from shooting them to death.

Sorry, I misspoke. Being engaged doesn't have the same effect on them as it does everyone else is what I should have said. One of several odd design choices with Tauntauns.