Name: Sloane's RitR SSD
Faction: Imperial
Commander: Admiral Sloane
Assault: Suprise Attack
Defense: Fleet In Being
Navigation: Doomed Station
SSD Command Prototype (220)
• Admiral Sloane (24)
• Commander Vanto (7)
• Emperor Palpatine (3)
• Damage Control Officer (5)
• Take Evasive Action! (6)
• Gunnery Team (7)
• Boosted Comms (4)
• Quad Battery Turrets (5)
= 281 Points
Squadrons:
• Dengar (20)
• Ciena Ree (17)
• Howlrunner (16)
• Mauler Mithel (15)
• Black Squadron (9)
• Maarek Stele (21)
• Colonel Jendon (20)
= 118 Points
Total Points: 399
I might drop Black Squadron to gain a 10 point bid...
So here's the basic idea behind it...Sloane 2 ship is good, and SSDs are tough, so why not try a combo of them?
Basically the SSD will be running squadron commands, but needs to be able to turn so Vanto and TEA! combo to give it a nav token each round to enable TEA! the following. Since Sloane is all about eliminating defense tokens, Officer Palp continues the theme when the SSD is attacked, and DCO is there to stop crit effects. Gunnery team and QBT round out the typical builds and added Boosted Comms because it gives the fighters more flexibility.
The squadrons were selected to try to get Maarek Stele and Jendon through a squad ball and get shots into the enemy ships, so that way they can do what they do.
I think the large Alpha strike squadrons of Sloane 2 ship are most worrisome, and would need to have a squadron scrum take place in flak range of the SSD to have a chance of success against them...
For the initial fighter engagement I would hold Mauler back, and activate him during the squadron phase to just splash damage in there, then hope he can survive to do it again on the SSD's activation on the following round. (Which is why Black Squadron was initially included, basically 1 or 2 more shots that Mauler doesnt get hit with)
Any thoughts on this list?