35 minutes ago, heychadwick said:I disagree. Don't think of it as a reposition to get a better shot. Think of it to be in a better spot for next turn.
In my experience, I've found that the average blues on the Viper actually give you less positioning option for the following turn. They aren't bad, but compared to the maneuverability of the whites and boost or barrel roll, the Virago boost limits you.
Compared to Soulless One that gives two Hull and a reroll for 6 points, it seems overcosted, but I think that is because Soulless One should be 8 at least. Dropping Virago by 1 or 2 should be fine to match, especially because the extra mod comes with its own cost. It's like a talent slot on an I3 generic versus an I2 without a talent. The talent cost already has a bit of cost built in, so it should not cost much more at all for the jump to the next initiative level.