Hyperspace Migration - A Call for Discussion

By RapidReload, in Star Wars: Armada

50 minutes ago, Karneck said:

The arm reach of the Sith is LONG indeed.

"Toward:

Some effects direct players to move an obstacle or token toward a ship, squadron, obstacle, other token, or portion of the play area. When this is specified, the player moving the obstacle must also follow these restrictions:

*This movement must be measured directly toward the other component, along a line from the closest point on the obstacle to the closet point on the other component.

*That obstacle or token must be moved from its current position to at least the line that marks the end of the distance band matching the specified minimum movement.

* If that object cannot be moved its specified minimum distance, it must be moved from its current position as close as possible to the line that marks the end of the specified minimum distance band."

Thats whats in the English book for "Toward'. Any questions?

That was the interesting piece. In Spanish it may be confusing but not in English. The purgill cannot jump over the ship. Thanks.

https://imgur.com/a/29Z5zsE

Edited by OutboundFlight
6 hours ago, ovinomanc3r said:

That was the interesting piece. In Spanish it may be confusing but not in English. The purgill cannot jump over the ship. Thanks.

I mean, it can, depending on how much room there is to work with, you just can't exceed the maximum distance allowed.

Im also wondering if you are forced to attempt to make the obstacle fit by rotating it. It only says you must move it to the minimun distance line and if it fits, great. However purrgils are long and its easy to rotate them to overlap something, even if they might fit if rotated sideways. Opinions?

It would be way less of a problem when the Purgills could overlap ships and squadrons with their move (and deal the damage this way) 😁

On 12/19/2019 at 12:46 AM, RapidReload said:

Im also wondering if you are forced to attempt to make the obstacle fit by rotating it. It only says you must move it to the minimun distance line and if it fits, great. However purrgils are long and its easy to rotate them to overlap something, even if they might fit if rotated sideways. Opinions?

I have assumed that one is forced to rotate it to attempt to make the purrgil fit. What I have been less clear on is if the rotation has to be made on the center point of the purrgil on top of the line of advancement (such as in hyperspace migration) of if the purgil might be rotated and slid to the side as long as one part of the purrgil (such as the skinny tail) is on the line of advancement.