So I am currently rather frustrated with Hyperspace Migration as a new Objective:
Purrgils move minimum distance 1 to max distance 2 towards the other obj token but cannot move to overlap ships/other obstacles etc. If they cannot move the full distance they move as far as they can. As result, you would likely always place the 2 objective tokens close to your deployment side. It is now easy to deploy some of your ships in such a way that the purrgils will never be able to move across them, see the following Vassal scenario (using dust clouds instead of purgills as they are supposedly close in size):
The Purrgil cannot move across the ships that only have to park there to farm 60 points every second round - 180 overall. A life boat and two flotillas, that leaves room for all sorts of "fun" Sloane, BTA ISD, MMJ shenanigangs or similar on top of the farm engine to block any ships that attempt to close in fast. If anyone gets close, speed 1 or 2 on the ships is still slow enough to escort the purgills the last few rounds. Enemies would have to close in very fast and recklessly to attempt to mitigate this farm engine and such straight approaches are usually easily headed of. Maybe Raddus could do something, but even then, if you know where Raddus is coming and have squads its not that much of an issue. Also obstacles can be placed to create a sort of screen for the farm.
I mean, this is just silly, no? I am tempted to say the most stupid imbalanced objective so far. I assume this got playtested .. what happened there? Am I misunderstanding something?
Cheers