Spitballing HMP droid gunship ideas (+possible boarding mechanics discussion thread)

By Prosk_019, in X-Wing

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The HMP Droid Gunship!

It's time for boarding in x-wing.

The HMP droid gunship can be seen in the clone wars deploying a squadron of droids for the purpose of breaking into a disabled republic ship and extracting certain cargo. The squadron it uses is suited to attacking ships of all base sizes, which simplifies the implementation as you don't have to restrict it to large or huge ships or something.

Chassis:

2 180 degree attack / 1 agility / 5 hull / 3 shield ---- calc. / lock / barrel roll ---- 2Xmissile / 2Xtorpedo / relay / sensor / mod

Dial:

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UPGRADES:

(One Dot) Droid deployment racks: (slots taken are 2Xtorpedoes, 2Xmissile)

[1 non-recurring, non-reloadable charge]

At the start of the planning phase, you may spend one charge to drop or launch a droid boarding crew with a speed 1 template.

(size of token will be between a loose cargo token and a probe droid token)

[Token] Droid boarding crew:

After an enemy ship overlaps you or moves through you while executing a speed 0-2 maneuver, place yourself at their front or rear guides.

System phase - if an enemy ship is touching you, you may choose 1: The enemy ship loses 1 charge on an upgrade of your choice, rolls an attack die and suffers a matching damage result, or gains 1 jam token. Enemy ships touching you roll one fewer die when attacking and defending.

What I could do is separate the boarding effects into different droid types, such as super battle droids for more brutal, damage oriented effects, or commando droids for sabotage, etc.



(One Dot, HMP gunship only) Front-loaded Volley: (slots taken are 1Xtorpedo, 1X missile, sensor)

When you perform a missile or torpedo attack, you may spend all remaining charges from that card to roll one extra attack die.

Trynna figure out how an ordnance boat that can't exactly turn around would use its ordnance. I'm thinking one large attack, not necessarily efficient but gets the damage done where it can cause it ain't bringing it guns to bear again anytime soon. Very much lends itself to an alpha strike list, so you only get one, and no passive sensors for you.

PILOTS:

(One Dot) DGS-343: I4

[3 non-recurring charges]

After you spend a lock, you may spend 1 charge. If you do, a friendly ship at range 0-2 may acquire a lock.

This pilot is meant to reeeally like cluster missiles so I hope the timing checks out and he can lock the second target and get mods for both attacks.



(One Dot) DGS-U1: I2

During the system phase, if your dialed-in maneuver is a 0 stop, you may rotate 90 degrees.



(One Dot) DGS-BTRE: I1

When you lose shields, gain the same amount of calculate tokens.

Lemme know what stands out as particularly broken, and spitball right back

Edited by Prosk_019
Clearer title

Interestingly enough, they are listed in Wookiepedia as being the pretty close in length to the X wing in Wookiepedia (12.5 meters). I have always imagined this as a medium base and flying very similarly to the G1-A though.

1 hour ago, Whalers on the moon said:

Interestingly enough, they are listed in Wookiepedia as being the pretty close in length to the X wing in Wookiepedia (12.5 meters). I have always imagined this as a medium base and flying very similarly to the G1-A though.

Ah crap, I totally forgot to mention it would be a medium base

I feel like the CIS needs a brawler type ship with some chunk in it, similar to a B-Wing or a G1-A. This guy easily fits the bill.

I feel like there should be a pilot that can double tap with ordnance. That seems very much in line with the HMP design, of just endless missiles.

Either double tap an ordnance after primary (or vice versa), or double tap an ordnance. It would be limited by the inability to get a ton of mods - you would need to not spend your token the first time - but could make the support Hyena more viable. It would, of course, be absolutely busted if Networked Calcs are a ship ability, so if every CIS Droid has Networked Calcs, then this would need to be Primary/Ordnance only.

I'll pass on boarding. Thematically it's a dogfighting game, each turn is only a few seconds.

Boarding snubs wouldn't make sense. But maybe as rules for epic it could work.

13 minutes ago, All Shields Forward said:

I'll pass on boarding. Thematically it's a dogfighting game, each turn is only a few seconds.

Boarding snubs wouldn't make sense. But maybe as rules for epic it could work.

Heh well at least folks can get their fix with buzz droids

27 minutes ago, Kreen said:

I feel like there should be a pilot that can double tap with ordnance. That seems very much in line with the HMP design, of just endless missiles.

Either double tap an ordnance after primary (or vice versa), or double tap an ordnance. It would be limited by the inability to get a ton of mods - you would need to not spend your token the first time - but could make the support Hyena more viable. It would, of course, be absolutely busted if Networked Calcs are a ship ability, so if every CIS Droid has Networked Calcs, then this would need to be Primary/Ordnance only.

That's what I was going for with the front-loaded volley upgrade, though I thought that being able to double-tap a protorp in a single round would be pretty intense and opted to tune it down a little.

The first pilot, DGS-343 is basically my version of this, with the ability to also provide support to the team. They spend the lock on something like a cluster missile to mod it and acquire a lock on another target they want to use the cluster missiles on, or allow a friendly ship to get a lock.

39 minutes ago, All Shields Forward said:

I'll pass on boarding. Thematically it's a dogfighting game, each turn is only a few seconds.

Boarding snubs wouldn't make sense. But maybe as rules for epic it could work.

I believe this was the inspiration.

32 minutes ago, eMeM said:

I believe this was the inspiration.

Bingo! God I love that sequence so much...

Anyone else notice the battledroid just ripping off the dude's helmet? Like that's just straight sadistic right there. Love it

6 minutes ago, Prosk_019 said:

Bingo! God I love that sequence so much...

Anyone else notice the battledroid just ripping off the dude's helmet? Like that's just straight sadistic right there. Love it

Oh wow, I missed that detail. Brutal.

Cool scene, but I can't help but wonder... weren't those four ARCs there to stop precisely what happened? That HMP went in and jousted five ships, apparently PS-killing all of them :P

4 hours ago, AngryAlbatross said:

I feel like the CIS needs a brawler type ship with some chunk in it, similar to a B-Wing or a G1-A. This guy easily fits the bill.

And it has to fill unique roles other than points for more hp... Because they already have Hyenas.

In other words, it has to have extra value as you are sinking more points into a thicker ship that also becomes a greater detriment when half-pointed and generally doesn't make up for itself in output for staying on the table longer.

The other factions are struggling with that exact same issue with their thicker brawlers in that they are deeper points for not as much output or as much fine-grained control of points loss that you would otherwise have simply by putting more cheap ships on the table.

Fat ships need fat output.

EDIT: or fat efficiency, ie. Republic 42 pt. ARC 170s.

Or, I'd argue, a 54 point Starfortress or other or 60 point YT13.

The large bases and bad-fat dials are so unwieldy in our 2e. dogfights that they really do need that steep discount to have a place in competition simply as HP trolls.

Edited by Bucknife
24 minutes ago, eMeM said:

Oh wow, I missed that detail. Brutal.

Cool scene, but I can't help but wonder... weren't those four ARCs there to stop precisely what happened? That HMP went in and jousted five ships, apparently PS-killing all of them :P

Maybe they were caught off guard going into hyperspace? Petrified by the biggest eyes the CIS has on any of their ships?

Mna, those spacey B2s... I NEED them for Legion! 🤪

Well, I really hope the HMP comes to X-Wing