I've been tinkering around with different ideas for the Ghost. It's an expensive ship that doesn't necessarily give the value of the points it requires to put it on the table. But, it's one of my favorite ships (flew it almost exclusively in 1.0) and I love the model.
So, I'm posting this not to ask"is this good/competitive?" but rather, is this the best way to build out Kanan, regardless of cost, to make the most of his ability, while also fielding a good secondary target.
T-65 X-wing - •Wedge Antilles - 55
•Wedge Antilles -
Red Two
(55)
Servomotor S-foils (Open) (0)
Attack Shuttle - •“Zeb” Orrelios - 34
•“Zeb” Orrelios -
Spectre-4
(34)
VCX-100 Light Freighter - •Kanan Jarrus - 111
•Kanan Jarrus -
Spectre-1
(84)
Fire-Control System (2)
Dorsal Turret (3)
•Magva Yarro (8)
•
Ghost
(0)
•Ezra Bridger (14)
Total: 200/200
View in the X-Wing Squad Builder
I like Ezra because putting 100+ points into one ship means you have really hope it does the work of two ships. So having that secondary shot, despite only being a 2-die attack most of the time, can still help me get more damage through. Magva will let me take a reinforce action during my Perform Action step, but gives me a chance to get that TL. FCS is good obviously for a 4-die attack ship, but I could easily drop it for a bid or Predator on Wedge. With Magva helping me get TLs, I'll have more freedom to spend the lock for full re-rolls instead of just one die.
Zeb is here because he's cheap and gives me that third arc to maximize Kanan's ability.
I think Wedge is great here because he doesn't need many upgrades to be effective. No bid hurts, but that's not a huge factor for me with this list.