Ghost Build

By j_man_04, in X-Wing Squad Lists

I've been tinkering around with different ideas for the Ghost. It's an expensive ship that doesn't necessarily give the value of the points it requires to put it on the table. But, it's one of my favorite ships (flew it almost exclusively in 1.0) and I love the model.

So, I'm posting this not to ask"is this good/competitive?" but rather, is this the best way to build out Kanan, regardless of cost, to make the most of his ability, while also fielding a good secondary target.

T-65 X-wing - •Wedge Antilles - 55
•Wedge Antilles - Red Two (55)
Servomotor S-foils (Open) (0)

Attack Shuttle - •“Zeb” Orrelios - 34
•“Zeb” Orrelios - Spectre-4 (34)

VCX-100 Light Freighter - •Kanan Jarrus - 111
•Kanan Jarrus - Spectre-1 (84)
Fire-Control System (2)
Dorsal Turret (3)
•Magva Yarro (8)
Ghost (0)
•Ezra Bridger (14)

Total: 200/200

View in the X-Wing Squad Builder

I like Ezra because putting 100+ points into one ship means you have really hope it does the work of two ships. So having that secondary shot, despite only being a 2-die attack most of the time, can still help me get more damage through. Magva will let me take a reinforce action during my Perform Action step, but gives me a chance to get that TL. FCS is good obviously for a 4-die attack ship, but I could easily drop it for a bid or Predator on Wedge. With Magva helping me get TLs, I'll have more freedom to spend the lock for full re-rolls instead of just one die.

Zeb is here because he's cheap and gives me that third arc to maximize Kanan's ability.

I think Wedge is great here because he doesn't need many upgrades to be effective. No bid hurts, but that's not a huge factor for me with this list.

I would swap Wedge for Sabine' Tie (not neccesarily her piloting it) just for theme. ☺️

29 minutes ago, LUZ_TAK said:

I would swap Wedge for Sabine' Tie (not neccesarily her piloting it) just for theme. ☺️

If I’m going with a thematic option, I’d likely go AP-5 for the coordinate:

(34) "Zeb" Orrelios [Attack Shuttle]
Points: 34

(84) Kanan Jarrus [VCX-100 Light Freighter]
(8) Magva Yarro
(14) Ezra Bridger
(10) Advanced Sensors
(0) Ghost
(3) Dorsal Turret
(2) Tactical Scrambler
Points: 121

(32) AP-5 [Sheathipede-class Shuttle]
(6) Leia Organa
(4) R2 Astromech
(3) Selfless
Points: 45

Total points: 200

I thought about it... but (spoiler warning) the attack shuttle and the Sheatipede cannot "thematically" fly toghether...

Let's just hand wave it and say they got a new one: yes, I like it better without Wedge.

7 minutes ago, LUZ_TAK said:

I thought about it... but (spoiler warning) the attack shuttle and the Sheatipede cannot "thematically" fly toghether...

Let's just hand wave it and say they got a new one: yes, I like it better without Wedge.

Not a spoiler for me lol. But yeah more looking at the characters and less about the ships. Both models are synonymous with the Ghost.

How about Hera piloting and Kanan as crew, instead of Magva?

Played against Magva crew on my buddy’s Ghost yesterday. Frankly, if I flew the thing, I’d consider stapling Magva to it. The one thing you know about a Ghost is that it’s gonna draw a lot of shots to take it down; Magva lets you parlay that fact into some action economy.

Not exactly thematic but if you want a scary efficient Ghost

Force God Kanan

(84) Kanan Jarrus [VCX-100 Light Freighter]
(14) Ezra Bridger
(12) Maul
(8) Magva Yarro
(9) Hate
(0) Ghost
(3) Dorsal Turret
Points: 130

(32) AP-5 [Sheathipede-class Shuttle]
(2) Phantom
Points: 34

(36) Airen Cracken [Z-95-AF4 Headhunter]
Points: 36

Total points: 200

12 hours ago, kempokid said:

I've been tinkering around with different ideas for the Ghost. It's an expensive ship that doesn't necessarily give the value of the points it requires to put it on the table. But, it's one of my favorite ships (flew it almost exclusively in 1.0) and I love the model.

So, I'm posting this not to ask"is this good/competitive?" but rather, is this the best way to build out Kanan, regardless of cost, to make the most of his ability, while also fielding a good secondary target.

T-65 X-wing - •Wedge Antilles - 55
•Wedge Antilles - Red Two (55)
Servomotor S-foils (Open) (0)

Attack Shuttle - •“Zeb” Orrelios - 34
•“Zeb” Orrelios - Spectre-4 (34)

VCX-100 Light Freighter - •Kanan Jarrus - 111
•Kanan Jarrus - Spectre-1 (84)
Fire-Control System (2)
Dorsal Turret (3)
•Magva Yarro (8)
Ghost (0)
•Ezra Bridger (14)

Total: 200/200

View in the X-Wing Squad Builder

I like Ezra because putting 100+ points into one ship means you have really hope it does the work of two ships. So having that secondary shot, despite only being a 2-die attack most of the time, can still help me get more damage through. Magva will let me take a reinforce action during my Perform Action step, but gives me a chance to get that TL. FCS is good obviously for a 4-die attack ship, but I could easily drop it for a bid or Predator on Wedge. With Magva helping me get TLs, I'll have more freedom to spend the lock for full re-rolls instead of just one die.

Zeb is here because he's cheap and gives me that third arc to maximize Kanan's ability.

I think Wedge is great here because he doesn't need many upgrades to be effective. No bid hurts, but that's not a huge factor for me with this list.

Hrm.

Doesn't click for me. Attack Shuttle feels like a mistake. 3-dice rear gun is nice for itself, but doesn't help too much. If Ezra is already in the squad, the bonus attack potential from the Attack Shuttle goes down.

Meanwhile, Wedge doesn't seem like enough of a threat to draw fire from Kanan, and it doesn't seem like Wedge would do well at it, even if he did. And not as potent as he could be, if left alone. Having Wedge get both more threatening as well as tankier could be nice.

I think I'd go in one of two directions:

  • Premise One: Wedge and Sheathipede
    • Kanan (Heightened Perception, FCS, Magva, Dorsal, Veteran Turret Gunner) 108
      • VTG over Ezra for price. Doesn't feel like it'd be possible to afford Magva and Kanan and everything else I want.
        • Is Ezra even right, though? He costs a Force to use, and that might not always be available...
      • Heightened Perception feels really good on Kanan, IMHO. When followed up by a Focus/Lock Wedge at Init 76, Kanan presents a massive Initiative-kill threat on just about anything. He's got the potential to throw 5-dice primary and 3-dice from Dorsal--maybe both double-modded due to Fire Control System, the Force, and maybe also a Focus Token--at initiative 7. I'd probably try to hold off on the first round of combat except against something very juicy, but second round stuff is hopefully damaged, range 1, and with a Magva lock from last turn.
    • Wedge (R2 Astromech) 59
      • R2 feels nice n Wedge when backed up by Kanan. If Wedge is the target, Kanan can zap the dice, and Wedge takes less damage, can spend a focus on his green dice while still spending a lock on his red, and can regen off some of the damage.
    • AP-5 (-) 32
      • Maybe there's a case to be made that Veteran Turret Gunner isn't as good as Ezra, that Regen isn't needed on Wedge, and that Heightened Perception isn't going to be useful, but I'd swap AP-5 in for Zeb's Attack Shuttle any time. Coordinate can go a long way towards making Wedge a lot more deadly, and I don't think the loss of the Attack Shuttle's ship ability (bonus rear attack) is too much to bear.
    • Total 199
  • Premise Two: Luke and just Kanan
    • Kanan (Heightened Perception, FCS, Magva, Dorsal, Ezra) 114
      • Easily points for Ezra now, if you want to go that way.
    • Luke Skywalker (R2-D2) 67
      • I figure Luke's really able to take care of himself. Force for defense, Lock on attack, regen. A really potent threat if left alone, and yet your opponent can't really leave Kanan alone.
    • 19 points to play with... not 19 points of bid.
      • There's torpedo-points available, so it's probably worth considering a Torpedo.
      • Maul is an option, and this would also spare points enough to either switch to Hate on Kanan, or add Afterburners to Luke. Again, making Luke into a scary endgame ship feels nice..
      • As to other crew, either Leia or Jyn Erso seems solid. Luke+Jyn is amazingly tanky, but she does nothing for Kanan. Leia could be great with that high-red dial on the Ghost.
Edited by theBitterFig
19 hours ago, theBitterFig said:

Premise Two: Luke and just Kanan

  • Kanan (Heightened Perception, FCS, Magva, Dorsal, Ezra) 114
    • Easily points for Ezra now, if you want to go that way.
  • Luke Skywalker (R2-D2) 67
    • I figure Luke's really able to take care of himself. Force for defense, Lock on attack, regen. A really potent threat if left alone, and yet your opponent can't really leave Kanan alone.
  • 19 points to play with... not 19 points of bid.
    • There's torpedo-points available, so it's probably worth considering a Torpedo.
    • Maul is an option, and this would also spare points enough to either switch to Hate on Kanan, or add Afterburners to Luke. Again, making Luke into a scary endgame ship feels nice..
    • As to other crew, either Leia or Jyn Erso seems solid. Luke+Jyn is amazingly tanky, but she does nothing for Kanan. Leia could be great with that high-red dial on the Ghost.

Okay, I'm really liking this selection more and more. Heightened Perception on Kanan makes so much sense, especially with Ezra crew and rocking 4 Force charges. I went with Maul, given that Heightened and Ezra takes 2 charges to pull off. And if I use Heightened, I'll be able to shoot first to be able to recover a bit of Force back before the next turn starts so I can do everything all over again.

T-65 X-wing - •Luke Skywalker - 73
•Luke Skywalker - Red Five (62)
•R2-D2 (5)
Afterburners (6)
Servomotor S-foils (Open) (0)

VCX-100 Light Freighter - •Kanan Jarrus - 126
•Kanan Jarrus - Spectre-1 (84)
Fire-Control System (2)
Dorsal Turret (3)
•Maul (12)
•Magva Yarro (8)
Ghost (0)
•Ezra Bridger (14)
Heightened Perception (3)

Total: 199/200

View in the X-Wing Squad Builder

Edited by kempokid

Kanan Jarrus (84)
Sense (5)
Cassian Andor (6)
Magva Yarro (8)

Luke Skywalker (62)
Supernatural Reflexes (24)
R2-D2 (5)
Shield Upgrade (6)
Servomotor S-Foils (0)
Total: 200

View in Yet Another Squad Builder 2.0

this is my ghost build that I really really enjoy. I have another version which swaps leia for Magva, adds ion canon and VTG to Kanan. drop super natural, and then adds torps to Luke. it really depends on my mood on which one I prefer.

Sense/Cassian has the same timing window, so you can sense a dial, then guess that dial with perfect information, then change your dial to whatever you want with cassian. if you got leia, you really can do WHATEVER you want with his dial. Then super natural allows Luke to do whatever he wants.

I like it! You gave me an idea. How about this?

Luke Skywalker (62)
Supernatural Reflexes (24)
R2-D2 (5)
Stealth Device (6)
Servomotor S-Foils (0)

Ship total: 97 Half Points: 49 Threshold: 3

Kanan Jarrus (84)
Sense (5)
Dorsal Turret (3)
Cassian Andor (6)
Jyn Erso (2)

Ship total: 100 Half Points: 50 Threshold: 7


Total: 197

You get a better end game ship with Luke, and adding the turret and Jyn to make sure Luke gets to the end game easier and healthier. 2 force + evade on 3 greens makes luke hard to hit. You even have a 3p bid against other 5s, but as you’re bringing sense maybe it’s not that necessary and you can add a hull or FCS on Kanan...

14 hours ago, RoockieBoy said:

I like it! You gave me an idea. How about this?

Luke Skywalker (62)
Supernatural Reflexes (24)
R2-D2 (5)
Stealth Device (6)
Servomotor S-Foils (0)

Ship total: 97 Half Points: 49 Threshold: 3

Kanan Jarrus (84)
Sense (5)
Dorsal Turret (3)
Cassian Andor (6)
Jyn Erso (2)

Ship total: 100 Half Points: 50 Threshold: 7


Total: 197

You get a better end game ship with Luke, and adding the turret and Jyn to make sure Luke gets to the end game easier and healthier. 2 force + evade on 3 greens makes luke hard to hit. You even have a 3p bid against other 5s, but as you’re bringing sense maybe it’s not that necessary and you can add a hull or FCS on Kanan...

that actually makes sense with stealth device too... worth looking at for sure.