Longbeards 4R, 2D - 3P, 4HP: "Warrior. Elite. Battlefield Only."
Beast of Chaos 4R, 3C - 3P, 1HP: "Creature. Battlefield Only."
Somebody tell me the difference. Maybe in a future, Creature trait will have a brutal synergy.
Longbeards 4R, 2D - 3P, 4HP: "Warrior. Elite. Battlefield Only."
Beast of Chaos 4R, 3C - 3P, 1HP: "Creature. Battlefield Only."
Somebody tell me the difference. Maybe in a future, Creature trait will have a brutal synergy.
Tobogan said:
Longbeards 4R, 2D - 3P, 4HP: "Warrior. Elite. Battlefield Only."
Beast of Chaos 4R, 3C - 3P, 1HP: "Creature. Battlefield Only."
Somebody tell me the difference. Maybe in a future, Creature trait will have a brutal synergy.
The difference: Longbeards are alright, possibly pretty playable, while the Beasts of Chaos are unplayable **** and will remain that way even if support for the Creature trait is printed
I'm guessing the card only exists because they have WHFRP art they fancied reusing (I have not yet seen the Arcane Fire art for this card, so I may be wrong).
The difference is that Chaos units in general suck, although their tactics are often nifty. Literally all of the Chaos units under 4 cost except Festering Nurglings are pretty **** weak compared with the other races. Comparatively, Dwarves generally pay less for good units.
the plague monks alsowork epically in alot of d/e builds, think about it caught the scent, then use the plague monks ability to raqpe their deck, the synergy in choas and debuilds has now become more prominent, hell even with my fave combo of going mob up, and then plague monks is's just evil
Beast of Chaos is a card that the playtesters have specifically added as they feel that the players need more coffee cup coasters around the house.
More seroiusly, it is a prime card to display how badly the playtesting is done (and this, I'll add, is from someone who really likes the game), as the most basic test of a card is the comparison test where you compare the card against whats already in the card pool and make sure that it doesn't become an automatic coaster.
Especially in a LCG where there isn't a concept of common, uncommon and rares. I mean yes, if this was a CCG, that would be a prime example of what you'd have as a common card; an overpriced make-weight card for players who haven't got the rare cards. In a LCG where all the players have all of the cards, there really isn't an excuse at all for printing that. It shows exceptionally bad judgement.
I'm very disappointed with this set. It gives nothing which I can see which will move the game away from where it is now, and indeed, the cards even reinforce the current rush predominance by adding more skaven support.
Also:
Blessings of Tzeentch "Spell. ACTION: Sacrifice a unit. If you do, you may search the top 5 cards of your deck for any number of units and put one of them into play at random (you choose which zone). Then, shuffle the other cards back into your deck."
Why doesn't it just say:
Sacrifice a unit. If you do, you may search the top 5 cards of your deck for a unit and put it into play (you choose which zone). Then, shuffle the other cards back into your deck
??? Am I missing something profound here?
I can't think of a single reason why you'd intentionally want to randomise you chances of getting the unit you'd want when to put into play.
It's a nice card, and will see play I'm sure, but the wording is simply awful on it.
I think the Empire quest will certainly see some play and may push them into a strong position against rush. Given Empires Counterstrike rush could well find itself trading 2 units for 1, a tradeoff it cannot sustain.
Andwat said:
I think the Empire quest will certainly see some play and may push them into a strong position against rush. Given Empires Counterstrike rush could well find itself trading 2 units for 1, a tradeoff it cannot sustain.
I completely agree. Is this quest unique? If not, then can you imagine having 2 or even 3 units questing (all with counterstrike)?
It's not unique. Yeah, that's a good call - if that quest is part of your plan you may well want to be running 3.
Empire still needs a winnie with counterstrike 1. Maybe a 1 resource cost, 0 power, 1 hit point.
Yes, please, any one resource unit is welcome.
RM
deashira said:
Yes, please, any one resource unit is welcome.
RM
Order seems to have a lot of quest zone only units which didn't mean much to me until now. The quests are getting better and better so I'm gonna start using them again in my order decks once I get this set.
Now where did I put those huntsmen coasters?
Bountyhunter said:
Beast of Chaos is a card that the playtesters have specifically added as they feel that the players need more coffee cup coasters around the house.
More seroiusly, it is a prime card to display how badly the playtesting is done (and this, I'll add, is from someone who really likes the game), as the most basic test of a card is the comparison test where you compare the card against whats already in the card pool and make sure that it doesn't become an automatic coaster.
Especially in a LCG where there isn't a concept of common, uncommon and rares. I mean yes, if this was a CCG, that would be a prime example of what you'd have as a common card; an overpriced make-weight card for players who haven't got the rare cards. In a LCG where all the players have all of the cards, there really isn't an excuse at all for printing that. It shows exceptionally bad judgement.
I'm very disappointed with this set. It gives nothing which I can see which will move the game away from where it is now, and indeed, the cards even reinforce the current rush predominance by adding more skaven support.
OUCH! BountyHunter you're pretty harsh here. I liked a few cards but I have to admit that I'd dearly love another Assault on Ulthuan-sized expansion to give us another decent batch of new cards. Sigh. There are several themes (that are near and dear to my heart) that I'd love to see boosted and enhanced further.
So since the DE Epic Tactic doesn't specify a duration, I'd assume it's a permanent acquisition of their units, right?
Bountyhunter said:
Also:
Blessings of Tzeentch "Spell. ACTION: Sacrifice a unit. If you do, you may search the top 5 cards of your deck for any number of units and put one of them into play at random (you choose which zone). Then, shuffle the other cards back into your deck."
Why doesn't it just say:
Sacrifice a unit. If you do, you may search the top 5 cards of your deck for a unit and put it into play (you choose which zone). Then, shuffle the other cards back into your deck
??? Am I missing something profound here?
I can't think of a single reason why you'd intentionally want to randomise you chances of getting the unit you'd want when to put into play.
It's a nice card, and will see play I'm sure, but the wording is simply awful on it.
I think you're missing the random aspect, which is thematic for this being a Tzeentch card. Changer of Ways might bless you, but the blessing might not be what you wanted it to be.
Except that as written you dont have to have any randomness when playing the card. It specifies that you can search for "any number" of units in the top 5 cards. That will always be 1 unit as there is literally no incentive to go for more.
Toberk said:
deashira said:
Yes, please, any one resource unit is welcome.
RM
Order seems to have a lot of quest zone only units which didn't mean much to me until now. The quests are getting better and better so I'm gonna start using them again in my order decks once I get this set.
Now where did I put those huntsmen coasters?
If you're trying to play a faster Empire deck, the Huntsmen are in no way a coaster at all. They're not flashy and don't have any real cool powers but hardly a coaster, imho. ![]()
Andwat said:
Except that as written you dont have to have any randomness when playing the card. It specifies that you can search for "any number" of units in the top 5 cards. That will always be 1 unit as there is literally no incentive to go for more.
Well I think that Dam is just specifically addressing the thematic aspects of this card.
Huntsmen have never been a coaster. The 1R unit for each race plays an important part in economic development (well, as long as they're not battlefield only). Huntsmen are bland but their raison d'etre is to be a 1R unit for your first turn.
Hi,
I agree bountyhunter's opinion about the Beast of Chaos card. I could not imagine any reason to chose this card into a deck instead of Bloodsworn or Maledictor.
Let me rephrase my earlier comment about huntsmen being a coaster card:
All empire cards were coasters (except the few that I splashed into my dwarf or high elf decks). However, with this new quest I'm going wipe the dust off these cards and actually make a deck.
I think this was very much true until the arrival of Dark Elf with their own board. Prior to that you sometimes found chaos snipe decks playing Vile Sorceress but it was very expensive for them. With a Sorceress and/or we Need Your Blood on turn 1 the Huntsmen became much too fragile when facing one of the decks you can be pretty sure of meeting if you plan on doing well.
Andwat said:
Except that as written you dont have to have any randomness when playing the card. It specifies that you can search for "any number" of units in the top 5 cards. That will always be 1 unit as there is literally no incentive to go for more.
As far as you don't have to show the cards to your opponent, it may use the same ruling as Dwarf Cannon Crew, so I will be picking just the best card of all.
Cain_hu said:
But the Chittering Horde would not be free, as the Greyseer's Lair was the first Skaven card you played this turn...
CovertDad said:
Cain_hu said:
But the Chittering Horde would not be free, as the Greyseer's Lair was the first Skaven card you played this turn...
Good point, bu you can play chittering horde on your opponent's turn for free.