So I’ve seen one complaint or concern become increasingly common regarding Armada, namely that it is (or is becoming) “pay to win.”
Quite simply, I don’t understand what people mean by this. In my experience and understanding, pay to win is usually a phenomenon in video games (especially “freemium” games) where players who pay get a distinct advantage over players who do not pay. Stuff like special versions of powerful planes in War Thunder, ships in Dreadnought, etc (actually all of those style of games have a pay to win aspect).
As far as physical tabletop games I’ve only seen pay to win applied to games with a collectible aspect. CCGs like Magic are one example, but the one that really sticks out is Heroclix (or anything by WizKids) where it’s a combination of dropping cash on bricks of boosters plus buying special super powerful (usually broken) organized play pieces that means a player with more cash has a distinct advantage.
Ok. That, I get.
How in the world does it apply to non collectible games? I’ve seen it tossed around in reference to 40K, X-Wing, and recently Armada. This are games with static expansions in the form of game components to expand your collection. There are no secrets, no blind boosters, no randomness to consider. There’s no “gate” or “paywall” between free players and paid players, everyone needs to buy in to this game, and every additional ship is an expansion to your current collection that expands your options.
I mean, yes, you need to spend money to remain current with the game, but on the flip side, Armada has shockingly good balance now that a few of the kinks have been ironed out. There are few (if any) “dead cards” that are utterly useless, and nearly any fleet composition imaginable is viable. Sure, TRC still being available in only one expansion is super annoying, but that is the most mild type of “p2w” I can imagine.
In my mind, “pay to win” mean those guys with the massive collections (we’ve all seen the photos on that other thread) will always beat every other player. Pay to win would mean that 1 in every 6 ISDs came with Vader commander, not “I have to buy another ship for this game.”
I guess I just don’t get it. Are we coming at this term from different positions?