Snap Shot & Foresight Questions & Strategies Thread

By Wazat, in X-Wing

I'm not so afraid of Whisper though. She has to hit with Snap Shot, and that occupies an elite slot that might have been Juke, Elusive, etc.

Here's more: Blackout, Pure Sabacc, Lieutenant Kestal, Ahhav, Midnight, Outrider (though why not Trick Shot instead?), Synchronized Console?, Hotshot Gunner?, Outmaneuver or Trick Shot on an A-Wing?, Clone Commander Cody, Zuckuss crew, 4-LOM crew?, Krassis Trelix

7 minutes ago, Wazat said:

I'm not so afraid of Whisper though. She has to hit with Snap Shot, and that occupies an elite slot that might have been Juke, Elusive, etc.

2 Bare red dice vs 0-3 bare green dice (before upgrades, not including force charges which can mitigate the variance on the defense dice). It can trigger reasonably often. My point was that she will be very likely taken into account when they price Snap Shot and, like what happened with Juke, it'll be priced stupidly high thanks to that. 😞

Edited by Hiemfire
9 minutes ago, Hiemfire said:

2 Bare red dice vs 0-3 bare green dice (before upgrades, not including force charges which can mitigate the variance on the defense dice). It can trigger reasonably often. My point was that she will be very likely taken into account when they price Snap Shot and, like what happened with Juke, it'll be priced stupidly high thanks to that. 😞

Whisper will hardly be the issue. Sure, you can get 3 evades, but like wazat said, you're wasting the slot on something that could make you offensively more consistent.

All the +1 reds or Turr is what's really going to break Snap Shot.

11 minutes ago, Hiemfire said:

2 Bare red dice vs 0-3 bare green dice (before upgrades, not including force charges which can mitigate the variance on the defense dice). It can trigger reasonably often. My point was that she will be very likely taken into account when they price Snap Shot and, like what happened with Juke, it'll be priced stupidly high thanks to that. 😞

True, it could be a concern. There's always that one combo that means we can't have nice things. ;)

There's hope yet though... I remember pondering on the cost of Passive Sensors, and it came out around half what I predicted. Sometimes playtesting shows a threat to be quite a bit less serious than it seemed on paper. Here's hoping!

another interesting combo: Tucker (not carrying snapshot, but being nearby when an ally snap shots, getting a free focus)

I'm kinda excited to try Graz, since he likes to pursue foes and a lot of their maneuvers will put them at range 2 if they're not super-careful.

Edited by Wazat

Okay everyone, here's a more concise list. Please let me know if I've made mistakes or missed something!

Roll an additional red die

  • Graz: If you're behind them
  • Gideon Hask: if they're already damaged
  • Scourge Skutu: If they're in your bullseye
  • Pure Sabacc: If you're not too damaged
  • Ahhav: If they're larger than you
  • Trick Shot: if obstructed (and only possible on RZ-1 and RZ-2 A-Wings)

They roll fewer defense dice, or you mess with their dice

  • Wedge Antilles: -1 defense dice
  • Outmaneuver: -1 defense dice if you're out of their firing arc (only possible on RZ-1 and RZ-2 A-Wings)
  • Joy Rekkoff: -1 defense dice. Have to spend a charge from your torpedo though
  • Juke: If you're evading, flip an evade result to a focus when most ships don't have the dice mods to deal with that. (only possible on RZ-1 and RZ-2 A-Wings though)
  • Blackout: If obstructed, -2 defense (so net -1 after obstruction). Though Blackout should always equip Trick Shot.
  • Outrider: If obstructed, -1 defense dice (canceling the obstruction bonus). Again, you'll probably want Trick Shot instead.
  • Zuckuss (crew): Stress yourself to make them reroll a defense die.
  • 4-LOM (crew): take 2 ion tokens to name a token type they can't spend. Uncommon to have tokens though. I guess if you know you're hunting TIE Defenders or HWKs...?

Whether you hit or miss , apply a token to target, gain a token, take an action, deal extra damage, etc

  • Captain Seevor: have a jam token
  • Torani Kulda: railgun foes down your bullseye, when they probably lack the tokens to sacrifice to avoid that damage. Nasty anti-swarm technique.
  • Airen Cracken: Nearby ally gets to perform a red action
  • Turr Phennir: Perform a boost or roll action, even if you are stressed. You could then link into a boost or roll with the ship ability if you're not already stressed, so this is cool for repositioning, though hard to plan for.
  • Colonel Vessery: Lock the defender if they're already locked by someone else. Normally Vessery gets this anyway, but because you're locking so early, you could have the ally spend their lock (or move it to another target) before Vessery's usual shot and he's fine.
  • Axe: Pass a green token to a buddy, assuming you have one (a green token and a buddy; sorry lonely people)
  • Tucker: Tucker shouldn't be the one with snap shot in this case; he gets to take a focus action when his buddy shoots, so snap shot is good on his wingman.
  • Synchronized Console: Pass a lock around to other Synchronized Console users. (I struggle to see how this would be exciting, but maybe there's some cool potential somewhere)
  • Hotshot Gunner: If they somehow have a focus token (e.g. Advanced Sensors, Moldy Crow), they'll lose it after this attack. Quite niche.

Apply an effect if you hit

  • Shadow Caster: tractor them (if your mobile arc is aligned)
  • Whisper: gain an evade token
  • Berwer Kret (if this pilot has an elite slot; as of this writing we don't know): you and other calculate buddies that have the target locked can perform a red calculate action
  • Rexler Brath: If you're evading, expose one of their damage cards

Apply an effect if you miss

  • Clone Commander Cody: If you missed without blanking out (they neutralized hits/crits with evades), they get a strain token. And this is a good time to strain them.
  • Laetin A'shera: Gain an evade token for missing? Missing with an unmodifiable 2-dice attack? Sign me up!

Opponent's Dice cannot be modified

This may not seem valuable since most foes don't have tokens yet, but it's useful against ships with Full Throttle and Force, etc. Those are in the meta right now, but it's still a bit niche.

  • Midnight: If you have them locked
  • Dineé Ellberger: only if your speeds match
  • Lieutenant Kestal: You need to spend a focus token, but doing so eliminates the dice they'd want to mod

Other

  • Krassis Trelix: Fire Snap Shot backwards . You're able to overwatch in both directions!

Edited by Wazat
remove Ben Teene, Count Dooku (no talent slot)
7 minutes ago, Wazat said:

Ben Teene: Assign the Rattled condition. The fact that this is happening during activation is interesting, since you might have launched the bomb in question this round.

Doesn't have a talent slot at the moment so can't take Snap Shot. List looks decent otherwise.

1 minute ago, Hiemfire said:

Doesn't have a talent slot at the moment so can't take Snap Shot. List looks decent otherwise.

Good catch!

I don't think I've ever had a better reason to wish Wampa had a Talent slot :(

7 minutes ago, ClassicalMoser said:

I don't think I've ever had a better reason to wish Wampa had a Talent slot :(

I don't think I've ever had a better reason to be glad Wampa doesn't have a Talent slot :)

One thing about Snap Shot Phantoms: they decloak before anything moves. So for a higher-initiative ship, they'll have potential for unexpected positions on their snap shot field of fire.

That said, the thought that Whisper specifically is going to price Snap Shot out of existence is... probably paranoid.

Edited by theBitterFig
1 hour ago, Wazat said:
  • Count Dooku: Spend a force to take an action

Also no Talent, only a Force Talent.

15 hours ago, Wazat said:

Roll an additional red die

  • Graz: If you're behind them
  • Gideon Hask: if they're already damaged
  • Scourge Skutu: If they're in your bullseye
  • Pure Sabacc: If you're not too damaged
  • Ahhav: If they're larger than you
  • Trick Shot: if obstructed (and only possible on RZ-1 and RZ-2 A-Wings)

Isn't adding a die a modification (per RR p.9) so the above won't work with Snap Shot.

Edited by C3gorach
10 minutes ago, C3gorach said:

Isn't adding a die a modification (per RR p.9) so the above won't work with Snap Shot.

There's a subtle difference in the language of the cards and rules. Adding a result is modification. Rolling an additional a die is not.

"Rolling additional dice or fewer dice is not a dice modification." (RR p.10)

Graz and Hask and so forth all say "roll 1 additional attack die" rather than "add 1 attack die."

Edited by theBitterFig

Phantoms with Snap Shot instead of Juke is A-OK with me

On 8/23/2019 at 4:27 PM, theBitterFig said:

Also no Talent, only a Force Talent.

Fixed, thanks!

On 8/23/2019 at 3:20 PM, Wazat said:

Okay everyone, here's a more concise list. Please let me know if I've made mistakes or missed something!

Roll an additional red die

  • Graz: If you're behind them
  • Gideon Hask: if they're already damaged
  • Scourge Skutu: If they're in your bullseye
  • Pure Sabacc: If you're not too damaged
  • Ahhav: If they're larger than you
  • Trick Shot: if obstructed (and only possible on RZ-1 and RZ-2 A-Wings)

They roll fewer defense dice, or you mess with their dice

  • Wedge Antilles: -1 defense dice
  • Outmaneuver: -1 defense dice if you're out of their firing arc (only possible on RZ-1 and RZ-2 A-Wings)
  • Joy Rekkoff: -1 defense dice. Have to spend a charge from your torpedo though
  • Juke: If you're evading, flip an evade result to a focus when most ships don't have the dice mods to deal with that. (only possible on RZ-1 and RZ-2 A-Wings though)
  • Blackout: If obstructed, -2 defense (so net -1 after obstruction). Though Blackout should always equip Trick Shot.
  • Outrider: If obstructed, -1 defense dice (canceling the obstruction bonus). Again, you'll probably want Trick Shot instead.
  • Zuckuss (crew): Stress yourself to make them reroll a defense die.
  • 4-LOM (crew): take 2 ion tokens to name a token type they can't spend. Uncommon to have tokens though. I guess if you know you're hunting TIE Defenders or HWKs...?

Whether you hit or miss , apply a token to target, gain a token, take an action, deal extra damage, etc

  • Captain Seevor: have a jam token
  • Torani Kulda: railgun foes down your bullseye, when they probably lack the tokens to sacrifice to avoid that damage. Nasty anti-swarm technique.
  • Airen Cracken: Nearby ally gets to perform a red action
  • Turr Phennir: Perform a boost or roll action, even if you are stressed. You could then link into a boost or roll with the ship ability if you're not already stressed, so this is cool for repositioning, though hard to plan for.
  • Colonel Vessery: Lock the defender if they're already locked by someone else. Normally Vessery gets this anyway, but because you're locking so early, you could have the ally spend their lock (or move it to another target) before Vessery's usual shot and he's fine.
  • Axe: Pass a green token to a buddy, assuming you have one (a green token and a buddy; sorry lonely people)
  • Tucker: Tucker shouldn't be the one with snap shot in this case; he gets to take a focus action when his buddy shoots, so snap shot is good on his wingman.
  • Synchronized Console: Pass a lock around to other Synchronized Console users. (I struggle to see how this would be exciting, but maybe there's some cool potential somewhere)
  • Hotshot Gunner: If they somehow have a focus token (e.g. Advanced Sensors, Moldy Crow), they'll lose it after this attack. Quite niche.

Apply an effect if you hit

  • Shadow Caster: tractor them (if your mobile arc is aligned)
  • Whisper: gain an evade token
  • Berwer Kret (if this pilot has an elite slot; as of this writing we don't know): you and other calculate buddies that have the target locked can perform a red calculate action
  • Rexler Brath: If you're evading, expose one of their damage cards

Apply an effect if you miss

  • Clone Commander Cody: If you missed without blanking out (they neutralized hits/crits with evades), they get a strain token. And this is a good time to strain them.
  • Laetin A'shera: Gain an evade token for missing? Missing with an unmodifiable 2-dice attack? Sign me up!

Opponent's Dice cannot be modified

This may not seem valuable since most foes don't have tokens yet, but it's useful against ships with Full Throttle and Force, etc. Those are in the meta right now, but it's still a bit niche.

  • Midnight: If you have them locked
  • Dineé Ellberger: only if your speeds match
  • Lieutenant Kestal: You need to spend a focus token, but doing so eliminates the dice they'd want to mod

Other

  • Krassis Trelix: Fire Snap Shot backwards . You're able to overwatch in both directions!

Not a bad list. You seem to have forgotten the brobots, specifically IG-88B.

You can hope you miss a Snap Shot into a Tractor Beam before engagement then regular shots going into a ship with 1 less green die. If you don't miss the snap shot then you have done damage and still get regular shots and maybe a tractor Beam.

I was messing around with a list today with IG88B, IG88C, and Laetin. Brobots had Snap Shot, IG-2000, Tractor Beam, FCS, and one with Ion Cannon other with Autoblasters. Laetin has Snap Shot and Autoblasters.

I'm trying to slim down the brobots to upgrade Laetin to Teroch.

Ketsu, IG-88B, Torani looks fun.

IG-88B Snap Shot Tractor, Krassis Snap Shot Tractor Marauder VTG IG-88D, Laetin Snap Shot Autoblasters.

Ahhav looks prime for Snap Shot - Maybe IG-88B, Laetin, Ahhav, Teroch.

1 hour ago, Skitch_ said:

Not a bad list. You seem to have forgotten the brobots, specifically IG-88B.

You can hope you miss a Snap Shot into a Tractor Beam before engagement then regular shots going into a ship with 1 less green die. If you don't miss the snap shot then you have done damage and still get regular shots and maybe a tractor Beam.

I was messing around with a list today with IG88B, IG88C, and Laetin. Brobots had Snap Shot, IG-2000, Tractor Beam, FCS, and one with Ion Cannon other with Autoblasters. Laetin has Snap Shot and Autoblasters.

I'm trying to slim down the brobots to upgrade Laetin to Teroch.

Ketsu, IG-88B, Torani looks fun.

IG-88B Snap Shot Tractor, Krassis Snap Shot Tractor Marauder VTG IG-88D, Laetin Snap Shot Autoblasters.

Ahhav looks prime for Snap Shot - Maybe IG-88B, Laetin, Ahhav, Teroch.

I skipped IG-88B because he doesn't do anything, due to the attack limit. You can only perform one bonus attack per round, which is spent by Snap Shot. 88B's ability therefore doesn't combo into anything from Snap Shot, from what I can see.

BTW, without the bonus attack limit, there would be quite a few disturbing combos available. ;)

7 minutes ago, Wazat said:

BTW, without the bonus attack limit, there would be quite a few disturbing combos available. ;)

Thought experiment/thread derailment! Nix the bonus attack limit, what's the max number of attacks a ship can make? 6 for QD with cluster missiles and losing a shield? Technically infinite with IG88B if he keeps missing?

It is indeed infinite for IG-88B. Give him Autoblasters and two copies of the Weapons Failure crit, and he can shoot at range 2 all day (because he rolls 0 dice per attack).

BTW if my list is looking solid, I'm going to put it int he first post so people don't have to dig to encounter it.

10 hours ago, Wazat said:

I skipped IG-88B because he doesn't do anything, due to the attack limit. You can only perform one bonus attack per round, which is spent by Snap Shot. 88B's ability therefore doesn't combo into anything from Snap Shot, from what I can see.

Ah ha! I missed the "as a bonus attack" part at the end of Snap Shot every time I read it until now.

52 minutes ago, Skitch_ said:

Ah ha! I missed the "as a bonus attack" part at the end of Snap Shot every time I read it until now.

Yup, any attack that isn't the one granted by your Engagement is a bonus attack, even if it fails to say "bonus attack" on the card (e.g. Rebel gunner Han). Which is for the best; it cuts out some combos with and without snap shot that would be too egregious for second edition's target meta.

On 8/23/2019 at 11:20 PM, Wazat said:
  • Captain Seevor: have a jam token
  • Torani Kulda: railgun foes down your bullseye, when they probably lack the tokens to sacrifice to avoid that damage. Nasty anti-swarm technique.

On 8/23/2019 at 11:20 PM, Wazat said:

Shadow Caster: tractor them (if your mobile arc is aligned)

On 8/23/2019 at 11:20 PM, Wazat said:

Laetin A'shera: Gain an evade token for missing? Missing with an unmodifiable 2-dice attack? Sign me up!

All of those could fit into a single list, depending on how expensive Snap Shot will be. I calculated with four points and had to cut something, but it is still possible. Too bad that Seevor's ability requires charges.

Still, I will probably try this, once the talent has points and I manage to get the models.

15 minutes ago, Tempeljaeger said:

All of those could fit into a single list, depending on how expensive Snap Shot will be. I calculated with four points and had to cut something , but it is still possible. Too bad that Seevor's ability requires charges.

Still, I will probably try this, once the talent has points and I manage to get the models.

I doubt it'll be that low. 6 or 7 is allot more likely.

I've updated the first post with the fancy combo list. With magical colors! (to help people find the faction they like) Now all we need is the points value of the card, which I'm sure we'll have in no time! In, like, a month. ;)

52 minutes ago, Hiemfire said:

I doubt it'll be that low. 6 or 7 is allot more likely.

I wish I had confidence in my ability to guess points, but the last wave shattered it. :D I guessed very high on Passive Sensors and way low on Angled Deflectors, for example. On seeing PS play out I get it (it's not as meta-shaking as I'd imagined), but Angled Deflectors still baffles me. Even priced at 0 points I can't see justifying equipping it on basically any ship but a few Fearless TIE/fos (simply to remove the shield and start Fearless, and never use it to reinforce). Redline is disappointing, aces know better than to waste the action, etc.

Thinking about putting it on Whisper doesn't give me the jitters... IMO I think that monster will be all roar and see little action, especially since Whisper has other options for that slot that are less finicky than Snap Shot. But I could be dead wrong about that. I also think Juke-SnapShot a-wing swarms will be a neat gimmick with not a lot of versatility, but I won't know until I'm tabled by it.

All I'm willing to guess now is it won't be free. And only because I'll laugh when I'm wrong about that too. ;)