Or for the lower levels under the FFG Bunker that’s coming out.
Or for the lower levels under the FFG Bunker that’s coming out.
Very cool looking stuff. A person could add in corridors, hangars, etc. to really open up the space...
Thanks for sharing!
Edited by SharkbellyI'd love to see a ship's interior-themed table. Already talked to a friend about doing a Death Star interior using catwalks and towers, but this would be cooler.
I love the look of this but is it actually possible to play on this type of terrain? How does movement work in these tight spaces? (I thought models had to follow the movement templates and I don't see it being very easy to fit those around the corners and such.)
It would be tricky for a skirmish. Now an RPG on thr other hand...
Warhammer 40k has a version of the game that's all set in ship corridors like this, Zone Mortalis, and it definetly works. The setting uses some additional rules and smaller armies than the standard game, and I absolutely think you could make that work in legion. You'd want to add some restrictions to list building to make it work, like no vehicles, and perhaps a smaller army size and game board as 6'x3' of this sort of terrain is a very large board to build.
7 hours ago, Draycos said:I love the look of this but is it actually possible to play on this type of terrain? How does movement work in these tight spaces? (I thought models had to follow the movement templates and I don't see it being very easy to fit those around the corners and such.)
29 minutes ago, Asvaldir said:Warhammer 40k has a version of the game that's all set in ship corridors like this, Zone Mortalis, and it definetly works. The setting uses some additional rules and smaller armies than the standard game, and I absolutely think you could make that work in legion. You'd want to add some restrictions to list building to make it work, like no vehicles, and perhaps a smaller army size and game board as 6'x3' of this sort of terrain is a very large board to build.
The chief concern here is probably the movement templates. They're not ideal for tight spaces. E-webs in particular would struggle- and given they entire point of an E-web is to hold chokepoints, the E-web struggling is not ideal.
The movement tools would be a bit tricky, but I think it would be manageable if there was a regulated width to corridors. They'd have to be at least the width of the e-web base (I think that's a large base).