10 minutes ago, Church14 said:It’s really not more restrictive. Raddus takes up your commander, your idea takes up a slot and allows for a commander yet.
This was already a concern and I have do disagree, here was my previous response:
14 hours ago, LordCola said:I don't actually think it is too much. At the and of the day this effect requires you bringing a 90 point ship. A ship that is often times already considered to be on the weak side. The Interdictor is utter garbage without the Experimental Retrofits and I also would not mid bumping the Advanced Hyperspace Disruptors upgrade up to being a double experimental retrofit upgrade meaning you have to bring a 90 point handicap into the game just to get this effect.
4 minutes ago, Church14 said:You also have have no restrictions on displacing squadrons, which is a serious balancing factor for Raddus. At least locally, that’s a big way to prevent Raddus from just getting the perfect drop.
Are you sure you read my post?
18 hours ago, LordCola said:[...] That ship cannot be deployed overlapping squadrons and cannot be the first ship to activate that round. [...]
14 minutes ago, Church14 said:Let us examine your claim that the tokens on the table only moving distance 1 are the balancing factor.
1) They will be immune to strategic as they functionally can’t be objective tokens. Your jump tokens being objective tokens would comically break certain objectives like fire lanes. So your opponent cannot affect them.
2) You will be bringing objectives that force or strongly encourage the fight being in one spot. Salvage Run and Contested Outpost require your opponent to come to a specific location or they piss away a LOT of points. Congrats, 2/3rds of your objectives make it so even a single jump token is enough. Give me a bit and I’ll find a red objective that’s just as bad.
3) Have you tried setting out 2 tokens and just seeing if they can get into less than ideal spots for your opponent? Just put 2 Imp score tokens down on the map during your next game and have them try to set up a good jump spot. I almost guarantee you’ll get them in a good spot. I’d say at least in 3/4 of games you’ll do it.
As I said I do not cling to any specifics that I came up with. I honest to god believed that my restriction where tighter than Raddus' but I don't mind tightening them up further. At the end of the day I don't think the Empire is under powered and needs a buff. I just want a balanced translation of Raddus effect to the Empires side. I don't mind maybe saying that the Hyperspace tokens can be moved by Strategic or that they are completely stationary and can't be moved at all or that they can be attacked or even dropp the tokens altogether and go for a Raddus style effect where you have to bring ships in close (I just thought differentiating the imperial version from the rebel one would be interesting)
The specifics aren't important. The point I am trying to deliver is that dropping ships in later straight into the battle is (in my opinion) the most fun mechanic in the game and gating that behind one faction even though there are no thematic reasons for that is just not cool I think.
27 minutes ago, Church14 said:I also have concerns from a design space issue. If you were to release that upgrade, then every ship or title that gives that slot has to be balanced against the fact that it allows you to warp jump an ISD or Starhawk essentially anywhere on the battlefield.
You mean this slot that is dead since wave 4 that is very likely to never get any future upgrades? RitR has no additional Experimental Retrofit upgrades and all other canon ships with this technology have never even been pictured (in canon). Also all of those ships are rather small compared to the Interdictor and would be small ships in the game so they would certainly only come with one Experimental Retrofit slot so by bumping the Advanced Hyperspace Disruptors up to costing two Experimental Retrofit slots you prevent any future ships from using this upgrade (or just give Advanced Hyperspace Disruptors the medium ship only restriction). Also titles really are not a concern here. The Gravwell generators are not a technology that you could just refit onto a vessel. A ship has to build around that technology so a title that just adds that slot makes absolutely no sense. And lastly the the rebels can already drop the Starhawk with Raddus so that is not really a concern. So I don't think that this upgrade would limit the design space for the Experimental Retrofit slot but instead for the rest of the imperial ships but since the rebels can already drop a MC75 and a Hammerhead than this is also no concern since no one ship the empire has comes close to the burst damage that a double arc MC75 + Hammerhead can put out.