I have a few questions about different ship characteristics (maneuverability, and weighted value of dice by color, and defense token value) for your consideration:
1) Maneuvering: clicks at the low end of the maneuver tool effect a ships direction to a greater extent, but the clicks at the top of the speed effect the facing (ie pointing the nose of the ship where you want it) of the ship more. So based on that assumption, which do you find to matter more - the direction control or facing?
2) what do you think the expected damage value of a single red vs single blue vs single black die is? (I already know the probabilities of the die results, I am asking for a subjective look at their benefit, ie: since red dice are long range, and black are only short range, does the extra salvo of red dice make the expected damage value of a single red die matter more than the expected damage value of a single black die?
3) can you provide a subjective rank order of all 5 defense tokens? (Scatter, Brace, Evade, Redirect, Contain)? And can you provide a relative value between them on a 1-10 scale. (IE: Scatter is 10/10 because it eliminates an attack, Brace is 7/10, Evade 6/10, Redirect 5/10, Contain 3.5/10 [without DCO]).
Thanks for your help, if you can provide answers in a numbered format it would be appreciated! I'll offer my initial thoughts:
1) facing is more important, especially for high speed ships trying to flank larger, slower ones.
2) Dice importance: Red, then Black, then Blue. Red dice get an earlier salvo which means they can use it to make up for the lower damage per salvo in comparison to black dice, blue dice support the damage of Red or Black, and have a limited range band where they are added and black are not.
3) Scatter is 10/10 because it eliminates an attack, Brace is 7/10, Evade 6/10, Redirect 5/10, Contain 3.5/10 [without DCO]).
Thanks for your help!