I've been trying out Autoblasters on Scyk's.
Here are my thoughts so far. Let me know you think!
I've been trying out Autoblasters on Scyk's.
Here are my thoughts so far. Let me know you think!
I mostly agree with you. Not totally underwhelming. But if you feel liking jumping to another faction, you can get something more competitively effective for the same or even less points - like everything in Scum. But Scyks look good on the table and aren't totally boring to fly, so I'll keep feeding other folks' egos. And hope that someday FFG gets the costing right.
Unfortunately for me, I've turned my local meta into anti-Guri experts.
1 hour ago, Kleeg005 said:Unfortunately for me, I've turned my local meta into anti-Guri experts.
MidWestScrub and I have done the same in Saint Louis. well, at least some of them have become experts, and they still groan when they see us put down Guri across from them.
1 hour ago, MidWestScrub said:I've been trying out Autoblasters on Scyk's.
Here are my thoughts so far. Let me know you think!
I’ve taken a Scyk swarm out with autoblaster about 20-25 times now. It’s not a top tier list but it’s competitive through most games.
I differ greatly in strategy though. Staying in tight means aces will slip through.
The Scyk is very fun on the map due to its dial. Let each ship spread and encircle your opponent. As a swarm style list I actually find it easier to play since each ship moves independently instead of worrying about bumping wingmen.
I agree though, it’s an interesting ship but I don’t expect the meta to suddenly include Scyks.
It was nice carrying a plate full of them at GenCon just for the reacts alone.
2 hours ago, LagJanson said:The Scyk is very fun on the map due to its dial. Let each ship spread and encircle your opponent. As a swarm style list I actually find it easier to play since each ship moves independently instead of worrying about bumping wingmen.
This is definitely a good strategy for a swarm that has no need-to-be-close synergy, and it will heighten the chance that you will have an out of front arc, autoblaster shot.
Edited by 5050Saint2 hours ago, Kleeg005 said:I mostly agree with you. Not totally underwhelming. But if you feel liking jumping to another faction, you can get something more competitively effective for the same or even less points - like everything in Scum. But Scyks look good on the table and aren't totally boring to fly, so I'll keep feeding other folks' egos. And hope that someday FFG gets the costing right.
Unfortunately for me, I've turned my local meta into anti-Guri experts.
Have you tried really messing with their heads and running Dalan with Adv Sensors and Daredevil, yet? I blew someone’s head clear off their shoulders when I faked him into a joust and then performed a 1-turn boost, blue 2-speed bank (angled towards them), and a 90-degree rotation.
On the Scyk, my view on it is that you’re paying for that hardpoint, and you’ve got to use it to justify the thing. The Scyk is fun to fly, but it’s essentially just a knife-fighting tie-fighter with a shield (and targeting computer) if you don’t make use of it’s upgrade slots. And of course, this puts some pressure on the ship to perform at the investment you’re dumping into it. It could probably stand to be about 2pts cheaper in general, at least for the generics; particularly because the Z-95 is a better and cheaper missile carrier. But I have had fun with Scyks if you don’t splurge too much. Hull Upgrade and a cannon makes for a good stand-in for my Dunelizard models, and makes them surprisingly resilient for the cost. Plus Quinn Jast is just plain fun with Afterburners, or Stealth Device, or **** even a Procket. Rarely can I get more than a single Procket off with him, but some games it becomes ridiculous when he’s firing YET ANOTHER 5-dice with a focus.
Seri is good
And I 5 is the best you'll get with autoblaster scyks Ito triggering the autoblaster's bonuses
Edited by ficklegreendice1 hour ago, LagJanson said:I’ve taken a Scyk swarm out with autoblaster about 20-25 times now. It’s not a top tier list but it’s competitive through most games.
I differ greatly in strategy though. Staying in tight means aces will slip through.
The Scyk is very fun on the map due to its dial. Let each ship spread and encircle your opponent. As a swarm style list I actually find it easier to play since each ship moves independently instead of worrying about bumping wingmen.
I agree though, it’s an interesting ship but I don’t expect the meta to suddenly include Scyks.
It was nice carrying a plate full of them at GenCon just for the reacts alone.
Ha ha, I bet the reactions were entertaining. I admit, most of my recent attempts at Scyks have centered around Serissu - which is probably a trap. In further response to the OP, I haven't yet tried the Autoblaster swarm. It's always been a mixed cannon swarm for me, and results have always been mixed. Again, trying to fly formation with Serissu to try to ensure that at least one of the cannon effects actually hits, maybe not the best strategy. A bunch of Autoblaster sleds scooting around might well be the best way to go. Maybe with something beefy like a Han or a Scurgg on the side.
1 hour ago, LagJanson said:I’ve taken a Scyk swarm out with autoblaster about 20-25 times now. It’s not a top tier list but it’s competitive through most games.
I differ greatly in strategy though. Staying in tight means aces will slip through.
The Scyk is very fun on the map due to its dial. Let each ship spread and encircle your opponent. As a swarm style list I actually find it easier to play since each ship moves independently instead of worrying about bumping wingmen.
I agree though, it’s an interesting ship but I don’t expect the meta to suddenly include Scyks.
It was nice carrying a plate full of them at GenCon just for the reacts alone.
I'll have to try spreading them out a bit more and see if that yields any better results for me.
There is a strong element of deja vu going on here.
23 minutes ago, Kleeg005 said:There is a strong element of deja vu going on here.
It’s a neat little ship that has never quite worked. We, the community, shall not rest until we unlock the secret to this flat fighter.
Maybe
3 minutes ago, LagJanson said:It’s a neat little ship that has never quite worked. We, the community, shall not rest until we unlock the secret to this flat fighter.
Maybe
Tick Farmer off and run Snap TPVs?
4 minutes ago, Hiemfire said:Tick Farmer off and run Snap TPVs?
Isn’t there already easier ways to tick Farmer off?
3 minutes ago, LagJanson said:Isn’t there already easier ways to tick Farmer off?
Dee certainly has an easy enough time doing so.
I've got a Scyk list packed, an old favorite. Fenn + 3 Ion Spacers + Autoblasters Sunny (used to be 4x Ion Spacers). It's kind of a fun sort of list. Control, with a massive hitter in Fenn Rau to demolish stuff that you've chipped away at. I'm hoping Sunny serves as a secondary-hitter. 4-dice Range 1 bullseyes probably won't be too hard to get given Ions.
Now, grand scheme, I don't think the M3-A is a Top-Tables-Large-Tournaments ship (well, maybe Serissu... Init 5 is really good, and the defensive rerolls can be so valuable over the course of a game), but they do seem decent enough at a casual level. Good enough to be fun, and that's a decent enough place to be.
A list I might need to fly sometime:
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That said... they do seem a bit pricey. TIE/fo just got a massive price cut to 26 points, for the same statline and action bar with an approximately equivalent dial. No weapon slots, but Tech is pretty solid--Advanced Optics is really effective.
Comparing Tansarii Point Veteran to other similar ships makes me rather sad. Omega TIE/fo are 3 points cheaper. Same price as Green RZ-1s which have Boost, Vectored Thrusters, and two talents. Same price as Barons of the Empire which have Boost and Roll linked to Focus.
I know the Cannon option is nice, but ouch.
//
Wave 5 is coming, as is the Scyk release... perfect time for a point cut so FFG can sell a little more product... 2 points off TPV, 1 point off everything else would feel pretty nice.
17 minutes ago, Hiemfire said:Tick Farmer off and run Snap TPVs?
I know my post came in after yours, but see the above one.
Omega TIE/fo, Green RZ-1s, and Baron of the Empire TIE/v1 are all either cheaper or have more features than the TPV, without costing more...
9 minutes ago, theBitterFig said:I know my post came in after yours, but see the above one.
Omega TIE/fo, Green RZ-1s, and Baron of the Empire TIE/v1 are all either cheaper or have more features than the TPV, without costing more...
Read it and for the most part agree other than on the dial comparison between the /Fo and Scyk. The /Fo's dial is marginally better than the Scyks at a minimum. The 1 banks on the Scyk are nice, but the lower number and slower speed of the blues, K-turn only turnarounds (so allot more predictable) and no 3 turns knocks it down a fair bit in comparison to the /Fo in my opinion.
Edited by Hiemfire14 minutes ago, Hiemfire said:Read it and for the most part agree other than on the dial comparison between the /Fo and Scyk. The /Fo's dial is marginally better than the Scyks at a minimum. The 1 banks on the Scyk are nice, but the lower number and slower speed of the blues, K-turn only turnarounds (so allot more predictable) and no 3 turns knocks it down a fair bit in comparison to the /Fo in my opinion.
1 bank Barrel roll is very nice.
Never underestimate the 5-K, it’s shockingly relevant.
Only maneuver I really miss is that 3-hard
53 minutes ago, LagJanson said:It’s a neat little ship that has never quite worked. We, the community, shall not rest until we unlock the secret to this flat fighter.
Maybe
Turn it around and paint it Mandalorian Protector colors?
1 minute ago, LagJanson said:1: 1 bank Barrel roll is very nice.
2: Never underestimate the 5-K, it’s shockingly relevant.
Only maneuver I really miss is that 3-hard
1: I'm aware, I did say the 1 banks are nice, and have used it. Fun for lining up lock backed HLC shots.
2: I don't, my issue with the dial involving K-turns is that it only has K-turns for flip arounds. This limits it to an extremely predictable engagement line if the flip arounds are going to be used, or to having a prolonged re-engagement cycle as it zips out and then tries to angle up for another run if they aren't.
The TIE/Fo dial is over all better, at a minimum marginally so, than the M3-A dial.
8 minutes ago, Octarine-08 said:Turn it around and paint it Mandalorian Protector colors?
🤨 I'd rather take a torch to it.
24 minutes ago, Hiemfire said:The TIE/Fo dial is over all better, at a minimum marginally so, than the M3-A dial
I’ll agree to minimally better, then... actually, no... you’re entirely correct. I have fun with this dial, and I hate to say it, but all that blue on the FO...
16 minutes ago, LagJanson said:I’ll agree to minimally better, then... actually, no... you’re entirely correct. I have fun with this dial, and I hate to say it, but all that blue on the FO...
The Scyk's dial is fun, just very limited for an "Interceptor". (insert my usual grumble about too many S&V ships filling their stated on card role in name only. 😠 )
1 hour ago, Hiemfire said:Read it and for the most part agree other than on the dial comparison between the /Fo and Scyk. The /Fo's dial is marginally better than the Scyks at a minimum. The 1 banks on the Scyk are nice, but the lower number and slower speed of the blues, K-turn only turnarounds (so allot more predictable) and no 3 turns knocks it down a fair bit in comparison to the /Fo in my opinion.
Lacking any color 3 hards, lacking more straight blues, and lacking a boost action, it makes you wonder why it is called an Interceptor at all.
32 minutes ago, Hiemfire said:The Scyk's dial is fun, just very limited for an "Interceptor". (insert my usual grumble about too many S&V ships filling their stated on card role in name only. 😠 )
All comes down to what we mean by interceptor.
If we mean dogfighers and ace-ships, they're not really doing that in X-Wing.
If we mean point-defense ships designed to attack bombers? Scyks seem like they can do that decently. Weapon Hardpoint allows them to get a lot of firepower cheaply. They seem like they'll be great at Epic, for bringing cheap Heavy Laser Cannons to bear on Huge ships. If it was a serious large-base meta, Scyks seem like they'd also do quite well. Scyk seems tailor-made to shred MG-100 Starfortresses...