I'm working on a superhero setting. The default characters in the setting will be heroes who are out to help others without seeking any kind of reward. My question is, how do I handle money?
Giving out cash as a reward for heroic action in a supers game feels off. Most characters won't even need money since most of the powers are inherent not gear based, so I considered doing away with the money mechanic altogether. But, some people will want to play Iron Man or Batman... or even Spider-Man. Those guys all need money to make gear. I have three thoughts.
1.) Xp can be converted to cash for the purpose of buying equipment or crafting gear. Something like trade 5 xp for $500?
2.) I've considered a secret identity system that would work like downtime activities in other games. Maybe making money from work could be a downtime activity?
3.) Do away with money as a mechanic and have talents that grant and improve iconic gear. Then characters can narrate where the gear came from, whether they bought it or built it.
Do any those options sound good, or do you have other thoughts?