1 minute ago, Jeff Wilder said:FWIW, I agree. I think the game is in really good shape right now, and I think any major change would put that at risk, but I will say that if I had had any say in 2E's design, I would have changed the way repositioning works, such that it becomes a part of movement. A repositioning ship would decide, when setting the dial, what repositoning it would be doing (including direction and forward-middle-back for BRs) and so on. If the final position is blocked, you'd ignore that reposition and get a focus (or evade if available). Or, if two repositions were "plotted," if the second were blocked, you'd revert to where the first put you (and get a token). If the first were blocked, you'd revert to dial (and get a token). If dial were blocked, no action.
Repositioning would become much more Init-agnostic, much more about players' ability to visualize the future board state, and much less of a concern in its ability to unbalance gameplay.
An interesting take, I would like such a change IF there was a convenient/practical way to indicate such intentions without components running amok.
Personally, I'd have been more inclined to just have eliminated Repositional Actions from 2.0 entirely, possibly narrowing firing arcs and maybe adding some new maneuver templates in the process.
