It has slowly dawned on me that bullseye arc effects exacerbate everything straightjacketing in this game about Initiative, née Pilot Skill. The overall design already has the issues where repositioning plus high Initiative grants aces not one but two ways to deny your ships a full 50% of the game's fundamental "move and shoot" experience, coupled with a surtax on all I3-4 pilots that makes them cost more but gain nothing in return vs. many ships most games. Bullseye arcs multiply that latter effect: ships that move last can leverage them, but ships that don't can't, and thus waste squad points.
"But wait!" you say. "Bullseye effects can still force your opponent to reposition instead of taking a focus/TL." Well, sure. If you correctly predict your opponent's dial. And sometimes only if you also reposition instead of buffing. But most importantly, bullseye effects themselves, such as Predator, HLC and Soontir Fel, are a good countermeasure to this , since that enemy can likely flee into some position where it's not totally unmodded. So that opposing ace got more from their 2 point Predator than you did.
I'm not sure what to do about this.