Squadrons are key components of fleets in the Star Wars universe, and (although I rarely use them) very important in armada
but I do feel sometimes there is a disconnection between Squad play and ship play that feels off, and that ship upgrades that improve activated squadrons would reflect strategic maneuvers relayed to the squadrons.
Of course we already have upgrades that do this. BCC, Flight Controllers are a few of those, but I think more specialised upgrades would come further to create a greater variety in fleets and ways of playing, especially if the upgrades link to the upgrade type and sacrifice a different card for a squadron.
Example:
Proton Bombs, Ordnance
(Squadron command): when a squadron with bomber at distance 1-5 attacks an enemy ship, it may add one black die to the attack pool.
If it does this, no other dice may be added to its attack pool.
10 points
Ion torpedoes, Ion and Ordnance
(Squadron command): when a squadron with bomber at distance 1-5 attacks an enemy ship, it may add one blue die to its attack pool and gains the following effect
”(crit): the defender loses a shield in the defending hull zone. If the shield value is already 0, it loses 1 speed instead”
If it does this, no other dice may be added to its attack pool.
15 points (it’s a pretty darn good effect)
Veteran Squadron Coordinator, Officer
Non- rogue squadrons at distance 1-3 gain formation flying.
7 points
formation flying : if this squadron is at distance 1 of a squadron of same name with formation flying , it cannot be engaged by enemy squadrons.When performing an attack, if the defender is at distance 1 of a squadron of same name with formation flying , you may reroll one die. (A bit wordy rn, but with polishing it would squish down to a few lines)
The pack could also include further new aces and uniques to squads from the Squad pack II
What do you guys think? Also any suggestions of what could be included?