20 minutes ago, T_Kageyasu said:In game terms it's the difference between a mediocre yojimbo and an excellent one (ie. guard of a more influential NPC).
That is mostly represented by the Glory stat. I think.
20 minutes ago, T_Kageyasu said:Well, if to some, the only benefit of a title or bond is the status improvement, shouldn't investment increase status further?
Is it ok to pay XP for status? Why would you take "Yoriki" when you can take "Emerald Magistrate" for the same XP ?
And if the GM decides what he wants to "allow" you to take, isn't it a bit, wrong? Since the GM forces you to ditch XP in the title he allows you to take?
Hence why, keeping it purely RP, you can create a better progression. The GM can present options like "hey, you are a Yoriki now, gain that much status (or ability, or gear, or whatever GM feels like)", now a few session later maybe the PC then become an Emerald Magistrate, again, you adjust his status, and rewards.
But never along the way the PC felt penealized by having a hefty 24+xp cost ditched on him for a "yoriki" title.
But under the core rules, if the PC had taken the Yoriki Title, he couldn't get anything else until he completes his title with a lot of XP. Now, considering that a title is more or less the equivalent of a rank in XP... and that not every PC will be interested by the same titles. You start to fall into very weird roleplay dead ends and limitations as the story will need to adjust for whatever XP the player feel to drop in their titles (if they even want to drop XP in there).
This is not even a question of "balance or powergaming" (personally the least of my concern in this game), but the way they are designed is simply bad for the story.
(bonds are not titles, they are another badly designed progression gimmick available in Courts of Stone)