6 minutes ago, c__beck said:And? That doesn't change the fact that I would prefer to use Favours then either Duty or Obligation.
I am well aware of the differences between each game line and what Duty/Obligation/Morality represent. I just think they are clunky and the advice given on how to use them are not clear enough for me. Favours are a lot more "solid" to me. If a player owes a Big Favour to Black Sun I know exactly what that means. What does a 28-point Obligation to Black Sun mean? Nothing, really, unless the dice say so? That…doesn't work for me.
I can let that favour sit there on the player's sheet until I, the GM, deem it best for the story without the dice having to tell me to do so. Heck, any one of my players can suggest when a Favour gets called in.
As for Duty, being a member of the Alliance allows the player to, once per session, flip a Destiny Point (Story Point in Genesys parlance) to call in a small or normal Favour from someone in the Alliance, and the GM can do the same, calling in a Favour from the PC. That sounds like a good Duty replacement.
At the end of the day, it doesn't have to be different mechanics to have a different feel.
We're all playing a narrative game but GMs are turning around and fighting the narrative structure. I don't get why, though I have some educated guesses. At any rate, pre-planning what's going to happen in the campaign or even in a said adventure is a lot of extra energy that can go into other areas of prep. The randomness of the Obligation/Duty/Morality dice mechanics are there to make the GM's life easier and to help fill in the broad strokes of the story beats.
That's not how Obligation works. An Obligation means there's a whatever-percentage chance that said Obligation is going to negatively affect a PC. It can mean as little as two points of strain loss up to a PC/NPC conflict in the adventure.
In role-playing games, mechanics always dictate the feel of play. Otherwise, every game would be the same D20 or D100 system since those are the easiest ways to determine probability. There's a pretty big difference in feel between the investigative cyberpunk noir of Android and the cowboy/WW2/samurai space fantasy of Star Wars .